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Posts from The Fate of the Silver Cities

5.0 (2 ratings)
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17 years ago
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The map is great, but version 1.0 is a bit too easy. Nazir with level 30 defeats Ini with almost no army.
Try playing with a different hero; then it won't seem so easy.
17 years ago
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I came to the Nazair map with level 37 and won again on auto-battle; version 1.0 is even easier (I always play as the hero), but it's more engaging! Thank you!

We're looking forward to the next works from this talented author ;)!
In reply to PavliG
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17 years ago
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PavliG
version 1.0 is even easier
It's easier because there are a lot of level-up opportunities in the Dungeon, and I've added a few more Necropolis units.
In reply to PavliG
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17 years ago
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PavliG
I came to Naziru with level 37 and won again on auto-battle; version 1.0 is even easier (I always play on the hero), but it's more engaging. Thank you!

We're looking forward to the next works from the talented author ;)!

Auto-battle is not interesting... I almost lost to him on the Warrior; only Holy Word saved me. :p :D
17 years ago
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Awesome, the map was featured on the main page in the news section of the forum! Fellow mapmakers, take note: the first map and instant popularity across the entire Russian internet.

Well, the author's second map simply has to be just as good.
In reply to PavliG
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17 years ago
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Congratulations to the map author; it's an interesting concept.
If you just wander around the map (for fun) and complete side quests, then in principle – it’s interesting. But if your goal is to get to the Necromancer as quickly as possible, then all these quests are clearly unnecessary.
The map was used in the recently concluded tournament – ВК5.
/topic/at/276485/
There isn't a single serious opponent or garrison on the map. There are only two mandatory battles: at the beginning with manticores, and the final battle. Moreover, Naadir is clearly weak both in terms of troops and level. If it weren't possible to buy troops, then everything would be different.
Also, if the rakshasas didn't join in the Dungeon before the finale, it would be more difficult.
If the Necromancer considers you a strong opponent, his troops practically stand still, but if he considers you weak, he moves forward and will definitely win.
P.S. - without the rakshasa, he considers you weak )))
In reply to Gandalf
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9 years ago
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Gandalf
Map version 1.0:
1). Added a dungeon with quests.
2). Terrain edited.
3). Text errors corrected (hopefully all of them).
4). Necromancer slightly buffed.
Hope you like it. :)

The scenario is excellent! You can feel the author's skill. Many scripts were used.

I played through it as a Hero (using the EWA + NHF mods)
I especially liked:
- the dynamism;
- the strong enemies;
- the terrain;
- the large number of quests
Please put this version of the map at the top of the thread (currently, there is an old version 0.9 with errors)
In reply to Gandalf
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7 years ago
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Gandalf
Map version 1.0:
1). Added a dungeon with quests.
2). Terrain has been slightly edited.
3). Text errors have been corrected (hopefully all of them).
4). The Necromancer has been slightly buffed.
Hope you like it. :)


Thank you very much. It's a decent map. It's not very difficult, but it's interesting to play.
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3 years ago
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For a first attempt, it's very good. Except for the balance. I had it in my chest, which means I played it sometime. I specifically found the author here and want to suggest (if he wants) a couple of tweaks. The balance is off at the beginning. The Gatekeeper with manticores can be defeated with the loss of only two units (gremlin + golem) – then, in the valley, the difficulty suddenly jumps up several notches because you try to avoid losses, but in the middle of the game, you realize that you don't want to take dwarves and creatures. The valley with the phoenix is the only interesting place in terms of battles. After meeting the dwarves, almost all battles can be won on auto-battle. The final is completely messed up. The main boss is weak. The rakshasas as a bonus are just a mockery of the necromancer, who already has no chance.
The quest is understandable why it's like that (it's the first map, after all). I would reduce the number of dwarves (+ban diplomacy) and strengthen the necromancer and the guards in the lands of the dwarves and mages, forcing the dwarves to cast walls instead of shooting. Something like that.
P.S. spoiler for myself (there's a mine for sorting).
P.P.S. the summon spell is completely useless (there are spells).
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3 years ago
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Map from 2009...

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