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17 years ago
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I suggest that in this thread we discuss specific situations from real games. As a newbie, I would find it helpful to get some useful advice from experienced players. Since detailed analysis is not encouraged in the Reports section, and the Round Table discusses the game in a more general way, I decided to start a new thread. I am sure that many veterans, despite being busy, will find some time to look at the save files and leave a few lines of advice.
Maybe some of the newbies will join me, but I have one request: please leave the save files of the maps and games so that there is something to analyze.
Considering that two heroes will always have three different opinions on the same issue, I still hope that the thread will have a full-fledged discussion, and not just a pointless exchange of witty remarks.

To start, here is a question that arose in a game between Avern and Android:
On turn 111, I spotted a passage to the neighboring zone; a block of many swordsmen was standing on the transition, but it was offset, meaning it could be bypassed. On turn 112, I saw that further down the road there was another block: a pack of lizards. Using the rule that if a block consists of several units scattered along the road, you can only attack one of them, I decided not to attack the swordsmen. But now, after the game, I'm not sure if I did the right thing. So, two questions:
1. Was I obliged to attack the swordsmen? If so, then I will ask the organizers not to count my victory.
2. If the block had not been offset, how would you have acted in my place? Would you have attacked with the army I had, or would you have waited for reinforcements?

Thank you all in advance!
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17 years ago
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The topic is interesting, but it seems like there's already a discussion thread. The thing is, many people don't want to download a save file, put it in the Heroes folder, and open the game... so try to post screenshots along with the save files. Sometimes you can tell everything just by looking at them, and if the situation is complicated, then you can use the save file. Good luck!
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17 years ago
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Avern, I checked your save – it’s clear that the swordsmen are a messed-up guard, moving from stone to grass. They should have been dealt with without fail; the lizards are completely irrelevant. If the “terrain” changes, there will always be a guard on the border of such zones in the skirmish map!
In reply to КостяN
17 years ago
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1. The boundary of the spawn area is clearly visible here because the terrain type changes. The lizards are positioned much further away and guard the resources, meaning they are not guarding the passage (and I haven't seen a spawn zone guarded by fewer than 20 lizards), so it is necessary to attack the swordsmen. The fact that you reached the lizards without clearing the swordsmen is already a violation.

