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20 years ago
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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
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20 years ago
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Yeah, I think we should probably start soon too, otherwise everyone will lose interest!
In reply to Qwerty
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20 years ago
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Qwerty;23916
If I understand correctly, a nine-round tournament is being proposed – 9 saves (specifically SAVES) with different starting factions.
The idea is good, but I suggest we think about the deadlines.
I would like more potential participants to express their opinions about the deadlines.
By the way, there is an option to provide three saves and give 6-9 weeks for them instead of providing one save and giving 2-3 weeks for it.
Then various vacations, etc., will not be so critical.
IT'S TIME TO START!
I suggest we urgently move on to the final discussion, and mapmakers can already start their creation.
I didn't understand, does that mean the tournament will last for half a year??? If so, I probably won't participate... I agree to no more than 4 rounds... that's the maximum... I'm not sure I'll have that much free time...
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20 years ago
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Let's calculate.
Option: 9 saves (one for each castle), with three tasks assigned immediately.
This results in three stages of task assignment (three tasks at a time).
Each stage allows 7 weeks for completion (two weeks per task + one week as a buffer).
Results will be tallied for each task, each stage, and finally (21 weeks after the tournament starts) – the Grand Prize!
However, the first results (4 categories: one for each task + one for the first stage) will be announced after 7 weeks.
If we allow only 2 weeks per map, we will exclude everyone who is currently on vacation.
Let's begin!
In reply to Qwerty
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20 years ago
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Qwerty;24024
Let's calculate.
Option: 9 save files (one for each castle), and three tasks are given at once.
Thus, we get three stages of task assignment (three tasks at a time).
Each stage is given 7 weeks to complete (two weeks for each task + one week just in case).
The results of each task, each stage, and finally (21 weeks after the start of the tournament) - the Grand Prize! are summarized.
But the first results (4 assessments: for each task + for the first stage) will be summarized after 7 weeks.
If we give only 2 weeks per map, we will lose all the people who are currently on vacation.
Let's get started!
So? 21 weeks is almost half a year... Hopefully, we'll manage to finish by spring...
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20 years ago
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It could be faster: select 6 factions through voting and run 3 rounds (each with 2 tasks) lasting a month. Then, after 3 months, we'll have the Grand Prix. Don't forget that at the end of each stage, the results of completing each task and the stage as a whole will be summarized.
In reply to Qwerty
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20 years ago
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Qwerty;24047
It could be faster: select 6 factions through voting and run 3 rounds (each with 2 tasks) lasting a month. Then, after 3 months, we'll have the Grand Prix.
Don't forget that at the end of each stage, the results of each task and the stage as a whole will be summarized.
Here's a better approach: choose 6 factions, divide them into three stages with two factions each, or two stages with three factions each, with 5 or 7 weeks per stage. The next stage starts immediately after the previous one ends, and the results are summarized during the stage... in parallel. At the end, we have the Grand Prix... what is the Grand Prix? For example, a competition between the top three?
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20 years ago
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By Grand Prix, I meant summarizing the results of all six assignments and the solemn awarding of prizes to the best player of the 2006 season in the third installment of Heroes!
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20 years ago
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Qwerty,
1. The idea of issuing three saves simultaneously and giving a triple deadline is an excellent idea, IMHO.
2. Giving 2-3 weeks for each save is, to put it mildly, a bad idea. I suggest from 5 to 10 days. No more, otherwise the tournament will actually stretch over half a year, which is critical for many of us.
3. Regarding "it's time to start" and "quickly agreeing on the rules" — I believe we shouldn't rush now; it's better to think through the first tournament carefully, and then subsequent ones can be held according to well-thought-out rules.
4. Saves will be sent, but> I have at least one map that is so perfectly balanced that regardless of which race the player chooses for the Walkthrough, the conditions will be the same. In this case, a map must definitely be sent!
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20 years ago
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Firelord, in that case, everything becomes simpler. With this map, you generate saves for three factions, they are distributed or uploaded, and we play the first turn! I am against the map for one reason: during the first save generation, creatures, monsters, starting bonuses, etc., are generated. If one player gets archers as opponents, and another gets zombies, these will not be equal conditions. If one player starts with a Bronze hero with 7 basilisks, and another with a navigator hero with troops of the first or second level, these will not be equal conditions. For this reason, I suggest playing with saves – here everyone is in the same conditions. Now, regarding point 2. Three saves for 10 days each – that's a month in total. That's fine. I'm in favor. Three saves for 5 days each – that's 15 days. But what if someone is on vacation during that time? Then we will be without a participant. Besides, some people can only play on weekends, while others can only play on weekdays... Regarding point 3. Let's think through the rules. Of course, it is better to agree on the rules before the start of the competition, and not during their conduct, and especially not during the summing up of the results. I am concerned about the following aspects regarding the rules: 1. Unequal game versions; 2. It is unclear whether we play with scouting or as in a hotseat: we sit down and go, the turn is not returned; 3. What about superheroes like Solmyr, Cylia, Jedite, etc.? In many tournaments, they are prohibited, but what about us? 4. What about weeks/months of growth? Do we use them, or not? What do we do if they appear? 5. What level do we play on? 6. Is it allowed to collect various items like the Cloak of the Lich King, etc.? 7. Is "hero farming" and the use of the s/l method prohibited?
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20 years ago
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I'm in favor of saves so that everyone is on equal footing. If playing on different versions of the game, don't use the "vogue" feature on the map. It's better to play in a way that everyone enjoys – some people like to scout, others don't (maybe someone can't play without scouting?). It would be nice to keep the "Superheroes" ability, but not as a starting ability. I think it's okay to allow collecting artifacts (if the maps are small, they won't be collected; if they're huge, everyone is on equal footing, and everyone can collect them). Digging for heroes is unfair to those who don't have the "hero dig" ability. It's best to play on the highest difficulty level. This is just my opinion.
In reply to Qwerty
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20 years ago
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Qwerty
Firelord, in that case, everything becomes simpler.
With this map, you generate saves for three factions, they are sent out or posted, and we play the first turn!
I'm against the map for one reason:
during the first save generation, creatures, monsters, starting bonuses, etc., are generated.
if one person gets archers as opponents, and another gets zombies, these won't be equal conditions.
if one person starts with Bron with 7 basilisks, and another with some navigator with troops of the first or second level, these won't be equal conditions. Based on this, I suggest playing with saves - here everyone is in the same conditions.

