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- Maps for Heroes 3

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#173
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Hmm... I'm not sure... my idea was specifically to create an initial difficulty.

1. The limited space forces players to explore.
2. The guard and the initial armies on the map have 665 hit points (I took the average =)).
3. Buildings are too easy to acquire.
4. External outposts – I paid tribute to the second game; if you tie them to the map, it's also too easy.
5. Buildings with resource battles – there's an abundance of resources on the map, and there are already enough mines and scattered resources (I played the first test – there were resources everywhere, I built magic structures wherever I could).

By the way, the scarcity of high-level artifacts was also intentional, so that players would genuinely be happy when they capture them.
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>