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Heroes 6 - Discussion

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#202
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HELLO EVERYONE, LET'S DISCUSS HEROES 6. I HAVE A LOT OF SUGGESTIONS:
1. At least 8 races, and even better, 10. With 8-9 units or fewer, but with a choice like in Disciples, not for all levels, but, say, levels 1, 3, and 5, for example.
2. More slots for hero training so that it can accommodate 70% of all skills.
In the fifth game, there were only 5, which is too few; at least 7 should have been added.
3. More slots for artifacts. For example: 4 for rings, gloves, a bow, light armor, heavy armor, a shield, a sword, a helmet, a cloak, 5-6 for a pouch, boots, and 2 for a necklace. And the artifacts themselves should be more powerful, like in the third game.
4. Better castle defense. For example, the strength of the archers on the tower should depend on the hero's level; otherwise, you can have a level 20 hero with a huge army, but the towers still only do 50-60 damage. What's the point of them then?
5. The higher the hero's level, the farther they can move on the map.
6. It could be done like in the fourth game, giving the hero the ability to fight.
7. More spells. Bring back Dragon's Might, the second attack from the fourth game, Prayer, and Counterspell from the third. Remove Subjugation; it makes the game too easy, and it's impossible to fight against it without anti-magic. Bring back the 4 elemental magic types: fire, water, air, and earth. You could also add life and death.
WRITE TO ME WITH YOUR OPINIONS!