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Posts from King's Bounty: Armored Princess

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17 years ago
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Yeah, a tooth is a useful thing. Small bonuses, but still, they won't hurt. Just need to talk to him nicely, and that's it. And I've already noticed that a lot depends on the initial random elements. :) Guys, what troops do you take, and how do you manage to win without any losses?
Просто еще один
In reply to SandroXXL
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17 years ago
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Without the mage patch, I was greatly helped at the beginning by the guardian droids and, accordingly, the mechanics, plus 3 more archers. Inquisitors are very good against ghosts, and free rage and resurrection are not lying around on the shores of the islands... Royal Thorns simply provide free troop replenishment every 3 rounds during the battle, and they also have a lot of health... Archers with their abilities are a very valuable choice at the beginning.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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17 years ago
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This game has already "stolen" two weeks of my time :)

I chose a mage as my main character. At first, I regretted it, but then things started to improve. I reached level 48, and I only need to collect two more artifacts (from K'tah and Zilgadis). It's already day 15 (probably a bit too much, but it's my first playthrough, and I'm playing for fun).

In this game, SPEED is king! As soon as I found the Black Dragons on Elohim and leveled up Adrenaline, I started winning all battles without any losses (the counter is already over a hundred). Before that, I used a combination of Inquisitors + Paladins (sometimes) + Griffins (and later, Royal Griffins). The Griffins fly back and forth, the Inquisitors slowly reduce the number of enemy units from behind a wall, and the Paladins heal. The longest battle was 450+ rounds (I sat there all night, fighting Thomas Torquemada; Amelie was around level 20, I think).

So, there wouldn't be any problems at all if it weren't for the last bosses. They are much more difficult.

Added 3 hours 23 minutes ago
2VDV_forever
Gremlion (level 48) lasted 3 rounds; he couldn't hold out any longer. Giants and griffins with 90% critical hit did their dirty work, without any losses.

To take away 100,000 HP in three rounds??? I'm changing my opinion about the warrior class.
In reply to wolf64
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17 years ago
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wolf64

This is my third playthrough, and I've realized that it's best to do it this way.
Debir, Crimson Wind, Bolo, Rusty Anchor.
100%!:smile02:

wolf64
But I haven't completed that quest for Horned Beast even once – I'm too lazy to waste time swimming back and forth, buying 150 extra warriors...
Same here:)
wolf64
I only recently noticed that on the second island – Crimson Wind – you can get a useful artifact – a shark tooth! (+5% experience and gold per battle) by talking to Jimmy Crow (whom you can optionally recruit as a hero). If you build the dialogue correctly:
- It's not what's on the outside that matters, but what's on the inside......
- You saved a girl from a shark, that's amazing!......
get the artifact!!!!
Where have you been all this time?:(

Added 4 minutes ago
SandroXXL
Yeah, the tooth is a useful item. Small bonuses, but they're still helpful. Just need to have a nice conversation with him, and that's it. And I've already noticed that a lot depends on the initial randomness.:) Guys, what troops do you take, and how do you manage to complete everything without losses?:)

I cleared the first island completely with a mage (on impossible difficulty) by completing all the quests. Troops: 1 griffin (found an egg on the way), inquisitors, inquisitors, inquisitors, inquisitors, archers. (1 thorn as a reserve)
Wrath, strike, fire arrow, excavation ;)

Added 10 minutes ago
AlexSpl
This game has already "stolen" two weeks from me :)
It's stolen a month from me, and it continues to "steal" time:D
AlexSpl
To deal 100,000 HP in three rounds???
Griffins had a 90% chance of dealing a critical hit of 20,000. Giants dealt even more in melee. :smile13: I have a feeling that playing as a mage will be difficult...:(
AlexSpl
The longest battle was 450+ rounds (I sat there all night, fighting Thomas Torquemada, Amelie was level 20, I think).

