Player Name: Amelie WOLF64
Game Difficulty: Impossible
Character Class: Warrior
Level upon completion:
55Stats: 22 attack, 27 defense, 14 intelligence, 142 rage, 78 mana
Score achieved:
1589In-game time:
6 daysReal-time walkthrough: about a month (played a little bit almost every day)
Walkthrough Impressions: Great game. The expansion is no less than LoR. Only positive impressions.
Your game strategy:
I wanted to complete the game quickly in terms of in-game time (in the fewest number of days) and preferably without losses. To speed up the walkthrough, I had to minimize returning to islands unless it was required for the main objective—reaching Baal after collecting all the stones. Even at the expense of side quests, if completing a quest required sailing to another island.
I followed this route: Debir, Scarlet Wind (Hector Norb), Bolo, Rusty Anchor, then return to Debir (to exchange the Amulet of Enlightenment obtained on Bolo Island for the Stone of Hope), Scarlet Wind, Verona, Montero, Dersu, Uzala, Dersu, Tekron, Umkas, Rehau, Nameless, Elona, Sheterra, Verona.
At the start of the game, I focused on fast-leveling the dragonling (specialization: foreign egg). Also, on obtaining the Great Strategist Medal 3rd Class as quickly as possible (an extra 1000 leadership at the start of the game is never too much!) and level 3 dragonling training.
Debir is easy to clear. I focused on inquisitors, splitting them into a couple of squads so they would generate more rage in battle, which in turn leveled up the dragonling faster. I sailed to Scarlet Wind with these troops: inquisitors, archers, beast-eyes, royal thorns, and royal snakes. The hero was level 5 and the dragonling almost level 7 (just a little short).
On Scarlet Wind, I cleared almost everything—leaving two squads untouched—one near the wooden platform, slightly below the Coastal Church and Hector Norb. I didn't bother trying to pass them without losses because I knew I would have to return to the island anyway. Firstly, after Bolo Island, I still had to return to Debir (to exchange the amulet for the stone), and secondly, at the Rusty Anchor, you learn the password (cuttlefish) from the parrot to enter the cave located on Scarlet Wind. After clearing the island, the hero was level 8 and the dragonling level 15. Main troops were inquisitors, 9 ancient vampires (no more available), 4 royal griffins, beast-eyes, and cursed ghosts.
On Bolo Island, I realized that in battles with droids, vamps and ghosts were already getting in the way (they cannot heal or multiply), and it was no longer possible to go through battles without losses. I had to radically change my troops to droids (dismissing some of my troops and putting inquisitors and ghosts in reserve). But fighting droids in the Ancient Catacombs was very difficult, as the enemy had significantly more than Amelie. In battles with them, it helped a lot to place a foreign egg on the battlefield and time it during the fight so that some dragons would definitely hatch from the egg. This factor is influenced by the moves you and the enemy make (whether you move immediately, wait, or first shift one or two cells before moving your squad, as well as which specific enemy you hit and in what order). The main thing in battles was to split the mechanic droids into two squads, plus one squad of melee fighters (guards). After clearing the island, Amelie became level 12, dragonling—level 21. By the way, on Bolo I received the Great Strategist Medal 3rd Class!
At the Rusty Anchor, it was already easier to clear the island. Amelie became level 15, and the dragonling—level 27. From the parrot, I learned the password for the cave on Scarlet Wind. By the way, I didn't do the mercenary quest for Sokhaty so as not to sail back and forth between islands and waste time (although it gives a key to the cave where an emerald dragon always joins).
Returned to Debir. Exchanged the amulet for the stone. Then sailed to Scarlet Wind. There, I easily finished off one squad of neutrals and Hector Norb without any problems. Plus, visited the cave (Rob Cuttlefish's hideout). One bad thing: after the battle with Skip, poor artifacts randomly dropped from the chests. Only here and now on the island did I take a squire—Jim Crowd. And only here did I accidentally find out that if you build the conversation with him correctly at the start, you can get a useful artifact as a gift—the shark tooth (+5% to experience in battle and gold after battle). Too late... Amelie was already level 16 by then.
