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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
В крови Огонь, а не вода...
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My proposal is as follows:
Since Firelord already has a map that allows you to play as any Castle, then:
1. We need to finalize the rules;
2. Firelord generates the first three save files (for different Castles) from ONE map (his own) and uploads or distributes them.
3. One month after receiving or uploading the save files, three winning save files (before the final battle) are submitted.
4. The next day, Firelord uploads/distributes the next three save files.
5. Within the next week from this day, the results for each save file and the first stage as a whole are summarized.
6. One month after the date in point 4, three winning save files are submitted.
7. The day after the date in point 6, Firelord uploads/distributes the last three save files.
8. Within a week from the date in point 6, the results for save files 4, 5, and 6 and the second stage as a whole are summarized.
9. One month after the date in point 7, winning save files for the last three assignments are submitted.
10. Within a week after the date in point 9, the results for the last three save files and the last stage are summarized.
11. And the winner of the Tournament of Honor 2006 and the prize-winners of the Competitive event are announced.

As an alternative: 6 preferred factions are selected, and the Competitive event takes place in two stages instead of three.
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Alright. Qwerty, points 2-11 are clear and I am for them. Let's decide on point 1. AlexeyPank has made a significant step toward this. Does everyone agree with the following?
AlexeyPank
M - for Barbarians.
L - for the rest.
Difficulty should be set to maximum, otherwise it's not interesting.

We need to decide on the ratio of race/difficulty/number of enemies. We could also add map size, but if everyone agrees with my "tribal brother" (judging by the nick and race :) ), then we can leave it as is. Personally, playing as Swamp on King and L is sketchy for me; otherwise, I am for it.
В крови Огонь, а не вода...
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Firelord;24757
Okay. Qwerty, points 2-11 are clear, and I agree. Let's decide on point 1. AlexeyPank has made significant progress on this. Does everyone agree with the next point?

We need to determine the ratio of faction/difficulty/number of enemies. We can also add map size, but if everyone agrees with my "brother in faction" (based on the nickname and faction :)), then we can leave that out. Personally, I don't like playing as the Swamp faction on King difficulty and on L difficulty; I'm for the rest.
Regarding difficulty, it's definitely Hero (i.e., Queen) – see the topic title.
Regarding size... why this choice? Let's all agree on one size... what size is your map, Firelord? And what don't you like about playing as the Swamp faction on L difficulty?

And about three saves per month... Are you kidding?
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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I was very intrigued by the idea of playing on the same map with different races. I remember that the respected Firelord mentioned having a map like that, made by hand. I think it's very interesting! If we consider the option of different maps for different races, then we need to discuss it. Playing on an XL map, considering saving every three months, seems too long. I think that the L size should be the maximum. I fully support the suggestion to exclude water spaces. Monster strength. I think it should be either strong or random. However, on Firelord's map, as I understand it, they are fixed. I would personally welcome reducing the map size to M, but this is just my personal opinion. The presence of an underground level. I am happy to play without an "underground," but it depends on what the majority says. Difficulty level. There are only two options: king and queen. I have practically no experience playing on the queen level, so let the participants express their opinions. Number of opponents. If it's Firelord's map, then there is already a fixed number of opponents, as I understand it. If it's a different map, then this question needs to be discussed after we decide on the map size. And one more thing: in my opinion, the computers MUST be in an alliance against the player. So that everyone attacks together, and not kill each other. Everything I wrote is just my personal opinion ("IMHO"), I would like to know the point of view of all potential participants.
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Qwerty;24770
I was very intrigued by the idea of playing on the same map with different factions. I remember that the respected Firelord mentioned having a map like that, made by hand. I think that's very interesting!
....
Everything I wrote is just my personal opinion ("IMHO"), I would like to know the point of view of all potential participants.
I will express my vision.
I am in favor of playing on one map, but what is its size according to Firelord? If it's XL, then three saves per month on XL... you might as well hang yourself.

to Firelord, please describe your map in more detail for the public.
Size, number of players, presence of water, you said it's balanced... for what difficulty level?,... maybe something else.
1) I think the most optimal map size is indeed L.
2) For L, I suggest giving 1.5 months for three saves.
3) After they expire, immediately upload another three saves.
4) Simultaneously start summarizing the results.
5) Accept saves for the first group until the end of the second, i.e., the last deadline is 3 months after point 2.
6) Similarly, the third round. After 5 months from point 2, summarize the results.