Seriously? :eek: Wow:smile11:

P.S. I should probably start playing the first game :o I hope you won't refuse to review the material for the first game... when I'm ready for the section about morale, abilities, and luck, and I write the section :o I consider you the main expert on the internet on this topic (and not only;) ):smile25:

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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17 years ago
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2VDV_forever:
The longest battle – 450+ rounds.
I was testing my patience. :)

By the way, I noticed a bug:
Up to round 100 or so, my 17 resurrected Inquisitors dealt a maximum of 20-30 damage (approximately), and then I don't know what happened, but the damage increased, and 30 became the minimum. Accordingly, the critical hit rate increased, which I was happy about, but I couldn't explain this phenomenon.

I was also happy with the large stacks (they give a lot of experience). That is, it doesn't matter how many slow units are in the squad, 100 or 1000. Spawning slow units in the Chaos Band is a very scary thing. The developers were probably trying to balance it (example: goblins speed up from magic damage, foremen increase the speed and initiative of miners), but what can you do against a unit with a speed of 10+? It was also funny that they don't touch the wall at all, but try to chase your fast flying stack all over the field. That is, you can really play with 1 Inquisitor and 1 Royal Griffin against slow units.

If I encountered archers, I would cast Fear on them for 4 rounds, poison them, and set them on fire. After destroying the archers, the problems usually ended. In short, if there is a new patch, I would like the enemy units not to ignore the wall.
In reply to AlexSpl
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17 years ago
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Hooray! Playing as a Warrior, on the impossible difficulty, I managed to defeat the **Driller** with droids and cyclops on the **3rd day**!
At the time of the battle, the hero was level 30 (after the battle, he became level 31).
Now I can sail to the orcs with a clear conscience :)
(because in the previous playthrough, when I was playing on hard difficulty, I defeated the Driller at the very end of the game, right before the battle with Baal, which is clearly too late)

P.S. - **SandroXXL**, when will our results with *VDV_forever* appear in the records for King's Bounty: Armored Princess?
Even though there are only two of us for now, I hope that other players will join soon!

P.S.2 - I'm still undefeated - **154** battles!
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17 years ago
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Since the HTML code isn't working, I suggest posting achievements in the old thread where there are no issues. We'll just create another table. I hope no one objects?
Просто еще один
In reply to wolf64
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17 years ago
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wolf64
Hooray! Playing as a Warrior, on the impossible difficulty, I managed to defeat the Driller with droids and cyclops on day 3!
At the time of the battle, the hero was level 30 (after the battle, he became level 31).

P.S. - so far, I'm playing without any losses - 154 battles!

I feel that soon we will see a super leader who will complete the game in the shortest possible time. I hope we will also be lucky enough to see a walkthrough report.

I stopped playing as a Mage because I was really hoping to hire Demonologists (I started playing through the game for the second time just because of them) and play with them, but unfortunately, after checking almost all the recruitment dwellings, I couldn't find any Demonologists. It was also made worse by the fact that I couldn't find Phantom magic, which is critical for a Mage!

Added 1 minute ago
SandroXXL
Since the HTML code doesn't work, I can suggest posting achievements in the old thread, where there are no problems with this. It will simply create another table. I hope no one will object?

Write a private message to the Creator so that he enables this function in this sub-section;

Added 4 minutes ago
AlexSpl
2VDV_forever:

Testing my patience :)


You have nerves of steel...:p

P.S. I went back to playing Heroes 1 again.:smile13: :smile20:

P.S.S. to AlexSPl I sent a message to your email address about the new section in the reference guide, for review. I really hope you will have time to read it.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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17 years ago
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Player Name: Amelie WOLF64
Game Difficulty: Impossible
Character Class: Warrior
Level upon completion:55
Stats: 22 attack, 27 defense, 14 intelligence, 142 rage, 78 mana
Score achieved: 1589
In-game time: 6 days
Real-time walkthrough: about a month (played a little bit almost every day)