2. I wouldn't attack with this army on 20+ swordsmen on that grass terrain, as you could take a beating from the Roars. I would consider upgrading the wolves and definitely check the consultant.
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17 years ago
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You definitely need to attack the Swordsmen and carefully assess the respawn points...
In my opinion, I always attack the guards, whether they are staggered or doubled, to avoid any problems later...
And if there was a garrison and 3 birds in the folders, the Swordsmen would be easy to defeat...
I didn't look any further at the layout, but 2 hives near the castle is already good...
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17 years ago
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Thank you everyone who helped me figure it out :) I won't make this mistake again :smile42:. Organizers, please don't count this game as a win for me – Avern (red, Stronghold, Tyraxor, Tyraxor) defeated Andro1d (blue, Castle, Valeska, Valeska) 2SM4d(3) 135 /topic/5780/
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17 years ago
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Rampart Debut
I don't claim to be an academic on Wicca. I'm just sharing my thoughts here on how I try to play during the first week as the Elf race. Because I want to be open to constructive criticism :)
111 Starting hero is Ivor, in the city I build Elves, I buy 2 heroes (depending on the assessment of the hero spawn, 3-4 can be bought), all troops go to Ivor, and he moves along the road. But before that, the weaker heroes scatter in different directions for reconnaissance. At the end of the day, Clancy times his moves so that he can take troops from Ivor. That is, Ivor starts to level up with Centaurs, and Clancy is ready to run to the city to upgrade the Elves.
112 The Seesaw I think this is a well-known mechanism. Clancy takes the Elves to the city red arrow. In the city, an improved dwelling is built, the Elves are upgraded, and another hero, Vocial, is bought - he takes the Greater Elves to Ivor blue arrow. Ivor, having received reinforcements, runs further along the road, clearing and taking everything interesting.
113 Since crystals are chosen as the starting bonus, and the weak heroes are not so weak, Pegasus are placed in the city. Clancy, who remains in the city, Ivor, who has run away, and Vocial, who remains between them, form a chain to transfer the Pegasus to the front line. That's what I do.
113 continuation Having received the Pegasus, Ivor finds a block between the spawns and clears them. (The blocks are difficult: a horde of Obsidian Gargoyles and Harpy-Witches. Therefore, I suffer losses. I didn't touch the Mummies, I think it's allowed by the rules).
114 Dendroids are placed in the city, and Ivor and the weak heroes, having penetrated the spawn, concentrate on capturing the resources needed to build Unicorns.
115 A swamp secondary town is taken. The weak heroes scout the map. In the city, Unicorns are placed, or if there is not enough pearls, first a Stronghold is built, and on day 116, Unicorns. This change of moves is quite acceptable. Further, everything depends on the reconnaissance. If interesting objects are found in the native spawn, then the main hero rushes to the starting city. If there are hidden treasures, Dwarf mines, etc. in the swamp spawn, then a chain of weak heroes is created to supply Unicorns to the swamp.
I'm waiting for your comments :smile05:
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17 years ago
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Well, I act a little differently:
First, I send out scouts for reconnaissance, then I see what's around the castle (whether there are any hidden resources or buildings that generate income). Then, using a chain and passing of elves, everything works out...
In principle, I don't go into swamps, but if it's the first few days, it can work as a secondary strategy...
I don't understand why you took dwarves with you; they only slow you down. I have everyone running around on knights. And you can beat mummies, especially when playing as Ivorn....
Personally, I've found a small improvement: with 10 grand knights and 40 knights (which is about 70% of standard games), I can easily take a dwarf castle at level 75 with a grade stack, with minimal losses. Thanks for your attention...
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17 years ago
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111 The Clans didn't necessarily need to bring troops with them; they could have gathered sulfur and artifacts on the second turn with the available movement points. They could have bought the 4th hero right away; they had enough money.
113 I would have visited the stable. It would have been easier to defeat the mummies, with fewer losses and less movement wasted.
114 It would have been better to dismiss one of the dwarves from Ivor's army to free up space.
In reply to bRitvo4kA
17 years ago
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Perhaps on level 115, I picked up the wrong chest (which is visible at the end of level 114).
Also, it's difficult to figure out the strategy.
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17 years ago
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Thank you to everyone who responded. Whether I hired too few heroes or left only one dwarf in Ivor's army is not important. I was just quickly putting together an example. The main point is the strategic idea: in the first 3-4-5 days, the main hero's troops can continuously receive increasing reinforcements. I know, for example, that Alex_R defends the strategy of upgrading to Centaurs early on.
In reply to asm
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17 years ago
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I really should have bought another hero on level 111. Visiting the stable is a must. I was surprised by the disregard for Oprission; it's a great artifact in battles against neutral creatures!

And here's another creative opinion. If Peer arrives with a ballista, I would drop Ivor and switch to Vokial. I think it would work great! :smile20:

P.S.: Starting with Ivor? Why not Kirr?
In reply to Dirty_Player
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17 years ago
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Dirty_Player

P.S.: Starting with Ivory? Why not with Kirr?
Probably, the attack and elves are appealing... Well, maybe it still gives some advantage in the first week, but later, in my opinion, the logician starts to dominate.
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17 years ago
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If having extra Elves is appealing, then why waste 3 units with archers? Upgrading Centaurs could be a viable option in this situation. And I don't understand why Gargoyles and Harpies are considered better than Undead. Mummies don't have morale, and a single Centaur can reliably hold back 2-3 stacks on the back line.
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17 years ago
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I just wanted to show the basic scheme of actions, abstracting away from the details. That is, if Kirr is chosen, it won't change the overall plan. But on the other hand, the desire to take a secondary objective in the first week is not necessarily a must; if a more appealing target is found (a stash of Unique items), the main hero will head towards it.

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