P.s. I am also in favor of choosing 6 out of 9 factions, then the tournament will be reduced to 3 months + results. Castles can be chosen by voting or by flipping a coin; I trust the choice of any of the organizers for any 6 castles, as I am 200% sure of their honesty, that the castles will be chosen randomly. I don't really care which 6.

7) Difficulty, if the map is not tailored to a specific one, only Expert!
8) Computers, of course, in an alliance.
9) Water, it doesn't matter to me personally.
10) Ban the Dimension Door and Town Portal spells on the map.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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The time it takes to complete different saves from the same map is much less than the time it takes to complete different maps, isn't it?
I initially suggested increasing the deadlines, but the overwhelming majority decided to reduce them, so this issue is no longer being discussed.
Regarding extending the deadlines for submitting results – it is definitely not necessary. We need to announce the deadline for submitting saves; if you don't make it, you play the next stage. No one forces you to submit all three saves; if you manage to complete one, you send that one; if you complete two, you send those two. I believe that very few people will send all 9 saves, and even with 6, it's not a given. This is a normal situation; a player can take first place on one map and last place overall because they only submitted that map.
The system for calculating the overall results can be either summing the points earned for completing all the maps or using a "reverse countdown" (with 12 participants, the first receives 12 points, the second receives 11, ..., the last receives 1) followed by summing. In the case of a different number of participants in different rounds, we can either fix the "start of the countdown" (with three participants, first place receives 12 points, last place receives 10) or fix the "finish" (with two participants, first place receives 2 points). We then obtain the final result by simple summation. All of this needs to be discussed.
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Qwerty;24779
The time it takes to complete different saves from the same map is much less than the time it takes to complete different maps, isn't it?
I initially suggested increasing the time limits, but the overwhelming majority decided to reduce them, so this issue is no longer being discussed.
Regarding extending the deadline for summarizing the results – it is definitely not necessary. We need to announce the date for submitting saves; if someone doesn't make it, they play the next stage. No one is forcing anyone to submit all three saves; if you manage to complete one, you send it; if you complete two, you send two. I believe that very few people will send all 9 saves, and even with 6, it's not a given. This is a normal situation; a player can take first place on one map and last place overall because they only sent that map.
The system for summarizing the overall results is either summing the points earned for completing all the maps or using a "reverse countdown" (with 12 participants, the first receives 12 conditional points, the second - 11, ... the last - 1) followed by summing. In this case, if the number of participants in different rounds is not the same, you can either fix the "start of the countdown" (with three participants, first place receives 12 points, last place - 10) or fix the "finish" (with two participants, first place receives 2 points). We get the final result by simple summation. All of this needs to be discussed.

Question 1. Where is this overwhelming majority? Did I miss something? Besides the month you suggested and Firelord's agreement with points 2-11, I haven't seen a single one here (well, maybe I missed 1-2). Let's have a short poll for a week about how many days per save.
Regarding not having enough time... it's unfair if someone doesn't have the opportunity to make it; I am strongly against this approach. This contradicts the ideology. We don't just have a simple competition. Our main goal is to simply play calmly, have fun, spend time, and enjoy the game, not to complete map after map for 10 days each over 3 months... that would drive you crazy.

People, please share your opinion.

Sincerely, Supreme
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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2 Supreme
Yes, you missed it.
I suggested a timeframe of 3 weeks to 1 month for completing 1 save. You can see the reaction to this proposal on the previous pages of this thread.

Regarding not being able to complete it in time. If I understand correctly, the first saves can be submitted three months after the start of the tournament. People won't wait that long. And what's the point of a fictitious deadline of one and a half months (and it is fictitious, since your proposal states that saves are accepted until the end of the second stage), when there is a real one? Those who haven't had time to complete all the saves will complete what they can. It's interesting to discuss different playthroughs, but when someone sends a playthrough AFTER the discussion, it loses all meaning.
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Qwerty;24806
2 Supreme
Yes, you missed something.
I suggested 3 weeks to 1 month for completing 1 save. You can see the reaction to this suggestion on the previous pages of this thread.

