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Posts from Reports on online games and their confirmations (Spring 2009 season). Auto-translated

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#738
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Wlk777 (Blue, Rampart, Ivor, Gurmisson) def Oelm (Red, Inferno, Pyr, Pyr) 2sm4d(3) 126
It turned out to be a pretty good rush overall: on the first week, Centaurs in the Citadel, secondary skill Dungeon; on the second week, also a secondary Dungeon, lots of scouts. I spotted the enemy scout hero with 5 Efreeti nearby, caught up, bought them off with two, and went through an adjacent respawn to the opponent's capital. He attacked me himself. I had 5 Unicorns, 7 Pegasi, 22 Grand Elves, 14 Evil Eyes, 16 Harpy Hags, 56 Centaurs, 42 mana, and Sorcery 4; the opponent had 14 (!) Pit Fiends, about 30 Gog, 2 Efreeti, 8 Demons, about 50 Imps, a few Sprites and Air Elementals (all unupgraded), 20 mana I think and Sorcery 4 as well; attack/defense was roughly equal for both. Thanks to magic and a larger number of shooters, I managed to win, preserving about half the army. The opponent surrendered. Thanks for the game.
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#739
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Wlk777 (Blue, Rampart, Ivor, Gurnisson) def Oelm (Red, Inferno, Peer, Peer) 2sm4d(3) 126
A game from the Inferno series against all. Yes, I confirm that the game turned out to be interesting for me; the first mistake was not knowing the pattern, and the second was overestimating my strength for the final battle, although I could have reached the treasure. As a result, the main character couldn't upgrade magic parameters in the final, although everything looked promising.
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#742
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OUTLAW(blue,Dungeon,Shakti,Shakti) def Hermit(red,Castle,Valeska,Valeska), 2SM4d(3),2-2-5
Start with 2 native units in the tavern=140+ troglodytes for Shakti; immediately break through the block to the neighboring secondary town hoping for a same-faction one.112-at the secondary (unfortunately it's a Necropolis, checking the cons(2-4), another one is down behind the mountain and it's not yet clear how to get to it); I spend the night before the Necropolis, but most importantly!!!—the scout above the capital found an external dwelling of dragons behind 20-49 gorgons...
113-Shakti heads toward native lands. Sitting here with fingers and toes crossed :D , hoping the opponent doesn't take a rest... And lo!!! for all my game practice as Dungeon, I finally get a generation with a breakable external dwelling of dragons!!!!! Huge personal thanks to Vladimir for this!!!
On 116 I break through the gorgons, clear the external dwelling, and buy a dragon. On 117—Shakti spends the night in the capital with 2 dragons; dwellings-1-4+summoning portal.
At the start of the 2nd week I break through the gnome dwelling(20), scout checked the cons(3), Shakti takes 3 angels losing 1 dragon. And so, with 3s of dragons and angels + company, Shakti rushes upward hoping to find a fast passage to the opponent. But, after painting the Stronghold and scouring with scouts, I only found a passage in the corner of the respawns, and it became clear that there would be no quick resolution...
In the Dungeon, the damn observers were placed such that they only illuminated zones that were already lit :smile18: . A metro was visible in the treasure zone and I assumed the upper part of the metro would be at the Stronghold respawn, but arriving at that part, I saw it was a metro from the opponent's swamp respawn((((. I wanted to curse so much at everything I saw!!! But there's no other way, must keep playing... Shakti crashes into the Necropolis and travels in a circle around the entire necropolis respawn via the ass to the 2nd cons and the presumed passage to the lit treasure zone. Dwellings-manticoras with Stronghold.
On 134 I finally reached the cons(3), which was helped by exp. logs, otherwise I would have probably crawled for a week...135-found the passage to the treasure zone I was rushing toward; nearby is another metro further up... Going up, and there are as many as 2!! Dragon Utopias side by side.136-max hive, spend the night before the second one. By the end of the week, minotaurs were added to the dwellings. Scout found a passage to the treasure zone on lava, two days' journey from the Stronghold; decided to save it for dessert...
137-hive(4), Pandora with 20 crusaders.141-spend the night before the first Dragon Utopia.142-bringing reinforcements, break both(2 and 3)—received: sword+12, Earth Cloak, Water Cloak, 5th magic hat. And here I did something incredibly stupid, diving back into the Dungeon instead of continuing to clear this treasure zone (as later map analysis showed—it was a mega-treasure zone with a bunch of Dragon Utopias, hives, chests!!!, and there were about 10-11 Dragon Utopias on the map in total!!!!).
