Posts from Heroes 6 - Discussion
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The official game developer, Ubisoft (http://www.ubisoftgroup.com), has not announced the game's release date.
In any case, it will be an elaborate game that deviates from the established canon.
1. At least 8 races, and even better, 10. With 8-9 units or fewer, but with a choice like in Disciples, not for all levels, but, say, levels 1, 3, and 5, for example.
2. More slots for hero training so that it can accommodate 70% of all skills.
In the fifth game, there were only 5, which is too few; at least 7 should have been added.
3. More slots for artifacts. For example: 4 for rings, gloves, a bow, light armor, heavy armor, a shield, a sword, a helmet, a cloak, 5-6 for a pouch, boots, and 2 for a necklace. And the artifacts themselves should be more powerful, like in the third game.
4. Better castle defense. For example, the strength of the archers on the tower should depend on the hero's level; otherwise, you can have a level 20 hero with a huge army, but the towers still only do 50-60 damage. What's the point of them then?
5. The higher the hero's level, the farther they can move on the map.
6. It could be done like in the fourth game, giving the hero the ability to fight.
7. More spells. Bring back Dragon's Might, the second attack from the fourth game, Prayer, and Counterspell from the third. Remove Subjugation; it makes the game too easy, and it's impossible to fight against it without anti-magic. Bring back the 4 elemental magic types: fire, water, air, and earth. You could also add life and death.
WRITE TO ME WITH YOUR OPINIONS!
2. Upgrades should be meaningful, not random, as in the latest games, but with a purpose, like in the second game (not all units are upgraded, but some can be upgraded multiple times).
3. Increase the level of units by 1 (to 8 levels).
4. Give heroes properly drawn avatars, not like in the fifth game. (but this is just my opinion).
I would prefer if there weren't 6 heroes. You can't keep squeezing out new content endlessly. Part 5 is essentially a trilogy with different graphics, and with a questionable, poorly understood initiative system and a very complex, convoluted hero genealogy tree. Before doing anything, you usually need to think things through carefully, but now everything is done under the motto "time is money." It's better to avoid this, otherwise it will be the final nail in the coffin of a great series.
If they ruin it, well, that's fine; we'll all still have our favorite game in the series. How will the failure of the new game personally affect veteran players? They will simply treat it as an unsuccessful experiment and will continue to play their favorite game.
If they create a masterpiece, that's great! It might even become a new favorite game.
P.S. Moreover, games are now easily downloaded from the internet, so no one will complain, "And I spent money on this garbage?!":smile32:
I think the graphics in the 6th installment should be simpler, for example, like in King's Bounty (simple, but with style), because in the 5th game, it doesn't look very good up close. And remove the large units. Make all units occupy one cell.
P.S. I've already written somewhere that it's annoying to manually rotate the camera around a hero who goes behind trees. Forget about this 3D map; it's better to have it like in the old games, without scrolling, so that everything is visible.
I don't expect much from the 6th installment at all – it's unlikely to bring anything good. Most likely, it will be a typical money-grabbing project with not very high-quality execution.
Although, King's Bounty was done great, with some minor drawbacks, but still, it was really great.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

