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Posts from A Warrior hero from the Dungeon faction? That's absurd...

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17 years ago
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Technically, it is possible to level up a pure Warrior. But the question is – why? Just to get a thrill? It’s silly and pointless.
A Warlock is meant to be a significant asset to their army. Even one of the main characteristics (spellcasting) gives us a subtle hint. It’s like saying: look, you’re given spellcasting. So, what should the hero do with spellcasting? That’s right! Cast spells :)
Without a hero’s spells, the Stronghold army loses at least 40%, if not 50%, of its strength.
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17 years ago
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+1. I think this argument will open many people's eyes. I also believe that Dark Elves should be combat mages (attack is one of the main parameters).
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17 years ago
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well, yes: 1 basic parameter, strength (shooting, fire arrows, tactics), machines (ballista, 3rd ballista, catapult), luck (critical strike, bad luck, magic resistance), leadership (diplomacy, empathy, morale), defense (evasion, reflection, resilience), logistics (finding, war, death).
In reply to Silovik
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17 years ago
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Well) One has to decide whether or not to do it, but here we are talking specifically about a Warlock-Warrior :smile13:
It's possible that a situation could arise where leveling up an enemy hero might be more effective against a Mage; in such a case, a Warrior would be a better choice than a Mage.
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17 years ago
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Yes, I understand, but can Warlocks use the Summoning skill? No matter how much the opponent levels up, they can't escape the effectiveness of the Dark Elf hero's turn (unless there's an elemental balance).
In reply to Мститель
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17 years ago
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Yeah, and what if the Orc also has silence? And what if the map has no magic artifacts, only military ones?
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17 years ago
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The Dark Elf army has great potential; a Warlock hero can become an excellent warrior. Perhaps we are assigning different meanings to the phrase "hero-warrior." I am sure that you do not mean that a Warlock hero should kill opponents manually. I also agree that it makes sense to create a pure warrior if the characteristics are such that there is not much magic.
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17 years ago
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Today, I tried to create a pure warrior build (in my understanding, a warrior hero is one who doesn't specialize in any particular school of magic. That is, they focus solely on combat skills).
Basically, I was wondering who would be the best fit for this role. (At first glance, Iranna seems good (as many say: summon Phantoms with Megara, and you're good to go), but in practice, it's not that simple. First, to create Phantoms with Megara, we need either summoning magic (which is a blatant violation of the warrior hero's principles) or to increase Wisdom (which also offends the warrior's honor. WHAT?! I'm a brute, not some backwater magic-user. How dare you!!). And the Mana Attraction skill is taken right away (why do we need mana if we're not going to cast spells? Nonsense). So, Iranna is out.
That leaves Kifrah (the others don't really fit this role. Either they have useless abilities (like Sorgal) or a magical focus. Is Sinitaar a warrior?! Nonsense).
Kifrah is a good fit. She has Leadership right away, and Treasury will help at the beginning. Here's a possible skill progression: Attack (Tactics, Frenzy, Retribution - essential), Defense (Stamina, Immovable, Preparedness (we need this to teleport Hydras into the enemy ranks and let them attack :P)), Leadership (Recruit, Aura of Swiftness), Logistics (Pathfinding, Obstacles, Surprise Attack), and Luck (Magic Resistance is desirable).
So, I ended up with something strange but interesting.
Maybe you have some better warrior build ideas? Feel free to share them
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17 years ago
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It would be interesting to test:

Sorgalla, defense, attack, luck, magic, logistics-teleport

The goal is to wait for the moment when dark elves attack a certain unit several times in a row, and teleport the lizards next to that enemy unit.

In this case, Sorgalla's ability can be useful.

And repeat this several times.

Or, if possible, teleport hydras next to 2-3 enemy units, so that the lizards are also nearby (teleport should help increase the likelihood of this).
And then, when the hydras attack, will the lizards bite everyone?

Of course, smart people will probably immediately try to destroy Sorgalla's lizards, but then the furies will be able to do much more than usual.

And to prevent the lizards from being killed immediately, don't throw them forward right away, and basic defense skills will help.

Magic looks useless, but then you can make more teleports.

I repeat, I haven't tested this, but it might make sense.
In reply to Мститель
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17 years ago
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Avenger
It would be interesting to test:

Sorgall, defense, attack, luck, magic, logistics-teleport

The goal is to wait for the moment when dark elves attack a certain unit several times in a row, and teleport lizards next to that enemy unit.

In this case, Sorgall's ability can be useful.

And do this several times.

Or, if possible, teleport hydras next to 2-3 enemy units, so that the lizards are also nearby (teleport should help increase the likelihood of this scenario).
And then, with every hydra attack, the lizards might also bite?

True, smart players will probably immediately try to destroy Sorgall's lizards, but then the furies will be able to do much more than usual.

And so that the lizards are not killed immediately, they should not be thrown forward right away, and basic defense skills will also help.

Magic seems pointless, but then you can make more teleports.

I repeat, I haven't tested this, but it might make sense.


This is quite justified))) I have used this tactic many times in practice:) The result is 98% effective))) Well, this takes into account external factors that do not depend on the player.
17 years ago
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Instead of spellcasting, leadership will be more effective: diplomacy – empathy, it’s only 2%, but it can also be said about defense. Leadership with empathy will be even more effective, as it will strengthen the army, unlike spellcasting. But if leadership is chosen, a dilemma will immediately arise – empathy or aura of speed – retribution from attack. In general, leveling up Sorghall as the main hero is exotic, but the opponent will be very surprised.
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17 years ago
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Leadership – empathy is, of course, a good thing. In defense of magic, it can be beneficial if a phantom with the Wisdom skill appears in the guild of mages. A phantom on furies at the moment when these beasts attack neighboring riders 2-4 times can be a good move. And perhaps, it might be even better to take leadership (if it actually drops) – empathy, and magic (sacrificing, for example, luck with the intention of increasing it with artifacts and various enhancers on the map).
17 years ago
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Overall, my experience (though not extensive) shows that you shouldn't rely on getting 2 skills with a 2% chance; you might get 1, but trying for 2 will ruin the entire leveling process. So, take Kifrah and focus on getting defense instead.
In reply to Андрей_К
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17 years ago
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A warrior hero from the Dungeon? That's absurd! It's absurd! :) Although, of course, you can try to get lucky and acquire a bunch of skills for a hero with a minimal chance of them appearing, but it's definitely not worth doing that online, especially with a Sorghal. Ignoring the main "spell power" characteristic to strengthen your troops seems rather unserious; I'm almost certain that a warrior hero, buffed in this way, will lose to a battlemage without a chance.
17 years ago
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Added 6 minutes later
[/U]For me, a warrior-warlock still has one magic skill – chaos or summoning (like Erin in duels), the rest are combat skills. A battle mage is a combination of combat and magic skills (for example, chaos, wizardry, luck, attack – a fairly standard set, and the probability of it appearing is quite high). So, magic is not ignored in either case. With adequate spells in the guild and a decent amount of mana, the battle mage will win, but there are cases when the warrior will be stronger (for example, against an academic with a counterspell). However, a battle mage is generally more reliable and versatile.

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