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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
In reply to Captain
17 years ago
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Captain
Captain (blue, Castle, Valeska, Gunnar) def Volland (red, Barbarian, Kreg Hack, Kreg Hack) 123 2sm4d(3)
It was
Thank you for the game!
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17 years ago
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SEM_56 (red, Rampart, Ivor, Ivor) def Wlk777 (blue, Castle, Valeska, Valeska) 2sm4d(3), 143
We took all the rests, the spawn was decent enough, 17 elves on 111, but when opening the resp on 113, it turned out to be rather poor...
111-117 I go to the secondary hero, in the teleport there's a GO from a pack of Champions, then a block of upgraded Centaur horde and Archmages, I recklessly hit 82 Centaurs, lose 26 of my own, go to the other secondary hero. There's a block of a horde of Harpies, I attack, 32, I think damn it, they kill all my chaff, 17 elves remain intact. Result, 1-6 in the castle..
121-127 secondary hero Citadel, I light up a Dragon Utopia, built markets and 1,000 each, hit Archmages, take the secondary hero with Conflux, Crypt, Kyrre with 9 elves, gives hope for a bright future...
131-137 I take two crypts, check the beehives, Pandora's Box with 5,000 experience for 120 Mummies and a +4 shield, go to the treasure zone. Three beehives and one near the capital, +26 Wyverns. I break into the Citadel, wait for troop reinforcements for the Dragon Utopia...
141-143 I take the Dragon Utopia, I predict max, they gave nothing worthwhile, I break into the capital, replenish mana. The opponent surrendered on the GO breakthrough and gave me the win, thanks for the game!!
In reply to SEM_56
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17 years ago
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SEM_56
SEM_56 (red, Rampart, Ivor, Ivor) def Wlk777 (blue, Castle, Valiska, Valiska) 2sm4d(3), 143
There were some connection issues that threw me off a bit, and the map wasn't great either. There were no stables on the 3 grass spawn points. When I tried to break through the Grand Order, I accidentally turned off the tactics, which turned out to be fatal. Thanks to my opponent for the game and their patience.
In reply to Wlk777
17 years ago
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gen (blue, Rampart, Ivor, Ivor) def ~no1_knows_me~ (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 141

After taking all the restarts, 3 elves arrived... at least not 0 :)
In front of the castle — a crypt, a medusa dwelling, a devil dwelling. Throughout the entire game, I never found a single can of preservatives, except for the one that was on the opponent's respawn and which he looted on week 1 (?) — with 1 angel. No external dwellings of my own. (on the other hand, my opponent has his own 2 external dwellings of behemoths, efreets, and orcs)
Quite a fast start, but the randomizer put the wood mine somewhere incomprehensible — took too long to find it... As a result, by the end of week 1, the elves (!) still aren't upgraded :eek:
The passage down is blocked by a horde of thieves... The passage to the left — a horde of upgraded lizards.
As a result, with 0 wood by the end of week 1 — trees + citadel. I even put in young dendroids). But by the end of week 1, I attacked the max crypt with 10 elves and 3 upgraded trees — they kicked my ass there... I had to flee, as a result, by the end of week 1 — I'm left with nothing. I felt like surrendering.
However, I managed to break through the passage, and there's the opponent's secondary town (he hasn't captured it yet), a scout hero with 1 centaur that he won't be able to take. But I finally find the long-awaited wood at the start of week 2. What joy... I finish looting that same crypt, then the medusa dwelling, take the secondary town, earth magic + find a slow scroll. But the opponent is not asleep — during the chase he kills my scout courier, I kill his scout. I get earth adv on him and attack on the same turn.
I managed to buy the tome — an army with 10 mana points (but spell power -5, lightning bolt is strong). The elves, barricaded by pegasi\trees\unicorns — take down the angel in 1 round (it killed my unicorn) + lightning bolt into the opponent. Well, after 2 straight volleys into the pack of efreets, the opponent fled. That's 1\2\7.
After that — we ran around, on 1\3\6 — with heavy losses I capture his main castle, he responds by breaking the horde of lizards and taking my castle... However, after the capture, the opponent decides to surrender.
We agreed on a rematch — thanks to the opponent for the game.
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17 years ago
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Alex_R (blue Castle,Valeska) def Redwhait (red Inferno,Pir) 114 2sm4d(3) SOD