143-a 3rd Dragon Utopia is lit.144-hive(6), shield+5, library, warrior's grave—gave junk(. In the left-behind treasure zone, Valya appeared; by all terrain layouts nearby, it was visible that Valeska is jumping or flying, or maybe both :mad: . With a scout I stole an artifact near her and crashed into neutrals on the way home. 146-found 4th Dragon Utopia. Having full control, I'm no longer rushing. Put dragons with Castle in dwellings!!!—for the first time as Dungeon in online games.... :eek:
212-Dragon Utopia(1)— +3 all,213-Dragon Utopia(1)— +6all.214-collected 3 quest artifacts.215-TP home, went through the seers—turned in quests= received either experience or money, 3 archdevils, which I used to speed up before ГО.216-break ГО from my side of the metro, flight+Dimension Door and occupy the opponent's empty capital, build upgrade for angels... Really wanted to upgrade my dragons, but there was a huge struggle with same-faction units, so I decided to at least upgrade my 6 angels... Spend the night in Castle.
217-scout with a small crew breaks through the opponent's secondary town Tower. TP Shakti home and turn in the last quest for 20k experience—advanced air, now I can track red movements. TP to Castle and spend the night there, waiting for growth.
221-buy 2 archdevils to join my 6, maximum troop purchase in Castle, leave them on guard, myself TP to Necropolis and spend the night at the metro to the treasure zone where red flags are burning and behind the mountain is the opponent's secondary town on the swamp.222-flight+Dimension Door and occupy the Swamp, spend the night there.223-start from the Swamp castle toward the cluster of red flags, cutting across to the Tower.... time is already ticking against the opponent who is left without cities.
224-on the way visited 2 unguarded Dragon Utopias (1st—untouched max!!!! - useful stuff: armor+4/+4., 2nd Dragon Utopia—empty).225-via air I see a few pairs of doubled red heroes in different directions; I choose the one closer to the Tower and didn't miscalculate—Valya is there with a scout... Positioned my flyers right under 3 packs of shooters for Valya (30 monks, 40+ fanatics, 89 archers).... attack Valeska, who managed to gather nearly 70 same-faction units and win due to the advantage in stats: atk36/def26 + opponent's lack of defense skill (magic barely worked because of Valya's cloak of renunciation) and the trump card of 18 red dragons. Valeska's archers with the golden bow never even got to fire....
Thank you for the most interesting battle!!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
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#743
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OUTLAW
OUTLAW (blue, Dungeon, Shakti, Shakti) def Hermit (red, Castle, Waleska, Waleska), 2SM4d(3), 2-2-5
It was. Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#744
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SEM_56 (blue, Rampart, Ivor, Ivor) def Wlk777 (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3), 132...
We rested and rested, and took a rest near the block before the castle, and it paid off very good!!
111 I take external wood...
112 I hit 28 flies on the path to the secondary, I see a crowd of wolves, necklace of +1 speed..
113 I took +1 speed, almost no cents (9 to be exact), I take wood from the external dwelling, 22 dwarves and I hit a crowd of mummies (only 10 elves), thought I would lose, the battle was fierce, I killed 39 and took the secondary Griffin Conservatory...
114 Scout revealed the external elf dwelling...
115-116 I took the external dwelling, crystals, placed Pegasi..
117 Horses in the castle..
121-127 opponent surrendered in the Griffin Conservatory, I give auto. Elven upgrade, I build the guild, I hit 40 dwarves and 36 magogs and head to the secondary hoping it's my own. On the way I take 2 dwarf dwellings and a crypt, lots of crystals (can place dragons). I build up +2 000 in the main and the conservatory, I take the secondary castle, another crypt. I hit 32 diamondmen, I take the artifact for +4 spell and leggings, I take the max dwarf dwelling and a min medusa dwelling. On 127 I place dragons..
131-132 opponent reports it's a dragon week. I look at the castle, 8 dragons!! Damn, upgrade. Horses bring troops, I take the max Griffin Conservatory (already have mass slow + expert logistics), I want to break in the conservatory to take the pandora and the ring of +1 speed, but the opponent writes that his situation is not great and he doesn't want to fight against so many dragons, he gives me the win, Thanks for the game..
P.S. too bad it wasn't a full game, I also found a Dragon Utopia and a decent treasure zone...
Ушел с героев, пока пряники)
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#745
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SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def Wlk777 (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3), 132...
..
Yes. Thanks as well.
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#746
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Captain (red, Castle, Valeska, Nagash) def Volland (blue, Rampart, Kyrre, Kyrre) 127 2sm4d(3)

