OUTLAW(blue,Dungeon,Shakti,Shakti) def Hermit(red,Castle,Valeska,Valeska), 2SM4d(3),2-2-5
Start with 2 native units in the tavern=140+ troglodytes for Shakti; immediately break through the block to the neighboring secondary town hoping for a same-faction one.112-at the secondary (unfortunately it's a Necropolis, checking the cons(2-4), another one is down behind the mountain and it's not yet clear how to get to it); I spend the night before the Necropolis, but most importantly!!!—the scout above the capital found an external dwelling of dragons behind 20-49 gorgons...
113-Shakti heads toward native lands. Sitting here with fingers and toes crossed :D , hoping the opponent doesn't take a rest... And lo!!! for all my game practice as Dungeon, I finally get a generation with a breakable external dwelling of dragons!!!!! Huge personal thanks to Vladimir for this!!!
On 116 I break through the gorgons, clear the external dwelling, and buy a dragon. On 117—Shakti spends the night in the capital with 2 dragons; dwellings-1-4+summoning portal.
At the start of the 2nd week I break through the gnome dwelling(20), scout checked the cons(3), Shakti takes 3 angels losing 1 dragon. And so, with 3s of dragons and angels + company, Shakti rushes upward hoping to find a fast passage to the opponent. But, after painting the Stronghold and scouring with scouts, I only found a passage in the corner of the respawns, and it became clear that there would be no quick resolution...
In the Dungeon, the damn observers were placed such that they only illuminated zones that were already lit :smile18: . A metro was visible in the treasure zone and I assumed the upper part of the metro would be at the Stronghold respawn, but arriving at that part, I saw it was a metro from the opponent's swamp respawn((((. I wanted to curse so much at everything I saw!!! But there's no other way, must keep playing... Shakti crashes into the Necropolis and travels in a circle around the entire necropolis respawn via the ass to the 2nd cons and the presumed passage to the lit treasure zone. Dwellings-manticoras with Stronghold.
On 134 I finally reached the cons(3), which was helped by exp. logs, otherwise I would have probably crawled for a week...135-found the passage to the treasure zone I was rushing toward; nearby is another metro further up... Going up, and there are as many as 2!! Dragon Utopias side by side.136-max hive, spend the night before the second one. By the end of the week, minotaurs were added to the dwellings. Scout found a passage to the treasure zone on lava, two days' journey from the Stronghold; decided to save it for dessert...
137-hive(4), Pandora with 20 crusaders.141-spend the night before the first Dragon Utopia.142-bringing reinforcements, break both(2 and 3)—received: sword+12, Earth Cloak, Water Cloak, 5th magic hat. And here I did something incredibly stupid, diving back into the Dungeon instead of continuing to clear this treasure zone (as later map analysis showed—it was a mega-treasure zone with a bunch of Dragon Utopias, hives, chests!!!, and there were about 10-11 Dragon Utopias on the map in total!!!!).
143-a 3rd Dragon Utopia is lit.144-hive(6), shield+5, library, warrior's grave—gave junk(. In the left-behind treasure zone, Valya appeared; by all terrain layouts nearby, it was visible that Valeska is jumping or flying, or maybe both :mad: . With a scout I stole an artifact near her and crashed into neutrals on the way home. 146-found 4th Dragon Utopia. Having full control, I'm no longer rushing. Put dragons with Castle in dwellings!!!—for the first time as Dungeon in online games.... :eek:
212-Dragon Utopia(1)— +3 all,213-Dragon Utopia(1)— +6all.214-collected 3 quest artifacts.215-TP home, went through the seers—turned in quests= received either experience or money, 3 archdevils, which I used to speed up before ГО.216-break ГО from my side of the metro, flight+Dimension Door and occupy the opponent's empty capital, build upgrade for angels... Really wanted to upgrade my dragons, but there was a huge struggle with same-faction units, so I decided to at least upgrade my 6 angels... Spend the night in Castle.
217-scout with a small crew breaks through the opponent's secondary town Tower. TP Shakti home and turn in the last quest for 20k experience—advanced air, now I can track red movements. TP to Castle and spend the night there, waiting for growth.
221-buy 2 archdevils to join my 6, maximum troop purchase in Castle, leave them on guard, myself TP to Necropolis and spend the night at the metro to the treasure zone where red flags are burning and behind the mountain is the opponent's secondary town on the swamp.222-flight+Dimension Door and occupy the Swamp, spend the night there.223-start from the Swamp castle toward the cluster of red flags, cutting across to the Tower.... time is already ticking against the opponent who is left without cities.
224-on the way visited 2 unguarded Dragon Utopias (1st—untouched max!!!! - useful stuff: armor+4/+4., 2nd Dragon Utopia—empty).225-via air I see a few pairs of doubled red heroes in different directions; I choose the one closer to the Tower and didn't miscalculate—Valya is there with a scout... Positioned my flyers right under 3 packs of shooters for Valya (30 monks, 40+ fanatics, 89 archers).... attack Valeska, who managed to gather nearly 70 same-faction units and win due to the advantage in stats: atk36/def26 + opponent's lack of defense skill (magic barely worked because of Valya's cloak of renunciation) and the trump card of 18 red dragons. Valeska's archers with the golden bow never even got to fire....
Thank you for the most interesting battle!!!
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How Long Will They Mourn Me? Tupac Amaru Shakur
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