We restarted everything and began with what we had.
The archers haven't been built, but there's a hidden stash of them and swordsmen under the castle.
There's little money in the area, 111 with 4 heroes
and 112 with 6 heroes, and I see a hidden stash of angels.
Something went wrong for the opponent - they decided not to continue.
Thanks for the game!
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17 years ago
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:smile49: SEM_56 (red, Castle, Valeska, Valeska) def Dubrovin Pavel (blue, Swamp, Tazar, Tazar) 2sm4d(3), 212
I took a rest, Pasha both, stayed on 113 for a while...
At the start only 17 archers, but they were built up. I scouted the land a bit, not far away there was a Pandora behind a horde of troglodytes; I thought it was either gold or level 1 magic. I attacked, beat 89 troglodytes, and in the chest were 60 spears!!! Lucky streak!!!
111-117 Necro secondary, spotted 3 cons, 1-4, 6 in the citadel, took air...
121-127 couldn't place angels, took a griffon hideout, 1-6 in the castle...
131-137 I take 2 cons, go to the treasure zone, tons of artifacts, Valk is leveling up well, tactics, log, though no earth...
On 135 spotted the Dragon Utopia, nearby a hideout of green dragons and unicorns, took them. A chain was established to take the Dragon Utopia on 141. Angels were placed on 136...
141-147 I take the middle Dragon Utopia, 2 dragons and 4 unicorns, played it well..
I take a 3rd con, already have 10 angels, go to the second Dragon Utopia, took it without problems. Angel grade, Valeska back to the castle for mana, on 146 accelerating with 10 archangels before ГО, I beat 30 GD with a graded stack and take Pasha's castle, in which everything was bought out..
211-212 I open the overview and see all of the opponent's heroes as if they were on the palm of my hand, I also see the metro. Valeska stands right before the exit from the metro, thereby blocking the way to the capital. On 212 I catch Tazar in the castle and decide to attack. Pasha had a sphere of magic prohibition, but the amulet +3 morale and luck and superiority in one's meat decided in my favor. Thanks for the game, long-awaited victory!!:smile49:
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In reply to SEM_56
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17 years ago
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SEM_56
:smile49: SEM_56 (red, Castle, Valeska, Valeska) def Dubrovin Pavel (blue, Swamp, Tazar, Tazar) 2sm4d(3), 212
Thanks for the game, a long-awaited victory!!:smile49:

Confirmed!

There was an external dwelling of Dragonflies from the third week; there was only one Conflux on the Rampart secondary site, but it was far away, so I didn't take it.
I took 2 Dragon Utopia, but the artifacts were worse.
I was short by 1 turn to be defeated in my own fortified Castle, so I had to hold the defense in Inferno with Stronghold, losing the weekly growth.

Thanks Roma for the game!
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17 years ago
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bRitvo4kA (red, Necropolis, Galtran, Galtran) def Felix (blue, random Castle, random Oris, Tyraxor), Balance, 144
Gathering angels from the reserve and about 700 skeletons, I break through 4 Guardians (through the underground) to my opponent. On the first terrible Guardian of 6 fairies, I left about 400 skeletons and all the vampires.

