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Especially if you teleport them into a crowd of enemies with a Surprise Attack:rolleyes:
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Especially if you teleport them into a crowd of enemies with a Surprise Attack:rolleyes:
Light teleportation magic.
But we have the ability to teleport assault units, and teleportation is granted simply as a skill.
but we have the ability to teleport assault, and teleport is given for free.
No, teleporting Hydras (considering the bonus to their position on the ATB scale) strongly resembles cheating. You don't even have time to react, and your opponent (also a dark elf) gives you such a "gift." They summon six Hydras, and what will you do?
Well, if you didn't manage to get it, it probably means you managed to get a high magic level and/or enhanced spells... so everything is fine. After all, this teleport requires at least level 4...
Even so, everyone will still try to get teleport, besides, logistics is important in itself, and it's also needed for Elemental Fury. And the uniformity in the development of skills that aren't available to everyone is the first sign of a predictable strategy.
Really? Just because you choose that, doesn't mean everyone develops that way. Logistics are certainly important, no doubt, but I also took a teleport once, built Hydras. In a battle with my friend, he had 16 Furies and 50 Assassins, while I had 3 Hydras, 12 Furies, 40 Assassins, and 5 Riders. His turn, he uses Chain Lightning on the Hydras, and they're gone... and not just them... so it's not so clear-cut!
I agree, Destruction Magic is very effective in early battles, but later on, it seems to lose some of its power. And in a prolonged game, many players choose teleport. I'm curious, what should you do with it then, teleport as well?
Yes, it seems like a cheat, but in a prolonged battle, all players using Dungeon (if they are sensible players) will have a teleport, so everything is fair.