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Posts from Heroes 6 - Discussion Auto-translated

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In reply to Arandor
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#248
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because from 1 to 4, the castles didn't change much
:smile04:
Except that the Knight and Sorceress moved from 1 to 2. There were no undead in 1 at all. In 3, everything mixed up and changed, only a few units remained from the previous games.
4? A complete change, really. Everything changed to the point of being unrecognizable. Heroes? Only a few.
5, on the contrary, in some ways even a return to the old... but in many ways, of course, it's new, names like Sandro, Krag... and so on appear.
also, as an example, you can take the appearance of units, buildings, objects... and it's not about 3D graphics at all (because you could have made it similar and good), but about a complete redesign
imho
Tell me, what was the point of the second part and the rest? They could have left the first one so that Arandor would be happy.
The spirit is not in the form of troops and castles, IMHO.
Tomorrow holds no promises
Except the ones we've made
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#249
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actually, all 4 Castles from the first game were carried over to the second, plus two more were added (Undead and Magic), which blended perfectly into the world, and let's not forget the Might and Magic lore. In the third game, there were even more changes (+2 Castles: Inferno and Swamp, although Stronghold can also be considered), but they mainly complemented the world that already existed... They also changed the hero window (it's a small change, but a good and logical one), moved some units, added new ones, although this mainly affected Dungeon and Barbarians, and one level 1 unit was added to each Castle. At the same time, the entire story, some heroes, etc., were preserved. As for the fourth game, yes, there are even more changes here, from changes to the battle system to the relocation of creatures. Although Dungeon has become similar to what it was in the second game, so it's not critical for it, as it is for Humans, Magic, and maybe Barbarians, since they changed in every part. But they merged Undead and Demons, which is very noticeable, although if you build along one branch, it's not that noticeable. It's more difficult for Elves, since half of their units are new. The overall style hasn't changed much compared to the fifth game. Everyone lives where they lived (in terms of location), maybe except for Dungeon, but it's a nomadic Castle, and the story remains consistent. P.S. I've already written about the Spirit, but you only focus on the appearance and ignore everything else, not even commenting on it.

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#250
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Yes, it’s a pity that the old heroes aren’t in the fifth game: Sandro, Crag Hack, Lord Haart. Regarding caravans, why loot them when they transport armies? I think that caravans should be invisible, like in the fourth part, because in the fifth part, they don’t even make it to their destination. I also want to say something about castle defense. I think that archers on towers should deal damage depending on the level of the hero sitting in the castle, or the number of armies. Because sometimes there are huge armies, and the towers only deal 50-60 damage. And instead of giving 1000 experience points for stones of knowledge, they should give a percentage depending on the hero’s level. What do you think about magic? I think we should bring back the four main elements of magic: fire, water, air, and earth.
In reply to 5p74
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#251
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Regarding caravans, they are essentially transporting an army, so raiding them is like attacking an army.
Well, that's what "raiding" means – disrupting reinforcements. Or, you could intercept your own caravan somewhere along the way, instead of waiting for it to reach the Castle.
I think that archers in Towers should attack based on the level of the hero sitting in them, or based on the number of armies.
In my opinion, let's scrap these Tower archers altogether.
And instead of giving 1000 experience points for Stones of Knowledge, they should give a percentage based on the hero's level.
There are already trees; that's the first thing. And the second is that this is an unnecessary simplification.
I think we should bring back the four main elements of magic: fire, water, air, and earth.
Why? The current division into types of magic seems quite logical.
In the 4th installment, there are even more changes, from combat to the movement of creatures. Although the Dungeon has become similar to the one in the 2nd game, so it's not a critical change for it, or for Humans and Mages, maybe even for Barbarians, since they changed in every part. But merging Necromancers and Demons is very noticeable, although if you build along a single branch, it's not that obvious. It's more complicated for Elves, since half of their units are new. The overall style hasn't changed much compared to the 5th installment. Everyone still lives where they lived (in terms of terrain), (maybe except for the Dungeon, but it's a nomadic Castle), and the story remains consistent.
Well, considering the large amount of changes, even the Castle changes were perceived quite normally. In any case, this quickly fades into the background.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#252
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P.S. I already wrote about the spirit, but you only focus on the appearance and remain silent about everything else, not even commenting on it.
Well, you don't say anything other than "aaa, the units have been moved!!!11," and you can put everything in one line.
Spirit... Might and Magic? In Heroes of Might and Magic 1, there wasn't a spirit at all, and in 2, I don't know. In 3, yes. In 4? Axoth. There's no spirit there either. So, 5 also doesn't have one.
In 2 and 3, there is a spirit :smile01:

by the way, the Warlock from 1 was changed so much in 2 that he's almost unrecognizable, so please complain about that too, that's what I meant. The Barbarian didn't change much, of course.

