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Posts from - Maps for Heroes 3

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In reply to yuriy
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17 years ago
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Respect! The map is worthy! With a few tweaks, it could even be entered into the Best of the Best tournament! :smile20:
In reply to Nikolazwin
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17 years ago
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I think the starting player abilities need to be adjusted. So that there’s room to explore from day one! Next, the guard of neutral villages is too strong. Preferably something simpler. In starting towns, build a tavern and level 1-2 generators. Tie external dwellings to starting towns, so that Inferno doesn’t have external dwellings of dwarves and orcs. You can decorate with dwarf dwellings, conservatories, utopias! Overall, these are details, of course. If the map is for a tournament, then I will polish it myself! By the way, we can hold the tournament soon, if you don’t mind your map being used for the tournament ;)
In reply to Dirty_Player
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17 years ago
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Hmm... I'm not sure... my idea was specifically to create an initial difficulty.

1. The limited space forces players to explore.
2. The guard and the initial armies on the map have 665 hit points (I took the average =)).
3. Buildings are too easy to acquire.
4. External outposts – I paid tribute to the second game; if you tie them to the map, it's also too easy.
5. Buildings with resource battles – there's an abundance of resources on the map, and there are already enough mines and scattered resources (I played the first test – there were resources everywhere, I built magic structures wherever I could).

By the way, the scarcity of high-level artifacts was also intentional, so that players would genuinely be happy when they capture them.
In reply to yuriy
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17 years ago
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The point of the improvements is to make the map finish in 7 days, not 7 months, because that's important for the tournament!
And you can overcome the difficulties by playing "for fun" or "while having a beer" :D
In reply to Dirty_Player
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17 years ago
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Okay, I understand. So, it makes more sense to play random maps.
In reply to yuriy
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17 years ago
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Ah, Yura, you didn't quite grasp the point. There are two types of tournaments: online and offline. In the first type, two players compete directly against each other (random maps are used for this), while in the second, several players try to win the same map (against the AI!) in the shortest number of days! Understand?
In reply to Dirty_Player
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17 years ago
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in offline mode, can players view the map in the editor before playing through it?
In reply to Nikolazwin
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17 years ago
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It's strange that Dirty didn't respond – of course, they can! The goal is to win in the fewest number of days. Everything is calculated down to the smallest detail! Every movement point and gold piece! That's why it's an offline game. But in online games (playing against other people), it's strictly forbidden to look at the map until the end of the match!
In reply to the_crucifixion
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17 years ago
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the_crucifixion
A week ago, I checked out this forum and saw that many people were discussing the First Blood map. They said it was very difficult. So I decided to try it. Version 2.4, difficulty set to impossible, of course. It really is a challenging map (I spent almost a week on it in the evenings), although I've seen even more difficult ones. I managed to complete it on my first try, thanks to rapid initial development (diplomacy, turn management, etc.), and I was able to quickly defeat the 4 Elementals and the Necromancers with my Archangels. After that, the swamps were easy. I learned the "Resurrection" spell there, and after that, it became quite easy. My main hero is an Inham (so he can swim). In the end, I completed this map in 175 days. And what about you, fellow participants? How long did it take you to complete it? Let's discuss.


Cool.

Why don't you participate in the offline tournaments?
In reply to Lider1
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17 years ago
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Awesome! The very fact that someone completed this map is impressive. I think if you really dedicate yourself to it, you could finish it in about 50 days. Maybe even faster, but a lot depends on the AI's actions.
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17 years ago
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I have a map that is virtually impossible to complete... it's strange that I can't find it right now, and I can't even remember the name...
Could you please help me out? Post some maps for "Armageddon's Blade"... many of them don't seem to work with this version.
In reply to D_Bes
16 years ago
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Good afternoon, gentlemen! Could you please advise me if anyone knows...? I started playing on the Gift2001 map. I managed to defeat the first five main heroes easily and without any losses. But here's the catch - I can't capture the last castles of Gami and Killor! I can't get through the blue gates! I've searched everywhere - I can't figure out how to get through! And I don't understand how to proceed to visit Lady Ogon and further - no matter how hard I try! It's a pity to waste time... I would like to complete the map... It's quite interesting after all... Thank you in advance.
In reply to Dirty_Player
16 years ago
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Hello, please help me.
I'm looking for a map of size S.
With 4 castles on the surface and 4 in the dungeon (a total of 8), all different, located in the corners! In the middle of the map, there should be an entrance to the dungeon! And in the middle of each edge of the map, there should be a mine of each type.
Thank you in advance.
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16 years ago
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Please take a look, evaluate, and discuss my map :) And maybe offer some helpful advice.
P.S. I'm a Новичок.))
/topic/at/369030/
16 years ago
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I apologize, but I have a question. In many maps, I've seen items that perform other actions (for example, a unit on the map performs the actions of a guard for a quest, etc.). Could you please tell me how to do this?

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