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Reports on online games and their confirmations (Spring 2009 season).

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#526
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Oelm (Necro, Galtran, same player) def bRitvo4ka(Castle, Valeska, Deesa) 2sm3, 225,

Long game because Andrey refused to surrender, so I decided not to repeat my balance mistakes. So, the start. In the Underdark. Stack of skeletons - 2, an external dwelling of liches visible behind the dwarves,
111 - only three heroes, Galtran with Logistics, Moandor with Advanced Necromancy after visiting a pillar, that's who I fight with at first, quickly cleared +1 speed, no money, passages to secondary towns look breachable, and it's also clear that the GO is not on the way, dangerous for Necro, but I think I'll do a restart on meeting, since Andrey decided not to restart,
113 I take a secondary Inferno town, on the second secondary town an Inferno castle and an external dwelling of imps are also visible, a Griffin Conservatory is glowing below, so I refuse the re-113, 4 heroes, still no money. Of course! The roads are the slowest.
115 - convert imps into money (into skeletons, that is), for some reason I didn't hit the imp cache,
116-117 - I take the cache, the external dwelling of imps, + another one, capture the secondary Inferno town (already 3 castles, while Andrey is loitering there with one), in the Necro castle I decide to do without building (1,2,4 + graves in the fort), since I managed to sell sulfur on the market, and besides it's not needed with this setup, at the same time I broke through the road from the first secondary town, and naturally end up at the red player's area, scout a little, and head to the conservatory,

121 - Galtran at the conservatory (100-200 griffins) could have taken it immediately, but 5 mana, without Haste it's risky. 122 - Galtran takes the conservatory, the scout goes to the red player, in the army 2 angels, 254 skeletons. With speed 6, I broke through a passage to the treasure zone, the Sentinel's Shield is visible there, but unfortunately behind devil arches.
123 - scouting the treasures foolishly, I see the Book of Fire and hives, Galtran goes visiting, helps the red player take the imp dwelling. Valeska has angels visible. Mana 0 - so it's risky.
124 - I see the conservatory guard was broken (it damn well wasn't taken), I decide that the angel from it, which was actually from the angel dwelling. But I do it differently, with Galtran I crash into Valeska, she has a funny army, but I need at least mana for Haste, I replenish it, and then go into the treasure zone.
127 - in the Necro castle there are already horses and liches in the Citadel. In one, a Prefecture is built.
132 - 10 Wyverns and the Book of Fire, Moandor cleared the Boots of Speed and gathered some skeletons, I go to the red's respawn.
135 - the red's castle is taken without a fight. With Galtran I attack the remnants of the army,
I see an angel dwelling, which I capture the next day. 137 - I sit in the castle with angels for growth.
141 - Deesa eats the conservatory (that one):smile51: The turn passes to me, I retaliate, on the last squares I attack her with my army, only 420 skeletons, but since I need to catch Deesa, I don't get distracted by the main thing for trifles, Moandor slowly builds capital. Deesa buys her way out, minus one angel.

In general, that's probably where one could give up, but Andrey's persistence is strong. Although chances for me to make mistakes were given more than once.

Then the beating.

146 - all 6 castles captured, Galtran once went on a false trail in the snow, although who knows how to recognize it, but soon realized the mistake. I see Deesa grab the Gloves in the mud treasure zone, not very good.

147 - angels in the Citadel. Untouched treasure zones on the map in the snow and in the swamp, Deesa can only get into the snow with Teleport, but she can get into the swamp. But then I realize that from that treasure zone where Deesa is, she can get to my secondary town, I build a chain down to intercept, although I didn't see a passage. With Galtran I crash into the castle.

211 - I speed up there at the stables, position myself to control the dangerous Inferno secondary town.

212 - exactly, Deesa grabs the secondary town, passing through the lift, 26 Wyverns, 2 angels + 60 simple archers + small fry, magic parameters around 15, roughly even in might. But Galtran was ready to attack, here I unfortunately make a mistake, I thought that without castles there is no possibility to buy one's way out, and Deesa kills the angel with Lightning Bolt, and surrenders! Valeska on Wyverns from the swamp treasure zone approaches the dungeon, and because of this mistake I can't make it there in time.

213 - I give away the dungeon, Deesa buys herself out there, heads towards the swamp with 32 Wyverns.
I scout the air, it's clear that the mud treasure zone is much richer in artifacts than the swamp one, in the meantime a scout finds a Red Orb there behind Gold Dragons, well that's it now!
215 - I take the dungeon for myself, Valeska goes up, and meanwhile I make a maneuver.
216 - I smash Valeska with various junk (raised >70 skeletons, lose a couple of Wyverns), and she was just on the way to the Red Orb, Moandor scouts the territory in the direction Deesa went.
217 - the Red Orb is taken. Moandor crashes into Gunnar with an army, only 32 Wyverns there.
221 and after -
I retrieve the found Hat with Galtran - lvl 5, I go with him to try again to get the Sentinel's Shield, and again I don't make it in time:D Moandor and a hero from the prison together clear a hive of 8 Wyverns and the Boots of Speed, take an external dwelling of angels. Galtran, without visiting stables and without Dimension Door, catches Deesa, she has two angels, but I fear all sorts of dirty tricks, equip the Orb, kill the angel, Deesa buys herself out again. (At this point it was pointless to give up:D ) I go to her with 10 angels, 13 Wyverns, visit a tree on the way, upgrade Mass Haste and get Ballistics. In the castle I already attack with knights (plain and necro), liches, 10 angels, 600+ skeletons. No chance, naturally. Thanks for the displayed heroism in the battles.