Thanks for the game!
In reply to bRitvo4kA
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17 years ago
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bRitvo4kA
bRitvo4kA (blue, Castle, Gurnisson, Gurnisson) def Hermit (red, Tower, Solmyr, Solmyr), Balance, 143
Thank you for the game!
It was. Thank you for the game.
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17 years ago
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Avern (red, Stronghold, Tyraxor, Tyraxor) def Andro1d (blue, Castle, Valeska, Valeska) 2SM4d(3) 135
Took 1 resource on day 3 - the map formed: 1 block near the city, you can't even get out - many borows protect the wooden shield (+2). I broke through it and took the shield. I wandered around the valley - the respawn point is small, and everything is in blocks.
111 They gave me a centaur axe +2 At. I bought Kragg and Yanov for Tyraxor, the wolves are not built (
I surveyed the respawn point: also small, but rich (naga bank, preserve, hive - all the amenities are in the yard)
I broke through to the neighboring respawn point, on the third day I took a secondary town - Conflux (air elementals built), the valley is no worse than mine: upgrade buildings, crypts, and medusa nests.
117 In the home town, levels 1, 2, 3, 6 in the Castle, in Conflux, Air Elemental in the Stronghold.
I spent the entire second week clearing respawn points, leaving the best ones (naga banks, preserve, and hive) for the third week. The opponent is on the horizon.
127 I built the bears. GM level 2 in Conflux.
131 The opponent with 4 champions and many archers breaks through a small block of snipers and comes to me. I dump resources, buy everyone in the Stronghold and Air Elemental in Conflux, pass everything down the chain to Tyraxor, attack first, but the champions have higher speed, and Valeska manages to run away.
I decide to go to the opponent's territory. Army: 3 bears, 15 roughs, 48 wolves, and 24 air elementals, Earth Expert, in the book, slow and shield, lightning deals 98 damage.
135 Valeska comes with 7 champions, 4 cruisers, 15 archers, and a Fortress.
Thanks for the game.
PS Before the game, I read Wicc's recommendations about orienting on the map, but it helps:smile26:
In reply to Avern
17 years ago
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Avern
Avern (Stronghold, Tiraxor, Tiraxor) def Andro1d (Castle, Valeska, Valeska) 2SM4d(3) 135
Thank you for the game.
Confirmed. Thank you for the game!
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17 years ago
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SpiriTT (blue, Conflux, random-Moner, Moner) def gen (red, Castle, Vala, Orrin) 221 2sm4d(3)
The generation was terrible - had to go to secondary barb for a week through wasteland, 2 spawns take up half the map with nothing on them. 2 mini crypts, a mini Medusa dwelling, and a max Dwarf Cottage, which I reached on the 3rd week.
Birds only on the 3rd, on the first week I'm broke in the Citadel - 300 gold left, an external dwelling of Pixies and Air Elementals. On the 4th week, after buying the main stacks, I went to collect Griffin Conservatories - that was the only thing available, but the generator apparently took a break only from them - 4+1+3+3+4=15 angels, used air scout to check the treasure zones and was shocked - there are only 2 on the entire map, and each can be cleared in 2 days! There were 2 useful artifacts on the map - Cloak of Undead King and Helm of the Fifth. The first artifact was with the opponent, the second with me. I cast Dimension Door on turn 217 and take the red main. There I buy 2 angels and assault Orrin's native secondary - he had no chance against 10 Phoenixes, 17 angels, and 20 Wyverns.
Thanks for the game.
In reply to SpiriTT
17 years ago
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SpiriTT
SpiriTT (blue, Conflux, random-Monere, Monere) def gen (red, Castle, Vale, Orrin) 221 2sm4d(3)
Confirmed. A couple of comments from me:
Again, I’m ahead in the game, but unfortunately, my inability to play on the template and take the required objects with the appropriate losses (not minimal, as should be, but maximal) nullifies my advantage.
Out of 16 angels after a double zap of 160 marksmen, only 8 would remain, and that’s in the best case (Orrin, hero parameters roughly equal, but his army is stronger due to angels 17/9 and 10 phoenixes + 15 psychics / 20 cavalry); I’m saying this because after taking the conservatory… let’s say gently — very crookedly — too _few_ marksmen remained, which is critical for a hero with a shooting specialty. Not to mention monks and crusaders, those are real beasts… they could also have made a serious correction to the battle’s outcome. I’ll make more active use of the "developments" of previous generations of Heroes players.
Thanks to my opponent for the game.
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17 years ago
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Hermit(blue, Rampart, Kirr, Kirr) def Wlk777(red, Stronghold, Gurnison, Gurnison) 2sm4d(3) 141

    A strange start... The path in my realm leads through a swamp to my own realm (it turns out there was another passage in the bushes, and if I hadn't wanted to try to get some ore, I wouldn't have found it)... then, after walking along the path for a long time, Kirr reached the secondary castle. It wasn't possible to build Unicorns on the first level - there were no precious stones anywhere. There were only 1b3-5 in the castle. I took a +5 club, a ring of health, and a consultant for 1 angel. At the end of the third level, I approached the entrance to the treasury, but suddenly I saw Gurnison standing in front of the Gate of the Realm. I had to retreat to the capital; Gurnison broke through the Gate of the Realm, but didn't attack the castle. On day 141, I bought as many Elves, Dendroids, and Centaurs as I could from the reinforcements and attacked myself. After the Gate of the Realm, my opponent had four monsters, 18(!) Wyverns, and 21 Orcish Warlords. Knowledge of basic tactics allowed me to hide the Elves and even the Unicorns. Expert Water allowed me to remove slowness, and the Unicorn resisted the Elf. The hidden Elves would have shot down the Wyverns and monsters faster than they could have reached them. I used the Force Field from a scroll once, forgetting that it was a third-level spell, but my opponent didn't demand a rematch and even decided not to replay the Fast Battle.

    Thank you for the game. I will be more careful in the future.

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