Walkthrough Impressions: Great game. The expansion is no less than LoR. Only positive impressions.
Your game strategy:
I wanted to complete the game quickly in terms of in-game time (in the fewest number of days) and preferably without losses. To speed up the walkthrough, I had to minimize returning to islands unless it was required for the main objective—reaching Baal after collecting all the stones. Even at the expense of side quests, if completing a quest required sailing to another island.
I followed this route: Debir, Scarlet Wind (Hector Norb), Bolo, Rusty Anchor, then return to Debir (to exchange the Amulet of Enlightenment obtained on Bolo Island for the Stone of Hope), Scarlet Wind, Verona, Montero, Dersu, Uzala, Dersu, Tekron, Umkas, Rehau, Nameless, Elona, Sheterra, Verona.
At the start of the game, I focused on fast-leveling the dragonling (specialization: foreign egg). Also, on obtaining the Great Strategist Medal 3rd Class as quickly as possible (an extra 1000 leadership at the start of the game is never too much!) and level 3 dragonling training.
Debir is easy to clear. I focused on inquisitors, splitting them into a couple of squads so they would generate more rage in battle, which in turn leveled up the dragonling faster. I sailed to Scarlet Wind with these troops: inquisitors, archers, beast-eyes, royal thorns, and royal snakes. The hero was level 5 and the dragonling almost level 7 (just a little short).
On Scarlet Wind, I cleared almost everything—leaving two squads untouched—one near the wooden platform, slightly below the Coastal Church and Hector Norb. I didn't bother trying to pass them without losses because I knew I would have to return to the island anyway. Firstly, after Bolo Island, I still had to return to Debir (to exchange the amulet for the stone), and secondly, at the Rusty Anchor, you learn the password (cuttlefish) from the parrot to enter the cave located on Scarlet Wind. After clearing the island, the hero was level 8 and the dragonling level 15. Main troops were inquisitors, 9 ancient vampires (no more available), 4 royal griffins, beast-eyes, and cursed ghosts.
On Bolo Island, I realized that in battles with droids, vamps and ghosts were already getting in the way (they cannot heal or multiply), and it was no longer possible to go through battles without losses. I had to radically change my troops to droids (dismissing some of my troops and putting inquisitors and ghosts in reserve). But fighting droids in the Ancient Catacombs was very difficult, as the enemy had significantly more than Amelie. In battles with them, it helped a lot to place a foreign egg on the battlefield and time it during the fight so that some dragons would definitely hatch from the egg. This factor is influenced by the moves you and the enemy make (whether you move immediately, wait, or first shift one or two cells before moving your squad, as well as which specific enemy you hit and in what order). The main thing in battles was to split the mechanic droids into two squads, plus one squad of melee fighters (guards). After clearing the island, Amelie became level 12, dragonling—level 21. By the way, on Bolo I received the Great Strategist Medal 3rd Class!
At the Rusty Anchor, it was already easier to clear the island. Amelie became level 15, and the dragonling—level 27. From the parrot, I learned the password for the cave on Scarlet Wind. By the way, I didn't do the mercenary quest for Sokhaty so as not to sail back and forth between islands and waste time (although it gives a key to the cave where an emerald dragon always joins).
Returned to Debir. Exchanged the amulet for the stone. Then sailed to Scarlet Wind. There, I easily finished off one squad of neutrals and Hector Norb without any problems. Plus, visited the cave (Rob Cuttlefish's hideout). One bad thing: after the battle with Skip, poor artifacts randomly dropped from the chests. Only here and now on the island did I take a squire—Jim Crowd. And only here did I accidentally find out that if you build the conversation with him correctly at the start, you can get a useful artifact as a gift—the shark tooth (+5% to experience in battle and gold after battle). Too late... Amelie was already level 16 by then.
On Verona Island, I cleared almost everyone. Remaining were Bristol Castle, the peasant hero, the tournament champion, and Demenion with the guard (in front of the castle). I bought vampires on the island. That's how I cleared Verona—droids, vamps, and inquisitors. Also, I bought a wizard's cloak in advance (for the future battle with Zilgadis). In the end, Amelie became level 22, dragonling—level 42. It was the third day, 10:00 AM.
Arrived at Montero. It was easy until I went down into the mines. For example, the battle with the mad miner (level 34) was already difficult. At that time, Amelie was level 25. I had to urgently reduce leadership for droids—buying artifacts: royal hammer and gear (engineer-tuner), thereby reducing leadership for dwarves by 35%. Once I cleared the island, I had to complete a bureaucratic side quest—lever gears. This was so that after completing this quest, I could buy the horn artifact (another minus 10% leadership for dwarves). On the third day (5:00 PM), once the island was cleared, I risked fighting the Driller. Amelie was level 30 at the time, and I finally defeated the first boss!!! Although, perhaps I went to fight him a bit too early.
Then, finished off two more heroes on Verona and one squad of neutrals. Amelie became level 32, dragonling—level 51. From a scroll (birth of a giant), I got 4 black dragons. That's how I traveled until the end of the game with such troops—two squads of mechanic droids, guard droids, vampires, and black dragons.
Here is where I made a strategic mistake—I forgot to fight Marquis Krause (who stands before the capital of Verona, where Demenion is entrenched). Because after defeating him, I was supposed to sail to Dersu to learn Demenion's secret in a conversation with an orc. Which, in the end, I never learned. Next, I took droids in advance (put them in reserve) and sailed to Dersu.
Well, everything after that is not interesting. Except that on Tekron I stocked up on droids for the rest of the game (in reserve) so as not to return and waste time. Also, with the lizardmen, two arena battles are not easy (before Ktahu).
On the Nameless Island, I changed my squire to Gaudi for the final battle.
And also, I always tried to buy artifacts that could be upgraded by fighting gremlin guardians everywhere. Regardless of whether I needed them or not. Extra experience.