Regarding not having enough time. If I understand correctly, the first saves can be submitted three months after the start of the tournament. People won't wait that long. And what's the point of a fictitious deadline of one and a half months (and it's fictitious because your suggestion states that saves are accepted until the end of the second stage), when there's a real one? Those who didn't have time to complete all the saves will complete what they could. It's interesting to discuss different playthroughs, but when someone sends a playthrough AFTER the discussion, it loses all meaning.
Please, don't twist things! On the previous page, only Firelord said 5-10 days, Warg also said, like me, 2 weeks (i.e., half a month) per save, and that's half a week for three saves...
Read carefully... I even left you a bird for 2 weeks, and you...
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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Dear Knights of the tournament, I don't like it when many disputes arise in a good cause; maybe it's for the best, but why complicate things for ourselves? In my opinion, 2 weeks for a save is quite enough; saves will be posted periodically (perhaps even according to their readiness). In total, there will be 9 maps for different factions. I believe that playing the same map with several different factions is not a good idea (because we have few maps). Playing the same map over and over again gets very boring, and if it gives you a negative impression the first time, the thought of having to play it a couple more times is unpleasant. But with different maps and different factions, it's different. And if someone doesn't have time, we won't rush them. When a save (or several) is posted, there will be 2 weeks to complete it, and for subsequent saves, up to a week, for a total of 10 weeks, or 2 and a half months. Moreover, it is not necessary to send the save at the end of the period (but it is desirable). But if someone cannot send it on time, that's okay; the maximum time for the tournament is 10 weeks, and you can definitely manage 9 maps in that time. We don't really want to drag out the tournament for a long time, and I'm sure you don't either. So, think about it.

P.S. We have gathered worthy people here; let's make a worthy tournament! :)
Делай вещи, дела-делай вещи и не залипай!8)
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I am all for extending the deadlines. Two weeks, if the other participants agree, is fine. Currently, 9 saves are proposed for 10 weeks. I think this is too harsh. I suggest returning to the option of 3 saves for 6 weeks. And another question: are we not using diplomacy?
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Qwerty;24867
I am all for extending the deadlines.
Two weeks, if the other participants agree - ok.
Currently, 9 saves over 10 weeks are being proposed. In my opinion, that's brutal.
I suggest returning to the option of 3 saves over 6 weeks.

And one more question: are we not using diplomacy?
As for diplomacy, I don't care; whatever the majority wants. I don't consider it a cheat, but if anyone is against it, then please, let's not use it. Regarding the deadlines, I will repeat my opinion once more: 1.5 months for 3 saves, preferably removing any three of the 6 castles (i.e., in two rounds) — however you want to remove them, it makes no difference to me which ones aren't there; a true hero should be able to play for any Castle IMHO)

Other participants are requested to clearly state their preferences on this matter: how many maps and how much time.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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Remove any three and it works out, since there are only 9 castles in total.
Necropolis
Castle (humans)
Swamp
Barbarian
Elves
Dungeon (black dragons)
Tower (titans)
Conflux (elementals)
Inferno (ifrits).

I would definitely keep the barbarians and the swamp. There will likely be many people wanting humans and necropolis as well. Without elves there is no game, that's clear.

There are quite few fans of inferno. The same for the cheating elemental castle... In terms of ideology, it doesn't really belong in a tournament IMHO, however, there are enough followers. Tower with titans: many like it. And dungeon with black dragons is liked by many too.

I think more opinions are needed.

Regarding diplomacy: I suggest banning it.
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We absolutely need to keep the Rampart, Barbarians, and Humans.
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I think it's better to leave all the castles as they are. Removing any of them might cause objections. Perhaps we shouldn't limit the time for a single save, but rather for the entire tournament, which lasts 3-4 months? I would keep diplomacy; it's not really that much of a cheat. However, navigation should be removed from the available options, since there is no water anyway.
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