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Posts from - Soul is an aspect of the game!

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AlexeyPank;24391
Yes, but mass-produced things come and go. And what is made with soul remains. Apparently, you have to choose: stay with the money, or stay in the memory of the fans. It's a pity that this is happening, and the main thing is that it's unclear. After all, fans will always support those developers who they like. It would be great if Van Caneghem started collaborating with the WOG-Team.
It would be even better if Caneghem worked with Nival...
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I think he did the right thing by refusing this offer. It would be too painful for him to see his creation being ruined. And it would be impossible to prevent this, because Ubisoft has all the cards. Still, as I see it, Heroes 5 is purely a commercial project. People who put their heart and soul into creating the game would hardly be able to sell it.
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if you put your heart and soul into the game and deeply study its aspects and all the details, you can simply amaze everyone with your gameplay and enjoy it... especially when you hear comments like "Wow, I didn't know you could do that!":)
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AlexeyPank;24387
And yet, these games were primarily created for the soul. Just like the first Fallout. And the saddest thing is that the fate of both developers is tragic – they went bankrupt, and the brands they created are now being exploited by others. But nevertheless, in the hearts of fans, it is precisely these games for the soul that remain (sorry for the tautology). Games created to make money emphasize the technical side rather than the intellectual one. And soulful games are the opposite.


Yes, I completely agree....!!! For example, take Tetris, Arkanoid, or Pac-Man – there isn't much in them... neither graphics nor plot, BUT people play them for days on end.... and these are not commercial projects... and Pac-Man is already 25 years old, what kind of money is there?
AlexeyPank - Fallout is a specific example of a game for the soul... here, on the contrary, there is a plot and graphics (the graphics in 1994 are great) and videos, and everything is top-notch, and the game is still enjoyable due to its uniqueness and a huge number of possibilities!!! And now, Fallout 3 is being developed by Bethesda (The Elder Scrolls 4), and they will definitely ruin the game.....
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The first Fallout was straightforward. When its development began, no one believed in its success, and therefore, no one interfered with the developers. As a result, they created a masterpiece. Now, publishers dictate their terms, and these terms are aimed at commercial success. Only when the developer is also the publisher, or has a good relationship with the publisher, can a game made with passion emerge. Examples include the Civilization series (any installment) or Heroes 1-3.
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Член РКСМ с 07.07.07.
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Once again, everyone is forgetting about the new trend — Esports! :eek:
Here in Kyiv, championships for money have long been held for WarCraft3, CS, and Star'y. People love the thrill and they put their heart and soul into it.
A series of tournaments for money are also held for Heroes; that is, Heroes is no longer just a product, it is a key to fame among the masses of playing noobs, but at the same time, it is also a job.

And if you take into account games like LineAge2 (all existing chronicles), World of Warcraft, etc. — there, gear is sold for real money (if you know what "real" means) or for virtual currency (web-money or in-game currency, which is also exchanged for real money at a certain rate).

Thus, in a capitalist society, there is already a new vacancy — pro gamer.
This statement was made by me based on observations and personal experience.
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Any game is made with passion... in order to make money... It's just that whoever sponsors the project wants money, while whoever creates the game puts their heart into it...
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Some games are made using programs, while others are made with the power of the soul!
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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Do you know many games that were made without the help of any programs?
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
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tabletop... but even without software assistance, it doesn't matter when you put your heart into it!
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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Nowadays, there are many games created without passion. These are practically all clones of well-known games (with very few exceptions). Board games can also be a business, just to make money (if you look at their prices). And games with soul appear less and less often...
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Most large game projects are made without passion. As for board games, I myself am interested in them and understand that those who are currently making money from them usually have little to do with the creation of the game. (P.S. I felt sorry for buying a plastic Land Raider for Warhammer for two bucks.)
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Wow! 2000 is quite a lot!
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:cool: :cool: :cool: :) :) :)
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How can you create a game that is both commercially successful and enjoyable? It seems that you need to clearly define the target audience for the game. If it's a game for fans, it should be meticulously crafted, and then people will buy it almost regardless of the price. If it's a game for a wider audience, then the "soul" takes a backseat because not everyone will understand the game's essence.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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I agree with Alexey that it’s easier to please a smaller group of people than a large one!
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:cool: :cool: :cool: :) :) :)

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