On Verona Island, I cleared almost everyone. Remaining were Bristol Castle, the peasant hero, the tournament champion, and Demenion with the guard (in front of the castle). I bought vampires on the island. That's how I cleared Verona—droids, vamps, and inquisitors. Also, I bought a wizard's cloak in advance (for the future battle with Zilgadis). In the end, Amelie became level 22, dragonling—level 42. It was the third day, 10:00 AM.
Arrived at Montero. It was easy until I went down into the mines. For example, the battle with the mad miner (level 34) was already difficult. At that time, Amelie was level 25. I had to urgently reduce leadership for droids—buying artifacts: royal hammer and gear (engineer-tuner), thereby reducing leadership for dwarves by 35%. Once I cleared the island, I had to complete a bureaucratic side quest—lever gears. This was so that after completing this quest, I could buy the horn artifact (another minus 10% leadership for dwarves). On the third day (5:00 PM), once the island was cleared, I risked fighting the Driller. Amelie was level 30 at the time, and I finally defeated the first boss!!! Although, perhaps I went to fight him a bit too early.
Then, finished off two more heroes on Verona and one squad of neutrals. Amelie became level 32, dragonling—level 51. From a scroll (birth of a giant), I got 4 black dragons. That's how I traveled until the end of the game with such troops—two squads of mechanic droids, guard droids, vampires, and black dragons.
Here is where I made a strategic mistake—I forgot to fight Marquis Krause (who stands before the capital of Verona, where Demenion is entrenched). Because after defeating him, I was supposed to sail to Dersu to learn Demenion's secret in a conversation with an orc. Which, in the end, I never learned. Next, I took droids in advance (put them in reserve) and sailed to Dersu.
Well, everything after that is not interesting. Except that on Tekron I stocked up on droids for the rest of the game (in reserve) so as not to return and waste time. Also, with the lizardmen, two arena battles are not easy (before Ktahu).
On the Nameless Island, I changed my squire to Gaudi for the final battle.
And also, I always tried to buy artifacts that could be upgraded by fighting gremlin guardians everywhere. Regardless of whether I needed them or not. Extra experience.
Magic: Randoms were bad. At the start of the game, I used trap, dispel, and magic source in battles. Later—slow. On Verona, I got stone skin. Somewhere on Montero, I got wake dragonling and sacrifice.
As soon as I reached a new level, using the sacrifice spell, I increased my number of vampires. I got God's Armor late, and time reversal not at all. Later, I also used mass haste and war cry.
Dragonling: Used very actively. In the end, it surpassed the hero—reaching level 60. Mainly egg, diving, battle frenzy, and treasure seeker. Sometimes wall (which was barely leveled). At the end of the game, I really loved ball lightning, as it kills enemies in a percentage ratio to their number. Usually, I did this: on the 1st turn I called the ball, then woke the dragonling, and called the ball again or used another skill. Unfortunately, Amelie reached this maximum level for the dragonling back on Nameless Island, when she herself was only level 48 at the time. If there had been no limit to the dragonling's maximum level, I could have gained a few more levels.
Squires: In the early stage it was Jim Crowd, then Gaudi.
Skills: Main ones: In Strength—didn't level tactics at all and, since there were no archers, rapid fire was level 1.
In Spirit—leveled training as soon as possible, later—absolute balance, adrenaline, as well as prayer and holy wrath.
In Magic—distortion and order magic of the 3rd level, chaos—1st. Transmutation—3rd and concentration—second.
Rewards: All 3rd level medals, except for trapper (1st). Really liked the bonuses from most medals!
