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Posts from Reports on online games and their confirmations (Spring 2009 season). Auto-translated

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#526
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Oelm (Necro, Galtran, same player) def bRitvo4ka(Castle, Valeska, Deesa) 2sm3, 225,

Long game because Andrey refused to surrender, so I decided not to repeat my balance mistakes. So, the start. In the Underdark. Stack of skeletons - 2, an external dwelling of liches visible behind the dwarves,
111 - only three heroes, Galtran with Logistics, Moandor with Advanced Necromancy after visiting a pillar, that's who I fight with at first, quickly cleared +1 speed, no money, passages to secondary towns look breachable, and it's also clear that the GO is not on the way, dangerous for Necro, but I think I'll do a restart on meeting, since Andrey decided not to restart,
113 I take a secondary Inferno town, on the second secondary town an Inferno castle and an external dwelling of imps are also visible, a Griffin Conservatory is glowing below, so I refuse the re-113, 4 heroes, still no money. Of course! The roads are the slowest.
115 - convert imps into money (into skeletons, that is), for some reason I didn't hit the imp cache,
116-117 - I take the cache, the external dwelling of imps, + another one, capture the secondary Inferno town (already 3 castles, while Andrey is loitering there with one), in the Necro castle I decide to do without building (1,2,4 + graves in the fort), since I managed to sell sulfur on the market, and besides it's not needed with this setup, at the same time I broke through the road from the first secondary town, and naturally end up at the red player's area, scout a little, and head to the conservatory,

121 - Galtran at the conservatory (100-200 griffins) could have taken it immediately, but 5 mana, without Haste it's risky. 122 - Galtran takes the conservatory, the scout goes to the red player, in the army 2 angels, 254 skeletons. With speed 6, I broke through a passage to the treasure zone, the Sentinel's Shield is visible there, but unfortunately behind devil arches.
123 - scouting the treasures foolishly, I see the Book of Fire and hives, Galtran goes visiting, helps the red player take the imp dwelling. Valeska has angels visible. Mana 0 - so it's risky.
124 - I see the conservatory guard was broken (it damn well wasn't taken), I decide that the angel from it, which was actually from the angel dwelling. But I do it differently, with Galtran I crash into Valeska, she has a funny army, but I need at least mana for Haste, I replenish it, and then go into the treasure zone.
127 - in the Necro castle there are already horses and liches in the Citadel. In one, a Prefecture is built.
132 - 10 Wyverns and the Book of Fire, Moandor cleared the Boots of Speed and gathered some skeletons, I go to the red's respawn.
135 - the red's castle is taken without a fight. With Galtran I attack the remnants of the army,
I see an angel dwelling, which I capture the next day. 137 - I sit in the castle with angels for growth.
141 - Deesa eats the conservatory (that one):smile51: The turn passes to me, I retaliate, on the last squares I attack her with my army, only 420 skeletons, but since I need to catch Deesa, I don't get distracted by the main thing for trifles, Moandor slowly builds capital. Deesa buys her way out, minus one angel.

In general, that's probably where one could give up, but Andrey's persistence is strong. Although chances for me to make mistakes were given more than once.

Then the beating.

146 - all 6 castles captured, Galtran once went on a false trail in the snow, although who knows how to recognize it, but soon realized the mistake. I see Deesa grab the Gloves in the mud treasure zone, not very good.

147 - angels in the Citadel. Untouched treasure zones on the map in the snow and in the swamp, Deesa can only get into the snow with Teleport, but she can get into the swamp. But then I realize that from that treasure zone where Deesa is, she can get to my secondary town, I build a chain down to intercept, although I didn't see a passage. With Galtran I crash into the castle.

211 - I speed up there at the stables, position myself to control the dangerous Inferno secondary town.

212 - exactly, Deesa grabs the secondary town, passing through the lift, 26 Wyverns, 2 angels + 60 simple archers + small fry, magic parameters around 15, roughly even in might. But Galtran was ready to attack, here I unfortunately make a mistake, I thought that without castles there is no possibility to buy one's way out, and Deesa kills the angel with Lightning Bolt, and surrenders! Valeska on Wyverns from the swamp treasure zone approaches the dungeon, and because of this mistake I can't make it there in time.