But there can't be different conditions on this map! It's completely assembled manually, the monsters are fixed, and the starting heroes are also given.
Qwerty
Now to point 2. Three saves for 10 days each - that's a month. That's fine. I'm for it. Three saves for 5 days each - that's 15 days. But what if someone is on vacation during that time? Then we'll be without a participant. Besides, some people can only play on weekends, and others only on weekdays...

It all depends on the number of rounds... Either as many as there are participants, or fewer, and then the time can be longer, for example, 10-12 days.
Qwerty
Regarding point 3. Let's think about the rules. Of course, it's better to agree before the start of the competition, and not during it, and especially not during the summing up of the results.

I completely agree!
Qwerty
I'm concerned about the following aspects regarding the rules:
1. different versions of the game;
2. it's unclear whether we play with scouting or like in hotseat: we sit down and go, the turn is not returned;
3. what about super-heroes like Solmyr, Cyra, Jeddite, etc.? In many tournaments, they are prohibited, but what about us?
4. What about weeks/months of growth? Do we use them, or not, what do we do if they appear?
5. What level do we play on?
6. Can we collect various Cloaks of the Necromancer, etc.?
7. Is it forbidden to "scout heroes" and generally use the s/l method?

1. We've already discussed the versions, and we can agree with AlexeyPank on this. Besides, it's simply unrealistic for some participants to get another version. Well, if the old one can be updated, then those with WoG will have to look for SoD Platinum. And what difference does it make? We need to agree on the use of game bugs.
2. Let's do without scouting.
3. Let's leave them. What kind of super-heroes are they? Heroes with starting diplomacy are much more super-heroic.
4. Let's use it :D If fate rewards us, why refuse? What game is without luck?
5. He-he. The higher the level, the more points. So we choose any, depending on our capabilities and desire.
6. No. We don't need that.
7. That's not necessary either. I apologize for my inexperience, I'm an amateur, not a careerist or a pro, but what is the "s/l method"?
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20 years ago
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The s/l method is one of the primary techniques used in Competitive matches in HoMM3. However, since it is impossible when playing against a live opponent, there are various opinions regarding the legitimacy of its use. Personally, it seems to me (IMHO) that using this method is inappropriate for a tournament whose core ideology is honor.
The essence of the method is quite simple: saving and reloading. In this way, unique results can be achieved, but how does this align with the SPIRIT of this tournament?

Furthermore: it is mandatory to play from saves. To obtain a save, simply set the starting castle in the additional settings and load the map. The field will IMMEDIATELY be saved; if everything is okay, you have obtained a starting save. By changing the starting castles, one can obtain nine saves (one for each castle). During the first generation of a save, the starting heroes and spells in all guilds are determined (in addition to monsters). I believe it is obvious that "Water Walking" and "Dimension Door" have slightly different values.
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20 years ago
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Aaaah... s/l - save/load. That's what I was saying. It's the main cheat! I suggest using it only in case of a bug - the game crashes, you click in the wrong place (it happens when you attack wolves or bandits, and nearby there are stronger creatures, and it throws you into a battle with both). Well, since we're talking about saving, we really need to discuss the difficulty level - we need to vote somehow: king or queen? Monster strength: strong, without exaggeration. Enemy count. Our count. Regarding sizes. If there are 9 in total, then 3 XL, 1 M, and 5 L. But which ones belong to which factions?
In reply to Firelord
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20 years ago
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We need to create a total of 9 maps, one map for each faction. And if all of them are playable, we'll have 9 maps in total, and you can play each one for its respective faction. Of course, we need to configure them and create a save file when the difficulty is determined; I'll choose the most difficult setting. We can then provide these save files to the players for them to battle (play through). If we decide quickly, we can upload a couple of save files and start the playthrough...
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20 years ago
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XL is better suited for the Tower, Dungeon, and Rampart.
M is better for the Barbarians.
L is better for the rest.
It's best to set the difficulty to maximum, otherwise it's not interesting.
You can post three saves at a time and give people a month to complete them. That way, those who are currently on vacation will have time to join.

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