Magic: Randoms were bad. At the start of the game, I used trap, dispel, and magic source in battles. Later—slow. On Verona, I got stone skin. Somewhere on Montero, I got wake dragonling and sacrifice.
As soon as I reached a new level, using the sacrifice spell, I increased my number of vampires. I got God's Armor late, and time reversal not at all. Later, I also used mass haste and war cry.

Dragonling: Used very actively. In the end, it surpassed the hero—reaching level 60. Mainly egg, diving, battle frenzy, and treasure seeker. Sometimes wall (which was barely leveled). At the end of the game, I really loved ball lightning, as it kills enemies in a percentage ratio to their number. Usually, I did this: on the 1st turn I called the ball, then woke the dragonling, and called the ball again or used another skill. Unfortunately, Amelie reached this maximum level for the dragonling back on Nameless Island, when she herself was only level 48 at the time. If there had been no limit to the dragonling's maximum level, I could have gained a few more levels.

Squires: In the early stage it was Jim Crowd, then Gaudi.

Skills: Main ones: In Strength—didn't level tactics at all and, since there were no archers, rapid fire was level 1.
In Spirit—leveled training as soon as possible, later—absolute balance, adrenaline, as well as prayer and holy wrath.
In Magic—distortion and order magic of the 3rd level, chaos—1st. Transmutation—3rd and concentration—second.

Rewards: All 3rd level medals, except for trapper (1st). Really liked the bonuses from most medals!

Enemy Heroes: I don't know what to say. Virtually all of them were invincible or deadly... but in the end, they were still defeated without losses. I can't highlight anyone in particular. I heard through the grapevine that people complained that the peasant and demons love using the Armageddon spell. They never used it on me! And in general, you can always force the enemy to use magic exactly as you need (timing the course of the battle). The enemy's favorite spell was geyser and sometimes ram. Usually, if it was a prolonged fight, I waited until the enemy hero ran out of mana, left one squad by then, slowed it down, and restored all my warriors lost during the battle.