213 - I give away the dungeon, Deesa buys herself out there, heads towards the swamp with 32 Wyverns.
I scout the air, it's clear that the mud treasure zone is much richer in artifacts than the swamp one, in the meantime a scout finds a Red Orb there behind Gold Dragons, well that's it now!
215 - I take the dungeon for myself, Valeska goes up, and meanwhile I make a maneuver.
216 - I smash Valeska with various junk (raised >70 skeletons, lose a couple of Wyverns), and she was just on the way to the Red Orb, Moandor scouts the territory in the direction Deesa went.
217 - the Red Orb is taken. Moandor crashes into Gunnar with an army, only 32 Wyverns there.
221 and after -
I retrieve the found Hat with Galtran - lvl 5, I go with him to try again to get the Sentinel's Shield, and again I don't make it in time:D Moandor and a hero from the prison together clear a hive of 8 Wyverns and the Boots of Speed, take an external dwelling of angels. Galtran, without visiting stables and without Dimension Door, catches Deesa, she has two angels, but I fear all sorts of dirty tricks, equip the Orb, kill the angel, Deesa buys herself out again. (At this point it was pointless to give up:D ) I go to her with 10 angels, 13 Wyverns, visit a tree on the way, upgrade Mass Haste and get Ballistics. In the castle I already attack with knights (plain and necro), liches, 10 angels, 600+ skeletons. No chance, naturally. Thanks for the displayed heroism in the battles.
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#527
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numOne (red, Castle, Valeska, Valeska) def SEM_56 (blue, Dungeon, Shakti, Shakti) 2sm4d(3), 211

After all the rests, it spawned on slow roads, the archery ranges aren't built, the second hero in the tavern is a zombie specialist with 10 zombies, not much gold, but I burned 3 crypts and a Dragon Utopia on my own respawn + a stable on the road. On the very first turn, Orrin attacked a pre-max crypt - barely made it out with only the archers, terrible :smile39: The start is thoroughly spoiled, but I captured an external dwelling of swords and the crypts allowed me to build horses in the fort. Only by the second week was I able to break through to the barbarian respawn behind the boar horde...
Second week - not much interesting, a few resources, a mini-Dragon Fly Hive.
On the third - a level two Griffin Conservatory, a gnoll hut, another barb respawn. On turn 137 - Valya with Earth, Air, Offense, Defense, Boots of Speed is standing on my home Dragon Utopia.
On turn 141 I crack it - Shield +4 to all, Book of Earth!
I immediately move to the necro respawn behind the group of mages (clearly the opponent is there, since ГО on the rough terrain). Along the way I stop by the well to replenish mana and successfully reach Shakti standing with 1 troglodyte (?) a step away from the necro castle. The miner buys himself out. And the next turn, having bought himself out, he moves towards a nearby Dragon Utopia but doesn't reach it. I, in turn, attack him. In the fight we take out each other's angels, I lose almost all the archers and horses, Roman buys himself out with 8 scorpicores and 15 Evil Eyes.
I explore the surroundings and with the troops brought up, on turn 211 I'm about to take the Dragon Utopia that Shakti didn't reach. But a PLAGUE week appears, after which Roman decided not to continue.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#528
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Oelm (blue, Necropolis, Galthran, Galthran) def bRitvo4kA (red, Castle, Valèska, Dessa), 2SM4d(3), 226
Archers not built, but near the castle there are 2 Dwarf Cottages and a Crypt—I decide to play. By the end of the week I find an Angels external dwelling in the lower edge of the respawn, but didn't have enough movement to take it on week 1. On day 1 week 2 I take 1 Angel from it. Galthran pops out from the Dungeon. I feared he would take the Conservatory, so I quickly return and expose myself. As it turned out, there was no need to worry—the Conservatory turned out to be max-level, to spite me.
-In week 2 I took significant losses from Galthran, I buy myself out. Galthran leaves to restore mana and troops. I clear my own respawn with the remaining army. Realizing that without Logistics there will be little use from Valèska, I switch to Dessa, who studies Expert Air and Lightning.
In week 3, secondary towns are Tower and Dungeon, the Conservatory is min-level, and Galthran takes the capital and the Angel external dwelling. At the start of week 4 I finally break the max-level Conservatory with the loss of an Angel and other troops, and try to escape with 0 mana but...
Galthran catches me on the last step and immediately with Lightning for 225 kills the Angel. (Logistics, Boots, and Stables in my castle :smile32: ) I ransom in Dungeon and go into the treasure zone. Dessa's main striking force is magic, and mana melts with every turn. On one turn I badly blundered by attacking a horde of Monks guarding a Pandora's Box with 20 Griffins—the bastards shot down 2 Angels, and I didn't have enough movement to charge either :smile05: I took a couple of beehives, the Pandora's Box with Archers, then returned to replenish mana, but Galthran showed up right then and there, and I was afraid to stay in the Inferno secondary town.
-I kill an Angel and leave -my scout hero kills 2 Horses and a Lich with Lightning
I'm left without towns, but Valèska retakes the Dungeon a day later. I ransom there and leave with only Wyverns into the swamp treasure zone.
-my Valèska-turtle without Logistics is caught in 2 moves by Gosh, she puts up a bit of resistance then runs, but I lose her because there's nowhere to ransom. Dessa in the swamp treasure zone finds all level 4 magic, takes a couple of beehives, a Cudgel, but didn't get to enjoy it long, as Gosh already had the Red Orb.
-I attack while he has no Skeletons, but Galthran with the Red Orb :smile35: , and without magic Dessa couldn't win. And I so wanted to use the Light Chalice and Resurrection, with spellpower 19 and Sorcery... For the umpteenth time I'm convinced that mages in Heroes are underprivileged :smile06:
-the final battle, Dessa falls defending the last town
-our heroes at the end of the game
Thanks for the game! You shouldn't give serious opponents your right to a color pick, especially not a Necro.
В дикім полі
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#529
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numOne (red, Castle, Valeska, Valeska) def SEM_56 (blue, Dungeon, Shakti, Shakti) 2sm4d(3), 211
Yeah, that happened. Everything seemed to be going well, but then Valeska appears and, with her extrasensory abilities, reaches Shakti on the last square of her turn. It's a rare occurrence...
Next on the agenda...
Ушел с героев, пока пряники)
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#530
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bRitvo4kA (red, Castle, Valeska, Dessa) def smoke_mk (blue, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 135
Started without restarts. My favorite slow roads.
Week 1: Archers not built but 2 minimal crypts near the castle, external market. 5th and 6th hero gave Dessa and Kyrre, I switch to them. Week result: cavalry in the citadel, elves in the fort of secondary Rampart.
Week 2: 2 minimal crypts, minimal medusa dwelling, max imp dwelling, consa 2, 2 external monk dwellings. Week result: monks, griffins in castle, pegasi, dendroids in the fort
Week 3: 3 beehives, consa 1, Dragon Utopia 2 (sword +5 all, book of fire, I lose 5 champions, viva, griffins and pikemen), I break through ГО horde of psychos and the opponent :smile15: Too bad I never got to play with expert Berserk ))
myopponent's
Thanks for the game!
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#531
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headache (blue, Castle, Turis, Turis) def Quell (red, swamp, Tazar, Tazar) 2SM4d(3) 2.3.1
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#532
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headache
headache(blue, Castle, Turis, Turis) def Quell(red, Swamp, Tazar, Tazar)

