Skip to content

Posts from Round table

5.0 (2 ratings)
User Avatar
17 years ago
Auto-translated
Great, I'll be running around with low-level units, each moving 2000 spaces :D
In reply to Lider1
User Avatar
17 years ago
Auto-translated
Where will you be running around with them? Do you often find opportunities to run around without troops?
User Avatar
17 years ago
Auto-translated
Well, it happens quite often :D. In every game :D. It's a shame I only found out about it today. Let's say we bought Inham at the tavern. We want him to move around without troops. The condition is: he must have one unit of any kind, and the hero to whom he passes this unit must have ONE stack of troops (image 1). Select a unit from Inham (image 2) and simply pass it to Tive, then click OK. (Image 3) - it worked :D :D :D. And now, on the next turn, the hero has 2000 movement points. - What an awesome bug! :D It also works in Platinum.
Attachments 3
3 files attached • Total size: 439.8 KB
User Avatar
17 years ago
Auto-translated
I tested it, and it works. Moreover, in the window in the 2nd picture, the transfer is not displayed; it only becomes visible after clicking OK.

However, in The Eastern Invasions, there's not much point in this, as you can already transfer the remaining troops, and a hero with 1300 movement points is running around instead of 2000.
User Avatar
17 years ago
Auto-translated
The TE team is aware of it. It's just that the screenshots show that there are buttons for quick army transfer, which is for people like Navukh, so they don't yell: "It's all your buggy TE!" :D
In reply to Lider1
User Avatar
17 years ago
Auto-translated
I've known about this "trick" for a long time. And many others know it too, but there are rules stating that exploiting bugs is prohibited! And this seems to be a bug. That's basically it. There were even scandals about this in offline play :D
In reply to Dirty_Player
User Avatar
17 years ago
Auto-translated
This is a bug. Using it by performing similar manipulations with troop transfers is prohibited. In offline mode, for example, it is allowed to use a hero without troops when such a situation arises during the completion of a quest (for example, to bring the first dragon, and the hero happens to have that one dragon, which is given away). That's what I meant. Given the above, and also to simplify the rules, we prohibit the use of this bug in any case. I will soon add amendments to the rules.
In reply to vbn
User Avatar
17 years ago
Auto-translated
But you can also scout through save files. However, 2000 moves definitely decide the outcome.
User Avatar
17 years ago
Auto-translated
Interesting, does that mean he doesn't suffer penalties on swamps and snow?
In reply to ewgeniy
User Avatar
17 years ago
Auto-translated
ewgeniy
interesting, does that mean he has no penalties on swamps and snow?:)
There is :( A penalty can be applied even if there is no penalty unit :)
In reply to Kluka
17 years ago
Auto-translated
Kluka
That's a bummer :( A penalty can be issued even if there's no penalty enforcer :)

And what's noteworthy is that all heroes are penalized, regardless of whether the terrain is native to them. And also, all heroes are penalized regardless of whether we are transferring a "friendly" or "enemy" monster.
In reply to Lider1
User Avatar
17 years ago
Auto-translated
Lider1
The team is aware of it. It's just that the screenshots show that there are buttons for quick army transfer, which is for people like Navukh, so they don't shout: "It's all your buggy TE!" :D
People like Navukh would shout on their portal that "you should be banned for discussing bugs and teaching newbies about them."
Why are you describing this here, smart guy? Did you just find out, and you can't wait to share it with the whole world?
There are dozens of such bugs in Heroes, and many people know about them, but teaching people about them publicly, in my opinion, is stupid.
This bug can still be caught by analyzing the save, but there are bugs that are almost impossible to catch.
That's why the portal doesn't publish a list of all the bugs in the rules!
And they ban people for discussing them.
In reply to Captain
User Avatar
17 years ago
Auto-translated
Captain
People like Navuh on his portal would be shouting that "discussing bugs and teaching them to newcomers should result in severe punishment."
Severe punishment (literally "hanging clouds") means closing others' eyes and thinking everything is fine. IMO, bugs need to be discussed and fixed if possible, and if not, a ban on their use should be added to the rules. Otherwise, those who know secretly use them and think it's like a feature. Why would anyone need that?
User Avatar
17 years ago
Auto-translated
1. I don't care about your excuses, they're as useless as birds to a "certain place"!
2. Bugs need to be fixed! If it's just a casual friendly game, then you can of course joke around. But what if it's a tournament, a crucial game where everything depends on it? And someone who knows exploits this? You can argue for a long time that the opponent broke the rules and hear a perfectly reasonable response - I didn't break any rules, because it wasn't prohibited.
Therefore, the very possibility needs to be prevented.
In reply to Captain
17 years ago
Auto-translated
Captain
People like Navukh would be screaming on their portal that "anyone discussing bugs and teaching others how to exploit them should be banned."
Why are you describing this here, smart guy? Did you just find out, and now you can't wait to share it with the whole world?
There are dozens of such bugs in Heroes, and many people know about them, but publicly teaching others how to exploit them is, in my opinion, stupid.
This bug can still be found by analyzing the save file, but there are bugs that are almost impossible to find.
That's why the portal doesn't list all the bugs in the rules!
And they ban people for discussing them.
It's unlikely that Navukh can name even two bugs (real bugs, not fixed ones like a hero without an army, which barely works in the Town Editor) that exist in the Town Editor but not in Stronghold. Therefore, I suggest we talk about the bugs in Stronghold. Personally, I think that bugs should be made public so that they can either be resolved (and considered a feature), or fixed, as was done with a couple of things in the Town Editor, or banned.

Statistics

Welcome our newest member: recijeb