Bosses: Took down bosses in this order.
Driller—(3rd game day). Amelie level 30, dragonling—51. At that time I already had three dwarf artifacts that reduce leadership to minus 45%. For the fight, I took two squads of mechanic droids, guard droids and specifically, for this one battle only—9 cyclops. In the first two parts of the battle, I positioned the droids so that the boss could not summon his own droids... and tried to kill the Driller quickly. The main thing is not to put two of your squads on one line. His laser hits through. The third third of the battle turned out a bit prolonged because I played incorrectly during the fight (healed the wrong unit). I should have always cast stone skin on my guard droids, and also timed it so that when the boss hit with the laser, my mechanic droid also had stone skin at that moment. I don't remember exactly how many rounds—approximately about 40.
Spider—(3rd game day, end of day, 22:30). Amelie level 33, dragonling—52. Troops: 4 black dragons, 191 vampire and droids. Not a difficult battle.
Toad—(4th game day, morning). Amelie level 37, dragonling—54. Troops: same—black, vamps and droids. Even easier and faster than the spider. The main thing is to kill the boss faster, then slow down the snakes he summoned and restore your troops.
Ktahu—(5th game day, middle). Amelie level 45, dragonling—59. Troops: only vampires 354 pcs (one stack). For the fight, I naturally took the singing dagger. Before the battle, I used campaign scrolls that give additional bonuses. Vamps under stone skin fed on the lizards summoned by the boss, periodically hitting them in their weak spot. When surrounded by enemies, I used teleport to Ktahu. The worst part was when Ktahu summoned gorguans (mages), who immediately placed a mark—blood seal. Then I had to remove it with 3rd level dispel. In the end, toward the end of the battle, vampires had attack around 200 (fed through the frenzy skill) and dealt critical damage of over 15000 to the boss. Killed the boss, then restored my vamps on specifically left-over summoned Ktahu lizards.
Zilgadis—(6th game day, start of day). Amelie level 51, dragonling—60. Troops: two squads of mechanic droids and vamps (didn't take guards). Took the сопромат diploma and wizard's mantle. Weapon for critical hit and magic protection. In battle, I specifically left one tower with a good gremlin, while others (good and evil) were destroyed immediately. Vamps restored their numbers on those summoned by the good gremlin, and droids shot at the towers and the boss himself.
Baal—(6th game day, 18:57). Amelie level 54, dragonling—60. Before the battle, a bunch of bonuses from campaign scrolls (including +20% leadership). Troops: 680 guard droids, two squads of 510 mechanic droids and 546 vampires. Battle—26 rounds. Moreover, I took out Baal in about 18-20 rounds, then left one squad he summoned—cerberus, slowed them down, and then restored all my troops. In battle, periodically used magic—surge of power, phantom, demon slayer (mass), anger management.
Quests and texts: Didn't read closely, sometimes skipped through.
Your interests, hobbies. Reading books, computer games, mainly strategies and RPGs. Especially love the HoMM series (all 5 versions). Now I love KB too!

P.S. — many quests not fully completed. Didn't want to sail to other islands to turn in quests and close them completely.





296 battles without losses


Baal


ps - or just links
http://s60.radikal.ru/i167/0906/1f/bf40ad2dac32.jpg

http://s44.radikal.ru/i105/0906/0e/d6fd20fa3282.jpg

http://s50.radikal.ru/i129/0906/5d/1f21650f5d4f.jpg

http://s54.radikal.ru/i145/0906/ae/18d1c52d0036.jpg
In reply to wolf64
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17 years ago
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I played as a Mage on version 1.1, on impossible difficulty. My character's name is Amelie Estorskaya.
Playing as a Mage turned out to be even better than playing as a Warrior.

Game strategy:

To get the "Great Strategist" bonus, I started by recruiting creatures with high HP into my army. They could be quickly healed and losses avoided. On the Swamp, I defeated all the droids, including the Thunderbeast, with a single troll. Before descending into the Dungeon, I transferred two squads to reserve and dispersed the rest; they would have fallen anyway. I summoned the troll from a scroll; here, you need to time it so that it appears, and not ogres or cyclops. After the battle with the Thunderbeast, I received the first stone and returned to Debir, where I recruited paladins. Paladins only appear there after completing the priestess's quest – finding a stone on the Swamp.
When choosing between developing magic skills, I opted for Order magic over Chaos magic and didn't regret it. The Phoenix turned out to be one of the most effective units.
The army consisted mainly of humans: paladins, knights, archmages, inquisitors, and guards. At night and in dungeons, I would replace some with trolls. If a battle was coming against many creatures of the first level, I would add Gloom Wolves. For the battle with Shkip, I took trolls and inquisitors, divided into 4 stacks. The inquisitors gained Fury and resurrected each other, while the trolls and phoenix decimated the zombies.
The main striking force in battles with bosses were paladins; the final battle with Baal was also decided by them and the knights. I alternately cast Magic Shield, Stone Skin, and Berserk on the paladins and knights, and then added action points with phoenixes. The battle ended on the 9th round.

