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Heroes 6 - Discussion

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#251
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Regarding caravans, they are essentially transporting an army, so raiding them is like attacking an army.
Well, that's what "raiding" means – disrupting reinforcements. Or, you could intercept your own caravan somewhere along the way, instead of waiting for it to reach the Castle.
I think that archers in Towers should attack based on the level of the hero sitting in them, or based on the number of armies.
In my opinion, let's scrap these Tower archers altogether.
And instead of giving 1000 experience points for Stones of Knowledge, they should give a percentage based on the hero's level.
There are already trees; that's the first thing. And the second is that this is an unnecessary simplification.
I think we should bring back the four main elements of magic: fire, water, air, and earth.
Why? The current division into types of magic seems quite logical.
In the 4th installment, there are even more changes, from combat to the movement of creatures. Although the Dungeon has become similar to the one in the 2nd game, so it's not a critical change for it, or for Humans and Mages, maybe even for Barbarians, since they changed in every part. But merging Necromancers and Demons is very noticeable, although if you build along a single branch, it's not that obvious. It's more complicated for Elves, since half of their units are new. The overall style hasn't changed much compared to the 5th installment. Everyone still lives where they lived (in terms of terrain), (maybe except for the Dungeon, but it's a nomadic Castle), and the story remains consistent.
Well, considering the large amount of changes, even the Castle changes were perceived quite normally. In any case, this quickly fades into the background.


Барон
"Vampires"

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