I confirm

Added 3 hours and 3 minutes ago
Quell (red, Barbarian, Crack Hag, Crack Hag) def Ahivog (blue, Tower, Nella, Nella), 2SM4d(3), 132
We started without restarts. In the first week, I reached level 6 in the Castle. There are few resources on the map. The starting position was poor - I managed to win thanks to the birds.
Thank you for the game.
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#533
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SEM_56 (blue, Castle, Valeska, Valeska) def Monstro_aka_h3 (red, Inferno, Ignatius, Ignatius) 2SM4d(3), 144
Took rest and off we went, 3 stacks, 32 archers, rich lands!!!
111-117 took tactics, leveled up to advanced, and on 116 I hit 70 gogs and their upgrade stack, losing 6 archers and 15 pikemen, horses are in the Citadel...
121-127 secondary hero cleared, 4 crypts, killed 70 earth elementals, thought Pandora's Box was behind them, but there was Cape of Magic and a Griffin Conservatory. Revealed 3 more Griffin Conservatories, took max Dwarf Cottage, Valeska has 10 attack...
131-137 hit a horde of eyes, found GO, 2 more crypts and a medium Dwarf Cottage, searching for treasure zone...
141-147 went underground, found the opponent's secondary hero. Scout picks up 3 archers, I move on. See Shackles of War, and behind them Ignatius...
Thought for a long time whether to put on the Shackles or not; the opponent has their native secondary and a pack of Efreets. I put on the Shackles and attack. Due to lack of mana, I kill Ignatius with losses of 1 horse, 40 pikemen, and 10 archers. The opponent decided not to continue, thanks for the game!!!
Ушел с героев, пока пряники)
In reply to SEM_56
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#534
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SEM_56
SEM_56 (blue, Castle, Valerka, Valerka) def Monstro_aka_h3 (red, Inferno, Ignatius, Ignatius) 2SM4d(3), 144
I confirm, I rushed without mana and got too close to the opponent's hero, but I could have played it better. Thanks for the game.
P.S. The respawn point was poor, it was difficult, I don't like crawling through dungeons.
In reply to Monstro_aka_h3
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#535
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A total of 262 reports have been published. All are approved except:
044. 06.03.2009. Lider1 (blue, Fortress, Tazar, Tazar) def Ominous (red, Castle, Valeska, Valeska) 2SM4d(3) 2-2-3 - not confirmed!
045. 06.03.2009. DioNIX (blue, Castle, Valeska, Valeska) def Smoke_mk (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 1-4-7 - not confirmed!
126. 22.03.2009. Dubrovin Pavel (blue, Fortress, Tazar, Tazar) def Markon (red, Castle, Valeska, Valeska) 2SM4d(3) 2-2-3 - not confirmed!
139. 25.03.2009. OUTLAW (red, Rampart, Ivor, Grindan) def DioNIX (blue, Castle, Valeska, Valeska) 2SM4d(3) 1-4-1 - not confirmed!
140. 25.03.2009. Oelm (blue, Conflux, Ignissa, Grindan) def SEM_56 (red, Tower, Nila, Nila) 2SM4d(3) 1-4-6 - not confirmed!
154. 28.03.2009. Alex_R (blue, Inferno, Kelk, Kelk) def OUTLAW (red, Tower, Nila, Nila) 2SM4d(3) 1-2-5 - not confirmed!
155. 28.03.2009. Alex_R (blue, Dungeon, Shakti, Shakti) def zloy_romantik (red, Necropolis, Galtran, Galtran) 2SM4d(3) 2-1-5 - not confirmed!
177. 04.04.2009. Kluka (red, Dungeon, Shakti, Shakti) def Gr1zL1 (blue, Necropolis, Galtran, Galtran) 2SM4d(3) 1-2-7 - not confirmed!
178. 04.04.2009. Dubrovin Pavel (blue, Castle, Valeska, Valeska) def Zmeyinstakill (red, Tower, Nila, Nila) 2SM4d(3) 1-3-1 - not confirmed!
190. 07.04.2009. Magneto (blue, Castle, Valeska, Tyraxor) def Blacpoint (red, Fortress, Westan, Westan) 2SM4d(3) 1-2-4 - not confirmed!
