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Posts from Discussion about Dungeon (Dark Elves).

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In reply to SEVER
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20 years ago
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SEVER;24669
Especially if you teleport them into a crowd of enemies with a Surprise Attack:rolleyes:
yeah, then it's really bad for everyone...:eek::eek::eek:
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20 years ago
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And what school of magic does the teleport spell belong to?
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20 years ago
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Light teleportation magic.
But we have the ability to teleport assault units, and teleportation is granted simply as a skill.
In reply to Rean
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20 years ago
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Rean;24700
Light teleportation magic.
But we have the ability to teleport assault units, and teleportation is granted simply as a skill.
And it also advances them quite a bit on the initiative scale... (Developed Logistics -> Overview -> Siege Teleport)
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20 years ago
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but we have the ability to teleport assault, and teleport is given for free.
No, teleporting Hydras (considering the bonus to their position on the ATB scale) strongly resembles a cheat. You don't even have time to take them, and your opponent (also dark and pointy-eared) gives you such a "gift." They attack you with six heads, and what will you do?
In reply to Fireball
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20 years ago
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Fireball;24767
No, teleporting Hydras (considering the bonus to their position on the ATB scale) strongly resembles cheating. You don't even have time to react, and your opponent (also a dark elf) gives you such a "gift." They summon six Hydras, and what will you do?
Well, if you didn't manage to react, it means you had time to acquire a higher level of magic and/or enhanced spells... so everything is fine. After all, this teleport requires at least level 4...
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20 years ago
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Previously, you could teleport enemies using the teleport spell... that was really cool! I'd like to see it in Heroes of Might and Magic V as well!
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20 years ago
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Well, if you didn't manage to get it, it probably means you managed to get a high magic level and/or enhanced spells... so everything is fine. After all, this teleport requires at least level 4...
And still, everyone will try to get the teleport, besides, logistics are good in itself, and it's also needed for "Wrath of the Elements". And the uniformity in the development of not all available skills is the first sign of a cheat.
In reply to Fireball
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20 years ago
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Fireball;24782
Even so, everyone will still try to get teleport, besides, logistics is important in itself, and it's also needed for Elemental Fury. And the uniformity in the development of skills that aren't available to everyone is the first sign of a predictable strategy.
Really? Just because you choose it doesn't mean everyone develops that way. Logistics is certainly important, no doubt, but I also took teleport once, built Hydras. In a battle against my friend, he had 16 Furies and 50 Assassins, while I had 3 Hydras, 12 Furies, 40 Assassins, and 5 Riders. His turn, he uses Chain Lightning on the Hydras, and they're gone... and not just them... so it's not so
In reply to Supreme
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20 years ago
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Supreme;24791
Really? Just because you choose that, doesn't mean everyone develops that way. Logistics are certainly important, no doubt, but I also took a teleport once, built Hydras. In a battle with my friend, he had 16 Furies and 50 Assassins, while I had 3 Hydras, 12 Furies, 40 Assassins, and 5 Riders. His turn, he uses Chain Lightning on the Hydras, and they're gone... and not just them... so it's not so clear-cut!


My friend had a similar misfortune! Only he had two more Hydras!
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20 years ago
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Magic is almost as important as an army, and sometimes even more so! That's why the Dungeon faction is so powerful!
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20 years ago
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I agree, Destruction Magic is very effective in early battles, but later on, it seems to lose some of its power. And in a prolonged game, many players choose teleport. I'm curious, what should you do with it then, teleport as well?
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20 years ago
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Summoning is still very powerful! Especially summoning a phoenix... But I disagree that destruction magic becomes weaker towards the end of the game... There's still Earth Shock... Armageddon...
In reply to Fireball
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20 years ago
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Fireball;24804
I agree, Destruction Magic is very effective in early battles, but later on, it seems to lose some of its power. And in a prolonged game, many players choose teleport. I'm curious, what should you do with it then, teleport as well?
Yes, it does lose some effectiveness, but in a prolonged battle, all players who play as Dungeon (if they are sensible players) will already have teleport, so everything is fine, and it's fair.
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20 years ago
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Yes, it seems like a cheat, but in a prolonged battle, all players using Dungeon (if they are sensible players) will have a teleport, so everything is fair.
That's why it's considered a cheat, a Dungeon cheat, but it's only fair for them. Everyone else either doesn't have a teleport at all, or it doesn't provide as much benefit. But there are ways to counter individual infiltrators.

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