Enemy Heroes: I don't know what to say. Virtually all of them were invincible or deadly... but in the end, they were still defeated without losses. I can't highlight anyone in particular. I heard through the grapevine that people complained that the peasant and demons love using the Armageddon spell. They never used it on me! And in general, you can always force the enemy to use magic exactly as you need (timing the course of the battle). The enemy's favorite spell was geyser and sometimes ram. Usually, if it was a prolonged fight, I waited until the enemy hero ran out of mana, left one squad by then, slowed it down, and restored all my warriors lost during the battle.
Bosses: Took down bosses in this order.
Driller—(3rd game day). Amelie level 30, dragonling—51. At that time I already had three dwarf artifacts that reduce leadership to minus 45%. For the fight, I took two squads of mechanic droids, guard droids and specifically, for this one battle only—9 cyclops. In the first two parts of the battle, I positioned the droids so that the boss could not summon his own droids... and tried to kill the Driller quickly. The main thing is not to put two of your squads on one line. His laser hits through. The third third of the battle turned out a bit prolonged because I played incorrectly during the fight (healed the wrong unit). I should have always cast stone skin on my guard droids, and also timed it so that when the boss hit with the laser, my mechanic droid also had stone skin at that moment. I don't remember exactly how many rounds—approximately about 40.
Spider—(3rd game day, end of day, 22:30). Amelie level 33, dragonling—52. Troops: 4 black dragons, 191 vampire and droids. Not a difficult battle.
Toad—(4th game day, morning). Amelie level 37, dragonling—54. Troops: same—black, vamps and droids. Even easier and faster than the spider. The main thing is to kill the boss faster, then slow down the snakes he summoned and restore your troops.
Ktahu—(5th game day, middle). Amelie level 45, dragonling—59. Troops: only vampires 354 pcs (one stack). For the fight, I naturally took the singing dagger. Before the battle, I used campaign scrolls that give additional bonuses. Vamps under stone skin fed on the lizards summoned by the boss, periodically hitting them in their weak spot. When surrounded by enemies, I used teleport to Ktahu. The worst part was when Ktahu summoned gorguans (mages), who immediately placed a mark—blood seal. Then I had to remove it with 3rd level dispel. In the end, toward the end of the battle, vampires had attack around 200 (fed through the frenzy skill) and dealt critical damage of over 15000 to the boss. Killed the boss, then restored my vamps on specifically left-over summoned Ktahu lizards.
Zilgadis—(6th game day, start of day). Amelie level 51, dragonling—60. Troops: two squads of mechanic droids and vamps (didn't take guards). Took the сопромат diploma and wizard's mantle. Weapon for critical hit and magic protection. In battle, I specifically left one tower with a good gremlin, while others (good and evil) were destroyed immediately. Vamps restored their numbers on those summoned by the good gremlin, and droids shot at the towers and the boss himself.
Baal—(6th game day, 18:57). Amelie level 54, dragonling—60. Before the battle, a bunch of bonuses from campaign scrolls (including +20% leadership). Troops: 680 guard droids, two squads of 510 mechanic droids and 546 vampires. Battle—26 rounds. Moreover, I took out Baal in about 18-20 rounds, then left one squad he summoned—cerberus, slowed them down, and then restored all my troops. In battle, periodically used magic—surge of power, phantom, demon slayer (mass), anger management.
Quests and texts: Didn't read closely, sometimes skipped through.
Your interests, hobbies. Reading books, computer games, mainly strategies and RPGs. Especially love the HoMM series (all 5 versions). Now I love KB too!
P.S. — many quests not fully completed. Didn't want to sail to other islands to turn in quests and close them completely.


296 battles without losses

Baal

ps - or just links
http://s60.radikal.ru/i167/0906/1f/bf40ad2dac32.jpghttp://s44.radikal.ru/i105/0906/0e/d6fd20fa3282.jpghttp://s50.radikal.ru/i129/0906/5d/1f21650f5d4f.jpghttp://s54.radikal.ru/i145/0906/ae/18d1c52d0036.jpg