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I absolutely hate Mages. They spend so much time casting spells that it just drives me crazy.
Titans are greaty animated.
Overall (and I've only played the Campaigns so far), the Academy was somehow disappointing; maybe because I didn't quite figure out the miniatures, but only the Rakshasas pleased me.
Titans are expensive and take a long time to build, but their damage is a bit weak due to the hero' same primary stats—usually attack and defense don't get much development.
Gremlins are good as archers, but they're tiny—what can you expect? And they don't regenerate like skeleton archers do for an experienced Necromancer.
Gargoyles are cool; I liked the idea of a flying nightstand, although the first time I spent a long while wondering where my gargoyles were and where these flying boxes came from. But as for their usefulness... those bastards all blocked my archers))) You just need to get used to it. Especially with my Dungeon psychology...
In terms of magic, things worked out better with the Dungeon too.
Titans are greaty animated.
Overall (and I've only played the Campaigns so far), the Academy was somehow disappointing; maybe because I didn't quite figure out the miniatures, but only the Rakshasas pleased me.
Titans are expensive and take a long time to build, but their damage is a bit weak due to the hero' same primary stats—usually attack and defense don't get much development.
Gremlins are good as archers, but they're tiny—what can you expect? And they don't regenerate like skeleton archers do for an experienced Necromancer.
Gargoyles are cool; I liked the idea of a flying nightstand, although the first time I spent a long while wondering where my gargoyles were and where these flying boxes came from. But as for their usefulness... those bastards all blocked my archers))) You just need to get used to it. Especially with my Dungeon psychology...
In terms of magic, things worked out better with the Dungeon too.