All you want to say is "5 is bad because I decided so."
Tomorrow holds no promises
Except the ones we've made
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#253
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Nothing much has changed for the Warlock when transitioning from the first to the second game. Well, the army images changed, but they changed for all armies. There are now 3 dragons instead of 1, and Minotaurs can now be upgraded. The army images in the first game (considering it was released more than 10 years before the fifth) are the best in the entire series. And the heroes were great there, not the lifeless portraits from the fifth.
No one is really criticizing the fifth game; it's just not fully thought out. And apart from the more advanced graphics (considering the year), it didn't stand out with anything revolutionary. There's no market or upgrade system like in the second game, etc. The hero tree is just an unnecessary thing. It's the same principle as in the third game - super-heroes, good, so-so, I don't want to see.
It's hard to believe in an interesting sixth game, although if I'm wrong, that will be better.
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#254
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What's with all the complaints about the fifth installment of Heroes of Might and Magic?! It's an excellent game. This whining, the constant refrain that "nothing is better than the third game, and the fifth is terrible, and the sixth will be even worse (even though they haven't even started developing it yet)," oh my god, "the camera is awkward to rotate, and the portraits in the fifth game are lifeless." This whining is starting to get annoying!
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#255
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There's no complaining here, just a comparative approach to all the games. You can't just approach it from your own perspective – I like it, so everyone else should like it too. And the camera isn't the most important thing here. There are flaws in all the games (naturally, there weren't any in the first one), but some people dislike one thing more than another.
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#256
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And the requests of players who are considered "morally outdated" will be rejected by the developers and remain unfulfilled.
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#257
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Vis, yeah, good job, you even remembered the relocations))
But maybe you could still say something about the history and veteran heroes?

And don't say that Sandro and Craig Hack were mentioned in Heroes of Might and Magic V; they have a completely different world there, so their mention doesn't really fit...

P.S. And it's strange that you consider changing the unit images to be such a significant change... I only used replacements for the units and that's it.
P.P.S. If you want, I can later write about what I like in Heroes of Might and Magic V as a game.

Be strong. Believe
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#258
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I want there to be more hero skill slots in Heroes 6 (70% of all skills), like in Heroes 2, because in Heroes 5 there are so many useful skills, and due to the limited number of slots, I had to give up on some of them. In all the games, I always took Logistics, but in Heroes 5, I almost never took it because I needed to choose more essential skills like Defense, Luck, Enlightenment, etc. And I also want castles to provide more gold. I was especially annoyed by the small increase in gold in Heroes 2 and 4. In Heroes 2, a Titan cost 5000, and the castle only provided 1250. Try buying one without a mine; it's impossible. At least it should provide 1500, and the statue should provide 500.
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#260
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Honestly, not much has changed for the Warlock when going from 1 to 2. Well, the army images have changed, but they changed for all armies. There are now 3 dragons instead of 1, and Minotaurs can now be upgraded. The army images in the first game (especially considering it was released more than 10 years before the 5th game) are the best in the entire series. And the heroes there were magnificent, not the dead portraits from the 5th game.
The Warlock's army has changed visually more than any other. The dragons, in particular.
By the way, upgrades were also added in the 2nd game, which is also a significant change.
The army images in the first game are terrible, that's just my opinion. :)
The heroes? They really have no differences and seem very alive! Almost like dolls with different portraits.
But in the 5th game, each hero has their own play style, their own characteristics, and so on.
Everything else also fits in great. It's just that not everyone thinks ice cream is delicious. :smile24:
and there's no need to say that Sandro and Crag Hack were mentioned in the 5th game.
I've played through all the campaigns and I know for sure that Crag scares the little Imperians, and the Necromancers admire Sandro.
Sandro's cloak also doesn't exist. :cool:
There are mentions.

and it's strange that you consider changing the unit images to be so significant... I was only talking about replacing units.
So what's so special about replacing units? Isn't that the "change of image"? Because, in essence, much has remained the same. So :smile17:

For you, is Might and Magic the same as Heroes? The game is called "Heroes," that's the main word in the title. It's even written in capital letters, and originally, Might and Magic was probably taken "more or less, why not."
But in Might and Magic, moving away from the old world is definitely a thing.
We're not in your neighborhood, buddy.
What the...? Get your own! :smile04:

Godric, Vittorio, Giovanni, Lucretia, etc., I'm sorry, but what is this? So "pop," I'm sorry, no other word came to mind.
Oh my god... what kind of nitpicking is this? :cool:
in comparison to the 3rd game, does the game have such ugly hero portraits?
Excellent argument. :smile03:
Meet Vlad

Cute, I think.
Will you also admire a piece of crap with the inscription "Heroes V"?
No, why would you say that?
Tomorrow holds no promises
Except the ones we've made
In reply to Мститель
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#261
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Avenger
What's with all the complaints about Heroes 5?

It's an excellent game. This whining, the "nothing is better than Heroes 3, and Heroes 5 sucks, and Heroes 6 will be even worse (even though they haven't even started developing it yet)," oh my god, "the camera is awkward to rotate, and the portraits in Heroes 5 are so lifeless..." This whining is starting to get annoying!
At least add "IMHO" to start. And where do you see the whining about Heroes 3?:confused:
Ergonu (is it okay to use Russian letters? I'm just too lazy to switch the keyboard layout:rolleyes: ) likes parts 1 and 2, I like part 4 the most, Vistritu likes part 5, Aru... well, Aru likes to argue with everyone Aru seems to play all the parts. :)
Avenger, if you can't say something at least partially on topic, then it's better not to write anything at all. Otherwise, it will be like on Bash.org - "I hate stupid quotes -> I hate stupid phrases after stupid quotes -> I hate whining after stupid phrases after stupid quotes -> I hate posts saying that I hate... and so on."
I want there to be more skill slots for training a hero (70% of all skills) in Heroes 6, like in Heroes 2, because in Heroes 5 there are so many useful skills, and because of the limited number of slots, I had to give up on some of them. In all the games, I took Logistics, but in Heroes 5, I hardly took it because I had to take more important skills: Defense, Luck, Enlightenment, etc. And I want Castles to give more gold. Especially, I was annoyed by the small increase in Heroes 2 and 4. In Heroes 2, a Titan cost 5000, and the Castle gave 1250; try to buy one without a mine, it's impossible. At least it should give 1500, and the statue 500.
1) What level do you plan to level up your hero to in a normal online game?:)
2) Why is the creature growth small in Heroes 4? Heroes 4 is equal to Heroes 7 in Heroes 3 and 5, and it increases by 2 units (except for the Black Dragon, but their stats are like two ordinary level 4 monsters). Level 3 is equal to level 6.5 in Heroes 3 and 5, and it increases from 3 to 6 (or does the number "3" confuse you?). Well, the situation with levels 1 and 2 is approximately the same...
3) Rob everyone and everything - and you will be happy. :)
Godric, Vittorio, Giovanni, Lucretia, etc., I'm sorry, but what is this? It's so "pop," I'm sorry, I couldn't find another word.
By the way, why are the hero portraits so ugly in such a graphically advanced game compared to Heroes 3?
Well, they certainly can't compare to your work. ;)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#262
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well, it's one thing to change an orc's appearance (which happens in every installment), and it's another to replace an orc with a different unit... there's a difference, isn't there?)

Might and Magic and Heroes are interconnected, that's true... but if you only consider Heroes, then it has its own history, which begins with Ironfists (although I don't remember the first one very well) and continues through all four parts... and in the fifth part, the story is completely different, although they also tried to add something, but it's already a different world. Not only did the orcs start living in the steppes, and the mages in the desert, etc., but they also rewrote the history of the units (orcs created by mages, etc.)... it's better to not connect anything at all than to connect it like that.
It's like filming a movie, and then filming a sequel to the movie, but at the same time replacing the heroes, the plot, the history... hehe, you could turn Terminator into Transformers) there are robots in both, there are good ones and bad ones.

Be strong. Believe
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#263
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In the same game, each hero has their own play style, unique features, and so on.
Yeah, and again, just like in the third game, some heroes are considered weak and useless, while others are considered strong, and some are even considered overpowered and should be banned. It seems they've fallen into the same trap again, in my opinion.
I've played through all the campaigns and I know for sure that Craig scares little Imperials, and Necromancers admire Sandro.
Sandro's cloak doesn't exist either.
There are mentions of it.
It's more likely a coincidence. It's perceived as unnecessary advertising, like when you search for "Sandro," it shows up in the fifth game as well.
Honestly, it would be better if these mentions didn't exist...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!