SpiriTT (blue, Conflux, random-Monere, Monere) def gen (red, Castle, Vale, Orrin) 221 2sm4d(3)
Again, I’m ahead in the game, but unfortunately, my inability to play on the template and take the required objects with the appropriate losses (not minimal, as should be, but maximal) nullifies my advantage.
Out of 16 angels after a double zap of 160 marksmen, only 8 would remain, and that’s in the best case (Orrin, hero parameters roughly equal, but his army is stronger due to angels 17/9 and 10 phoenixes + 15 psychics / 20 cavalry); I’m saying this because after taking the conservatory… let’s say gently — very crookedly — too _few_ marksmen remained, which is critical for a hero with a shooting specialty. Not to mention monks and crusaders, those are real beasts… they could also have made a serious correction to the battle’s outcome. I’ll make more active use of the "developments" of previous generations of Heroes players.
Thanks to my opponent for the game.