By the end of the week, my opponent barged into my area with all his rabble.. I had to fend off the goodies (having just gotten Expert Earth Magic near the Griffin Conservatory and Dragon Fly Hive) and recall my troops along the chain. I attacked and...
thanks for the game.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#747
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Captain
Captain(red, Castle, Valeska, Nagash) def Volland(blue, Rampart, Kyrre, Kyrre) 127 2sm4d(3)
the only road to ГО decided the game
thanks for the game
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#748
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Oelm (red, Castle, Valessa, Torgrim/Valessa) def Сaptain (blue, Rampart, Kyrra, Kyrra) 127

From the start: 21 archers, built. Nearby: Cloak of Resistance, and one of the heroes is Torgrim, but no money, 3 heroes.
112 — five heroes, Griffin Conservatory 2-4. Then I clear cash, break crypts. Valessa learned magic in a secondary Conflux, I plan to have her take a level 3 Griffin Conservatory on 121. By the end of the week, 2 decent heroes — Torgrim and Valya. Didn't build the Castle to save money for buying out. 121 — +3 angels, all marksmen survive, 4 champions, 19 pikemen. Torgrim goes underground; here I made another unforgivable mistake — as a result, I entered the treasure zone two days late. 122 — another secondary Conflux, found an external dwelling of Air, scouts run around the territory. 123 — finally entered the treasure zone, gained 10 Wyverns and 35 mummies there. 125 — I decide: if Torgrim finds something promising, I continue; Valka on 126 takes position at ГО. Torgrim saw no good stuff (should have pushed further), 127 — all artifacts and army are transferred to Valessa via chain, she kills 4 Rust Dragons. Kyrra is already sitting in the castle. But I don't want to retreat; I decide the trade-off will probably be in my favor. I attack without mana. Stats roughly 15-10. Kyrra, however, has 110 HP magic and 5 spell power. But in the final battle, Kyrra didn't fully use her advantages; as a result, the angels wiped out all troops in the end, the mummies and Crusaders broke through the moat and finished off the Dwarves.
Thanks!
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#749
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Oelm
Oelm(red, Castle, Valeska, Thorgrim/Valeska) def Captain(blue, ramp, Kirra, Kirra) 127

Thank you!
Confirmed. Kirra was given expert wisdom and the hat and cloak of knowledge—that's why I built magic. I slowed down a lot in the game—thought there would be a new week, like you can't attack with growth—so I didn't buy horses. And the Castle had Dimension Door... I was just a bit short of finishing it.
Thanks for the game.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#750
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Wlk777 (red, Rampart, Kirr, Kirr) def Vbn (blue, Inferno, Pir, Pir) 2SM4d(3) 123
It turned out to be successful, but somehow strange. Everything seemed to encourage a rush strategy: the map, the combination of castles, and the opponent, who was clearly hesitant... But I didn't think the rush would be so successful (it was unexpectedly close to the opponent's capital), and that the opponent would give up without a fight... Thanks for the game...
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#751
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Oelm(blue, swamp, Tazar, Tazar) def Javdet(red, Barbarian, Tiraxor, Tiraxor) 126