203. 12.04.2009. Captain (red, Tower, Torosar, Torosar) def Hermit (blue, Fortress, Tazar, Tazar) Balance 1-1-6 - not confirmed!
218. 18.04.2009. Gr1zL1 (blue, Stronghold, Gurnisson, Gurnisson) def Kluka (red, Fortress, Tazar, Tazar) 2SM4d(3) 1-2-2 - not confirmed!
228. 19.04.2009. SEM_56 (red, Castle, Valeska, Valeska) def Ahivog (blue, Rampart, Kairi, Kairi) 2SM4d(3) 1-4-7 - not confirmed!
237. 22.04.2009. SpiriTT (blue, Conflux, Moner, Moner) def Ahivog (red, Inferno, Pyra, Pyra) 2SM4d(3) 1-1-4 - not confirmed!
253. 25.04.2009. Dubrovin Pavel (red, Rampart, Kairi, Kairi) def [St] (blue, Dungeon, Ajit, Ajit) 2SM4d(3) 2-2-5 - not confirmed!
259. 27.04.2009. bRitvo4kA (red, Castle, Valeska, Dessa) def Smoke_mk (blue, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 1-3-5 - not confirmed!
261. 27.04.2009. Quell (red, Stronghold, Krag Hack, Krag Hack) def Ahivog (blue, Tower, Nila, Nila) 2SM4d(3) 1-3-2 - not confirmed!
Now you can view the statistics and the number of points awarded for each game for any player there. Please report any inaccuracies (preferably in a private message), and we will correct them.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#536
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Vigo (blue, Rampart, Kirr) def Quell (red, Tower, Nella) 2SM4d(3) 133 Normal start with a hidden elven town and an external market. In the first week, I found a decent Inferno artifact and horses in the castle. In the second week, I took a couple of Necropolises, an artifact +4 defense, and gloves for Kirr; the market allowed me to equip draconic units. In the third week, I saw a path to the enemy, bypassing Haven, and, counting on logistics with the gloves, I broke through there. I captured an empty Necropolis, and the enemy decided not to continue. Thank you for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#537
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Vigo (blue, Rampart, Kirr) def Quell (red, Tower, Nella) 2SM4d(3) 133

that's how it was
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#538
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Vigo (red, Conflux, random, Moon) def Quell (blue, Necropolis, Galtran) 2SM4d(3) 117
The distribution was decent, and Monerchik came to help. Deng was good, but the birds on the first map couldn't gather, and there were some issues with the stones. On the first map, I broke through to the secondary resource of the Barbarians, losing half my army, but I was pleased with the amount of money and resources.
The opponent didn't have good luck with the distribution, even after all the restarts :(
Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#539
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Vigo (red, Conflux, random, Moon) def Quell (blue, Necropolis, Galtran) 2SM4d(3) 117
++++++++++++++1
In reply to vbn
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#540
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vbn
A total of 262 reports were published. All approved, except:

Now you can also view statistics and the number of points awarded for each game for any player.

Please report any inaccuracies (preferably in a private message); we will correct them.


It's very frustrating to lose 3 days (3 games) because opponents sent me confirmations via ICQ that I posted on the forum due to their inability to register on Volde. I didn't ask them to write to the host via ICQ. I hoped for understanding. Too bad. It’s just a small thing, but it bothers me.
С истиной где-то рядом...





Лето 2010.