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Posts from Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.

Tournament Committee Closed Topic
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This leads to the following situation: With a total advantage, there is the concept of being able to handle what you have generated! That is, within a certain number of turns and with a good tempo, you can achieve taking out the Undead and breaking through the Guardian Order! Example: In my game with Dubrovin (my dungeon and his Castle), I had 2 stacks of Minotaurs near the Castle, and a secondary stack nearby, also with a stack of Minotaurs. And because I couldn't take and clear them in time, 3 Undead stacks with 135 units and 70 King-Minotaur units defeated me, and I lost the game. That's all, if you can't handle your setup (this hurts your pride more than just losing), then you might as well not continue... Added after 1 hour 47 minutes I would like to make an amendment to the name of the "Noob Commission" (NK). I spoke with Kesha, and he doesn't really care about this, but I do... Options: 1. Heroic Teapot Commission. 2. Green Committee. 3. Senate of Heroic Darkness. 4. Initial Heroic School. 5. Fresh Blood. I support Dirty's idea about a TOURNAMENT CALENDAR!
Ушел с героев, пока пряники)
In reply to SEM_56
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SEM_56
In such a scenario, the following situation arises:
With a complete advantage, there is a concept of being able to handle what you have created!
That is, for a certain number of turns and a good tempo, you need to be able to take out the enemy's units and break through their defenses!

Example:
In my game with Dubrovin (my Dungeon and his Castle), I had 2 stacks of Minotaurs near his Castle, and a secondary stack near which there was also a stack of Minotaurs. And because I couldn't take them out and clear them in time, 3 Utopias with 135 units and 70 King-Minotaur units appeared, and I lost the game.

That's it, if you can't handle your setup (this hurts your pride more than just losing), then you shouldn't continue...
Well, damn... you should play against the computer then, not against people... like, if you handle the setup, you buy yourself a chocolate bar, if you don't, you go and mop the floor.
In reply to SEM_56
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I agree with Dirty_Player's post; here are some comments:
Regarding new players.
I suggest using the number of seasonal games as a criterion.
5 games - they can be included in the tournament.
20 games - they can no longer be considered new players (the numbers are approximate).
Well, generally, yes. Again, one new player is not like another. Some show good results after only a couple of games (as an example, Kluka and Entomb, although they are offline players, they are probably a special breed), and we don't want to call them new players anymore. And some remain noobs even after eighty games (Kash, for example). So, the criterion is relative.
Training.
It would be really good to do something like what Nagan-4 suggests. But who would do it, and who would read it? I agree with Vikk that only a few people read it, which is a pity.
I'm ready to help Nagan, and I think there will be other volunteers. And to make sure that everyone reads it, not just a few, we need to:
1. Make sure that this subsection is visible to both new players and regular users when they arrive.
2. Protect the subsection from off-topic discussions and spam, make it compact and full of useful information.
The names are excellent!
I agree, although:
I would like to suggest an amendment to the name of the noob commission (NC). I spoke with Kash, and he doesn't really care about this, but I do....
Options:
1. The Heroic Newbie Commission.
2. The Green Committee.
3. The Senate of Heroic Darkness.
4. The Heroic Beginner School.
5. Fresh Blood.
It made me smile a little... In general, NC looks good, as long as it's clear to new players. Just yesterday, we were doing a crypt with one of the new recruits, and after the question "wait, are those witches?", he asked, "by the way, what is a noob?" I think the Heroic Beginner School or just Heroic School would be a good fit. I'll ask Kostya and Zhenya when I see them
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This... If someone were to create a video tutorial, it would be fantastic!

For example, a video showing how to take different types of outposts, or how to conduct complex battles on the second level in the Treasury. Etc.

