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Posts from Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.
I request the attention of all tournament organizers on our forum! Within the online tournament direction, there are 3 sub-directions: 1) Random (the most popular direction) 2) Fixed 3) Arena General requirements for tournaments:
I Rules must contain the following clause:
Before registering for any tournament on HeroesWorld, you must understand that you become a part of it, and its execution depends on you as one of the players. To create a general positive impression of the tournament, it is necessary to follow its rules and have respect for the organizers and its participants. An important component of a good tournament is playing all scheduled matches. To reduce the percentage of unplayed matches, this rule regulates the maximum number of possible match forfeits - no more than 30% of the total number of matches and no more than one match in a row by a single player, as well as a penalty for violating this rule - if a player does not respond to proposals to play tournament games - a ban on participation in tournaments on HeroesWorld for a period of 6 months. If a player has a valid reason for refusing to participate in the tournament and informed the organizer about it during the tournament - a ban on participation in the next tournament on HW. I.e., if you have any reason preventing you from playing matches on time, or the entire tournament - notify me via ICQ or PM, the reason may not be specified, then you will only face disqualification from the next tournament.
1 Random For the rules of a tournament on random maps, it is advisable to use seasonal rules, or rules that are as close to them as possible. invisible
Rules for online HoMM3 games on HeroesWorld
1. General Provisions 1.1. Online duels are played using any version of HoMM3. You can find an opponent here, where anyone wishing to play leaves their application in free form, but with the mandatory indication of the game version and ICQ. We recommend also specifying the main nuances of the mandatory conditions you agree to play under, to facilitate the search for opponents. For example: invisible, Platinum or WoG, turn timer 6 minutes, random L+U, template 2SM4d(3), ICQ XXX-XXX-XXX. Waiting for two hours.
1.2. In order for games to be counted in the rating table, it is necessary to write reports in the appropriate topic. For the convenience of maintaining the rating table and statistics, reports should be written according to the following scheme: Winner (color, Castle, starting hero, main hero) def Loser (color, Castle, starting hero, main hero), template (if fixed, map name), game time. vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrr, Marius) 2SM4d(3) 136. The template name can be seen during the game in the "scenario information". Writing such a report is mandatory if these players want these games to be counted in the rating. If desired, you can describe the games in more detail. The game will be counted only after writing the aforementioned report and mandatory confirmation from the loser. Additional conditions for confirming reports >>
1.3. These rules imply games on random maps, but games on fixed maps will also be counted in the rating if a report is written and accordingly confirmed by the opponent. Any changes to the rules are allowed by mutual agreement of the players, except for clause 6. That is, you can play by mutually agreed-upon rules or without any rules at all (again, clause 6 applies under any circumstances). If agreement on changing (supplementing) any rule clause is not reached through negotiations, players are guided by these rules. HOWEVER: we recommend discussing all this in advance via ICQ, because in the event of controversial situations, the judge, when rendering a verdict, will be guided by the following: these rules, provided ICQ logs, and (in cases not covered by these rules) at their own personal discretion. The rating will be reset each season, and therefore each season will have a "season winner" based on the table results.
2. Map Settings Options players – 2; computers – 0; teams – 0; map size L+U; templates – by agreement, but I recommend 2sm4d(3), – for this you need to download the file attached at the end of this post and unpack it into the "Data" folder; no water; monsters strong; difficulty 160%; turn time limit – 6 minutes.
3. Color and Castle Selection Participants select castles using the elimination method, that is, players take turns eliminating castles they do not want to play until 3 castles remain. The player who started eliminating first chooses a castle from the three remaining, the second player chooses from the two remaining and the color they want to play. Example: invisible - Conflux vbn - Necropolis invisible - Fortress vbn - Stronghold invisible - Rampart vbn - Castle invisible chooses from the remaining Inferno, Dungeon, and Tower – Inferno, and vbn chooses Dungeon and the color red.
4. Restarts Each player has the right to restart twice: on the first day of the game and within three days, that is, to start a new game with a regenerated map. Mandatory restarts: – if the starting hero is above level 1; – if a player has more than one castle from the start; – if the Fort is not built in the starting castle; – restart upon meeting up to and including day 116, that is, if players come into direct contact with each other using any of their heroes in the first six game days (simply put, if any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, that is their right.
5. Prohibitions and Limitations 5.1. Banned heroes: Sir Mullich. If this hero reaches level 3, they must be dismissed on the same day.
5.2. All heroes specializing in level 4 magic, as well as Tanth (Animate Dead), may use their signature spells against the opponent in the following cases: a) If the corresponding level of the Mage Guild (MG) is built in any of the controlled castles. If the required MG level is not present in these castles, it is necessary to fully build MG of all levels in any two castles that you own. Alternatively, capture the opponent's castle with the required MG already built (regardless of how long the captured castle remains under control). Visiting this castle with a hero is not mandatory. b) Find and visit the "Shrine of Magic Thought" with the required magic. c) If any of your heroes receives the corresponding spell from a Pandora's Box, pyramid, after visiting a scholar, or in a spell book. Against neutral monsters, as well as against the computer (if one is present on the map), level 4 magic specialists and Tanth may use their signature spells without the above limitations. It is allowed to transfer level 4 spells and Animate Dead from specialists to other heroes, but trained heroes may use them only after fulfilling subclauses a, b, c of clause 5.2. That is, these spells cannot be used against neutral monsters, the computer, or the opponent without fulfilling the above conditions.