Difficulty – impossible. Class – mage, level – 50, dragonling level – 48.
Attack – 11, defense – 21, intelligence – 31, fury – 62, mana - 138.
Day of completion – 17.
Companions – 2.


Main tactics in battles:

1. Fear is cast on creatures of the first-second level, after which they are taken out of the battle for a long time. Until I upgraded Chaos magic to the Expert and Higher levels, werewolves – elves helped. After switching to humans and back, this ability recharges for them.
2. Gloom Wolves put someone to sleep.
3. Fast and large creatures are slowed down with Haste.
4. The Phoenix blocks archers and sets three stacks on fire at once. An Ancient Phoenix is like a napalm bomb!
5. If the enemy has an initiative advantage, then at the beginning – cast Battle Cry.
6. A well-developed Chain Lightning deals significant damage, up to 20,000 HP at a time. Very useful against shamans – it is not always possible to cast Magic Bind on them, and after they are struck by lightning, the squad's leadership is sharply reduced.
(Small tip: when you get into the submarine on Tacron, boldly press the red button and get a barrel of Fury)
7. Plants are quickly burned by dragons, phoenixes, hot lava, especially if you help with Oil Spill.
8. It is useful to surround a large stack of Royal Thorns with a wall and cover it with Oil Spill. The Thorns will not try to break the wall to summon archers or hunters, but will only spit, dealing minimal damage.
9. After the enemy squads were scattered, I systematically destroyed them, using "Dwarf," "Ram." I removed retaliation with tanks or summoned creatures.

In general, I followed the main principle of military strategy - concentration. I concentrated all available forces against individual squads that were deprived of support.

Unfortunately, I realized too late how useful the dragonling's objects can be for a mage, whose Fury grows not as quickly as a warrior's - near the enemy, the dragonling can set up a volcano or a mine.

Medals: I received all of them except for the Trapper. Fire Mage - 2nd degree, the rest - 3rd degree.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
17 years ago
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I played as a Paladin on "hard" difficulty, version 1.1. I wanted to complete the game without any losses and collect 1000 chests. I failed the first task – I didn't know that units resurrected after a battle are counted as losses. I succeeded in the second – I collected 1064 chests. In principle, I could have collected 1100 if I hadn't been playing "without losses." Several times during the game, artifacts were found in chests dug up on the battlefield!
In reply to valkir
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16 years ago
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valkir
Several times during the game, I found artifacts in chests dug up on the battlefield!
But there are not only artifacts there, but also scrolls, crystals, and runes.
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16 years ago
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Wow, I really want to play this game. There's a pirated version for sale, a friend bought it, and it installs, but then it asks for drivers that aren't available, so I decided not to get it. That's the story. I've played "The Legend" 5-6 times, and I really enjoyed it.
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16 years ago
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There used to be a good combination: griffins, dryads, and demonologists call for reinforcements (the latter can also resurrect units in a pinch), assassins poison (once or twice, it depends on luck), and archers set things on fire (especially under the control of Agvares, although after I lost a bunch of assassins with him while playing as a paladin, I swore never to give him non-shooting units again). Now I had to replace the demonologists with elf archers and plan to hire darklings instead of assassins (the griffins' morale might drop, but I have an artifact that gives them a bonus to it, so let them). It's still difficult to pass levels with the Warrior without losses, but I've already earned a third-level strategist, so I'm not worried. Now I'm thinking about how to get more rage.
А, вот почему.

??+⛓️♿=?
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16 years ago
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Downloaded, playing as a Wizard. It's not bad.

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