It would be great to make this into a video, but I don't know how to record and compress it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Especially taking Conservatories 1-4 in SoD with upgraded and non-upgraded stacks playing as Castle and Rampart, as well as other towns with second-week armies...
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Dirty_Player
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Dirty_Player
My IMHO:

1. The names are chosen perfectly! No Portal mages or cheating Jedi :D

2. Regarding newcomers.
I suggest using the number of seasonal games as a criterion.
5 games - can be included in the tournament
20 games - can no longer be considered a newcomer (the numbers are approximate)
A newcomer tournament is a great idea! Again, the participation conditions need to be worked out. And the idea of a prize in the form of a game with a top player is a mega-great idea!! (You could even give the winner the right to choose the player they would like to play against)

3. Regarding tournaments.
Tournaments need to be very strictly systematized. Otherwise, it will turn out that there are 10 tournaments running in parallel, or even 0. Any organizer must notify the administration of their desire to organize a tournament and take a place in the tournament calendar, where other participants can choose the most convenient tournament for themselves.

4. Training.
It would indeed be good to do something like what Nagan-4 suggests. But who would do it, and who would read it? I agree with Vick that only a few people read it, which is a pity :(
We need something more interesting and visual, for example, a training video (like in poker).

5. Arbitration Committee (AC).
The AC is needed to determine and resolve controversial issues, such as with Djedi or in the Pit for LM vs Forrest game.
The number of AC members does not matter. You can make it 5 or 8 people.
2. Regarding newcomers. The question of new people from other sites, in my opinion, will be a bad criterion.
3. Regarding tournaments. Systematizing tournaments, IMHO, is impossible, otherwise people will lose their enthusiasm by the time a slot opens up for their tournament. And it's also wrong to prohibit organizing a tournament when the organizer wants to. If there are many tournaments, that's only a plus: players can choose the most worthy ones. If there are problems with players who have signed up for many tournaments and then cannot find time to play them all, then no matter how respected or strong the player is, I believe this is only their fault and a lack of respect for other participants and/or the organizers.
In reply to Samurai
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He3Hauka
2. Regarding newcomers. I think the criterion for new players from other sites would be a bad idea.
The idea here is that the criterion applies to all sites. For example, a player plays 5 games on one portal, then comes to HW and says: "I played on that portal, and I'm good."
He3Hauka
3. Regarding Tournaments. I don't think it's possible to systematize Tournaments; otherwise, people will lose their enthusiasm by the time a slot opens up for their tournament. And it's also wrong to prohibit organizing a tournament when the organizer wants to. If there are many tournaments, that's only a plus: players can choose the most worthwhile ones. If there are problems with players who sign up for many tournaments and then can't find the time to play them all, I think it's only their fault and a lack of respect for other participants and/or the organizers, no matter how respected or strong the player is.
As the practice of the last few months has shown, many tournaments are also a minus. The problem isn't just the players who drop out, but the fact that tournaments lose participants due to competition. That is, instead of several tournaments with 8-10 people, you can make one good tournament with 20 people.
Two tournaments running in parallel are fine (and ideally, one is in the early stages, and the other is in the final stages), but more than that is too much!

Of course, it's all IMHO.
In reply to Dirty_Player
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Dirty_Player
Many tournaments is also a negative. It's not just about the participants who drop out, but also about the fact that tournaments lose participants due to competition.
Well, if a participant leaves because of another tournament, that's a good thing! It means the quality of the tournaments is improving in terms of interest for people. This is the only way to achieve the best tournaments. Because if your idea were in effect, the second tournament wouldn't have opened, and the player wouldn't have had the opportunity to participate in a better one.
In reply to Samurai
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He3Hauka
Well, if a participant leaves because of another tournament, that's a good thing! It means the quality of the tournaments is improving in terms of interest for people. This is the only way to achieve the best tournaments. Because if your idea were in effect, the second tournament wouldn't have opened, and the player wouldn't have gotten a better experience.
Maybe you're right! If participants benefit from having a large number of tournaments to choose from, then that's the best approach. I just don't like it when the organizer's hard work goes to waste. Let the people speak their minds.
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Dirty_Player
Let the community have their say.


