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The game has many problems:
1) Character #1! (Might and Magic has never been a solo game)
2) The role-playing system is simply terrible – there are about 15 skills, and you can invest skill points, which appear from who knows where, into them. For example:
Skill - melee combat, 3 levels of upgrade:
1 - gives a powerful charging attack.
2 - the ability to defend with a shield
3 - something else, not available in the demo.
And so on.
3) We bash a crowd of monsters with a sword, bow, and magic. The more often we click the mouse and the more accurately we aim with the crosshair (yes, there is one here too. Even prettier than in 9. With a bow, you can even "zoom in." If, of course, you invest a skill point in the "bow" skill), the more often and harder we hit (is this what you call an RPG??)
4) We run, jump, grab onto ropes, climb them, then crawl – all of this to find and kill the next monster.
In the demo, there were 20 minutes of gameplay and 2 "quests" (I didn't take them; a "voice from above" gave them to me) – to reach some artifact and to reach some caves.
That's how it is... In general, this opinion is based on 20 minutes of gameplay, so we can still think about how true it is, but something tells me that with such a foundation, it is impossible to make a game that is even remotely similar to the ninth installment...