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Anven-Jalib will still attack with Anven in the first turn, unleashing a rain of arrows. Having all the mages in one group is risky for Jalib. I still think it's better to separate them and summon a phoenix.
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Marbas tactics: the formation must be correct, specifically, the demonesses hide behind the Lords and Demons, imps are placed between two Devils, dogs are on the other flank from the demonesses, and another Devil should not stand directly next to the Lords, but one cell away.
Everyone stands in defense. When Necromancers approach the Demons, Marbas simply burns them with fireballs (after that, the demonesses (if not in berserk mode) shoot the charred ones). When they get close, we place "mangals" right in front of the Devils and Lords, and that's it.
I don't understand in what sense we're setting up barbecues?:confused: Is this some specific action?:smile32:
Some people find even chess nauseating, while duels are a completely different world, distinct from the standard. Here, much depends on a deeper and more structured analysis of the game. And if you know everything in Heroes, try to beat, say, a Domovoi in random battles, even just once out of ten games.
Besides the heroes, there's also tactics, the battlefield, the ATB position, and much more... duels are also a rather complex type of battle.
Simply knowing the counter-heroes against your opponent is clearly not enough here. Experience, tactics, and many other things matter. Some people find it interesting when all elements are random, but there's still something to learn even in duels.;)