Having many tournaments is a good thing.

Suggestion: if possible, avoid situations where more than one tournament is running simultaneously, and the conditions for participation overlap (e.g., two Shades of Darkness tournaments with random maps, etc.).
С истиной где-то рядом...





Лето 2010.
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It would be interesting to discuss what the main tournament of the forum will be like: with fixed maps or random maps? If it's with fixed maps, will there be a contest for the best maps (to refresh the content) or will it be maps from SOY? If it's with random maps, which templates will be used, and will any of the masters create a new template? Which system would be preferable for conducting such a tournament: round-robin, Swiss system, or Olympic system? How many participants will there be, and what are the selection criteria?
I believe that the forum championship is very important; it will become a landmark event of the year. And although I see myself as a spectator for now, I can confidently say that preparing and conducting such a tournament will allow us to transform all the squabbles, grievances, and petty arguments into the energy of competition. At least, a significant part of it. In other words, it will give our community a meaningful direction.
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Dirty_Player
Let the community have their say.
Ideally, there should be a maximum of two tournaments running in parallel, and no more, to avoid a repeat of what happened last month: a plethora of tournaments, refusals, and arguments...

There needs to be a balance of power so that players can calmly participate and demonstrate their knowledge (it's a vicious cycle)...:D
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In reply to SEM_56
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SEM_56
Maximum of 2 tournaments running in parallel, and no more.
For example, 2 tournaments: TC 3 and SOD with 4-minute time limits. All onlyTE players, SOD players with 6-minute time limits, or those who don't want to play for other reasons, take a break from tournaments on the world map:D.
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He3Hauka
That is, for example, 2 tournaments: TC 3 and SOD with 4-minute time limits. All players who prefer only the standard time limit, SOD players who prefer 6-minute time limits, or those who don't want to play for other reasons, take a break from tournaments on the world server :D.
The key word here is WORLD! Many are still registered on HP and HB, so there will be enough tournaments for everyone :) I'm not even mentioning that some people play offline sometimes :p
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It seems to me that when we talk about tournament planning, we mean traditional tournaments specifically.
What do we already have? The Team Tournament, Clan Wars, which gather most of the forum players, Inter-Portal tournaments, "Seasons," and I hope for the tradition of the Best Report Tournament... Interested parties will remind me of arena tournaments. The schedules of these tournaments are not difficult to agree upon in advance.
Clearly, traditional individual tournaments are needed, analogous to the Portal Cup, Premier League, Real Boys, Seasonal Bay Cups... I'm not talking about copying the formats of these competitions; I mean developing traditions. Although adopting someone else's experience, with our own adjustments, can sometimes be a good thing...
Of course, we need such a Main Tournament. And its schedule can also be determined.
The League of Dense Newbies will also likely come forward with proposals for holding their own tournament, which will also become traditional. And here, the timelines are quite predictable.
I know that Dzhavdet has many creative ideas. He will certainly correlate the schedules with those of other competitions.
Naturally, any HeroesWorld user can announce a tournament and run it. All our Rules and Committee are advisory in nature. Whether to join or not is a personal matter for everyone. And we have neither the right nor the intention to force anyone. Perhaps, if necessary, we will provide assistance. But, excuse me, the Tournament Committee will bear no responsibility for such tournaments.
asm
Regarding newcomers, I have the following idea (I want to implement it in WT in the future): create a Newbie mode
You check a box, and at the start of the game, the entire map is revealed for the newcomer.
This may be an interesting thought, but I am troubled by the transition to playing on a hidden map. Firstly, playing on a revealed map is very different from a hidden one. When you can see and know everything, you develop a game plan accordingly. But what happens later? There will be no experience. What's the point of that then? Secondly, at what point will a person decide that they are no longer a newbie and it's time to play in the dark? This is akin to "I'll quit smoking on Monday." I agree with Neo; it strongly resembles legally cultivating maphackers...

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