Roman and I set up a light Jebus Cross. The spawn was normal: 18 lizards, with an external dwelling of same-faction units nearby, but the guard is up to 100 dogs, so I have to postpone it. 112—I kill 100 simple rags using hero troops, free a level 5 Brissa and take the shackles, then break through the Hive guard. I scout and collect gold from found external dwellings of lizards and gnolls. Later it turned out that the generation was bugged; the road down was a dead end. But since I didn't know this, I started collecting same-faction units from 121. 123—max concentration with Brissa, lost a unit. Tazar is at the Dragon Utopia. 124—Dragon Utopia 2, they gave boots, wings, and the book of air. Okay, now instead of transferring troops, I can fly over the mountain. 125 I dump—artifacts for experience, 126—second Dragon Utopia, 60 same-faction units remain in the army. There is a book of earth, cloak of renunciation, and a helmet +12. Immediately pass the well, hit ГО in the center of the hydra, and on the same turn take the second Dragon Utopia. There is also a shield +4. Roman surrenders because he thinned out his army at the second one, and the exit to the treasure zone is from the dead-end side.
Thanks!
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#752
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Kash (blue, dungeon, Shakti, Shakti) def Hermit (red, necro, Galtran, Galtran), Jebus Cross, 137, TE, bugged generation

After my rests, something happened (screenshot №1). Between the monks and dragons, only Shakti managed to slip through; the others crawled even more slowly, although they found a stable along the way. GO on the second one was gradually cancelled because it wasn't even found on the first. The upper road turned out to be very long and led to a bugged passage to the opponent's respawn. Scouts scattered across the road and off-road, finding 3 cons, 8 clues, 2 Dragon Utopia, and an external dwelling of cats near the secondary Castle. 117 zero-luck almost Shakti, out of desperation, takes some crypt and gets killed trying to take an external dwelling in the castle. 1-6 in the citadel with a portal, Mage Guild-2 in the castle.

121 lost loser went crazy, bumping into their own secondary (screenshot №2), nothing left to take. Rebuilt Mage Guild (found slow, blindness, and lightning), a box behind the cerberi with 30 harpies
122 5 devils killed for a Dragon Utopia.
123 bow, 15 minotaur grs behind the dragons
124 hive
125 another 3, total 24 vivs
126 Shakti goes to the stable for some reason, army to the far hive, medusas crawled to the secondary dungeon, two marauders fighting on different fronts
127 +4 vivs, Shakti takes +3 angels at the castle and to the stable
131 +3 angels
132 +3 angels
133 Dragon Utopia-three is far (KV, red and earth balls), were defeated, doubled, standing by the second. Losers took 2 trees
134 Dragon Utopia-three, gave as never before (+13 to all + bracers). Shakti flies through a couple of upgrades
135 got killed in small dungeon, doubled, to the center, max clues, KO, stood in Dragon Utopia
136 one unit (another shield +4 to all), max clues, killed GO to opponent, not enough to reach Gosha, he flies back to his respawn
137 flew to Gosha.

Thanks to Volodya for the game. I just got lucky
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#753
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Kash
Kash (blue, dungeon, Shakti, Shakti) def Hermit (red, necro, Galtran, Galtran), Jebus Cross, 137, TE, bugged generation

    It was. But honestly, the outcome of the game was officially decided the moment when Gosh was caught on 12 gr. druconas with handcuffs. FB with the whole army then did it for fun. IMHO, Vitya was unlucky with the nychkas and maybe generation, me with cons and utops, maybe with hives. I also had several uliks, but one turned out to be minimal, and there was no time to take the rest, I was rushing to the center.

    Thanks for the game.

    P. S. The treasure generation also wasn't liked because the exits from the respawns were almost adjacent.

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Всё не так плохо как Вы думаете. Всё намного хуже!
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#754
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Oelm
Oelm(синий, болото, Тазар, Тазар) def Javdet(красный, варвар, Тираксор, Тираксор) 126
First week played well — to 112 grade wolves and forward. Result by 122: 8 бигов (+1 in transit), about 150 гр dogs, 9 птыц and small change for feeding. Bad that no 1 hive/cons and no artifacts for parameters.
But then the bad luck began. Didn't find Slow, prepared Тарас for Dragon Utopia — maximum, it was a pity to waste a day of preparation, otherwise I would have been in front of the ГО, and even if the tournament would have been crap, I risked it — they gave vague artifacts, and all 4. There I left 3 бигов, half the wolves and everything else. Then a double ГО of архов and giants half the wolves again and remove all the setup from the village. Worse and worse, the place where I broke in turned out to be a dead end, I also had to break the opponent's ГО. From the troops: 5 седых and about 25 swords. I did like the opponent — 60 вив and control. I gave up, although autopsy showed that I could have fought — next to his ГО lay all the land and I could have tried to berserk.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.