5.3. Isra and Vidomina are forbidden from upgrading the "Sorcery" skill to "Expert" level. Otherwise, this hero must be dismissed within four days of obtaining Expert Sorcery (example: on day 124, Vidomina levels "Sorcery" to "Expert" level, therefore, at the latest, on day 127, she must be dismissed).
5.4. If Sir Mullich above level 3, or a Necromancy specialist (Isra, Vidomina) with Expert "Sorcery" skill is freed from prison, then these heroes must be dismissed within four days from the moment of release from prison. During these four days, these heroes are allowed to participate in battles. If a hero Sir Mullich above level 3, as well as Isra or Vidomina with Expert Sorcery is bought in the tavern, they must be dismissed within 4 days of purchase. If Sir Mullich above level 3, as well as Isra or Vidomina with Expert Sorcery end up in the tavern after fleeing, it is forbidden to buy them.
5.5. The so-called "red rush" is forbidden, that is, the player playing red has no right to attack the blue player on the first day of the week with troops grown on that day. However, troops that come with a hero bought on that day can be used.
5.6. Hit-and-run is forbidden: the attacking hero has no right to retreat in the first round of combat if they have used combat magic or any other magic that has in any way dealt damage to the opponent. This prohibition does not apply to the defending hero.
5.7. It is forbidden to join any monsters. Receiving any troops from Pandora's Boxes and from seers is allowed. Diplomacy is allowed, but only for reducing the cost of buying off monsters. If monsters want to join, refuse and either kill them or let them flee. That is, killing is not mandatory.
5.8. It is forbidden to use scrolls of level 4 and 5 magic spells without building the corresponding level of the Mage Guild (MG) in any of your castles. If the required MG level is not present in the starting castle, it is necessary to act according to subclauses a, b, c of clause 5.2.
5.9. Any hero may use the "Town Portal" spell no more than 1 time per day.
5.10. "Angel Wings" are allowed to be used without any restrictions, as long as this does not contradict clause 5.13.
5.11. It is forbidden to visit Cartographers and the "Hill Fort".
5.12. It is forbidden to enter neighboring territories without defeating the guard standing at the passage (that is, if it is moved). If two or three guards are scattered along the road – any one can be defeated at choice. In the absence of a guard at the passage, including a moved one, it is allowed to freely move from one respawn to another.
5.13. It is forbidden to take Pandora's Boxes, scrolls, artifacts, or visit various objects from behind a moved guard without defeating that guard. It is forbidden to visit objects, take Pandora's Boxes, scrolls, artifacts using the "Fly" or "Town Portal" spells, or with the help of Angel Wings, without defeating the corresponding guard. Chests, campfires, and resources are allowed to be taken using the aforementioned spells and wings, as well as from behind a moved guard.
5.14. It is forbidden to assemble the combined artifact "Cloak of the Undead King". All other combined artifacts are allowed to be assembled.
5.15. The Grail can be dug up after 5 weeks of play.
5.16. In the Conflux town, upgrading level 1, 6, and 7 monsters is forbidden. When playing as Conflux, the starting hero is chosen randomly during map generation.
5.17. In the Necropolis town, building the Necromancy Amplifier is forbidden.
5.18. It is allowed to buy and use any monsters in "Creature Pools".
6. Fair Play The most important clause: players must play fairly and respect each other. It is forbidden to use cheat codes and various "bugs". It is also forbidden to open save files or view the map in the editor until the game is finished. A game is considered finished when one player has completely destroyed the other, or one of them has surrendered, which must be confirmed via ICQ. Only after this is it allowed to open save files.
7. Miscellaneous If a "stalemate" situation occurs in combat, the attacking player must retreat. For example: the attacker has 100 Dwarves remaining during the battle, while the defending hero has 1 Serpent Fly. And the 100 Dwarves cannot catch the Serpent Fly. In this case, the attacker with 100 Dwarves must retreat (or buy off). If someone is wearing the "Shackles of War", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the Shackles must remove them, the attacker must attack and flee/buy off. If a disconnect occurs during the game, the player who was taking their turn finishes their current turn and saves the game. Then load from this save and continue. Alternatively, load the autosave of the player who was inactive at that moment. If the connection was lost during a battle, then after loading, all combat moves are repeated as closely as possible to those that occurred before the disconnect.
In the event of any controversial issues, please discuss them in the specially designated topic. For any questions, contact via ICQ 252-OЗ9-З9З or at e-mail. When compiling these rules, material was partially used taken from http://www.heroesportal.net. We express gratitude to the management of the above-mentioned resource for their assistance, as well as for help in compiling the rules to invisible, vbn, ewgeniy1985, Dekontaminator, KostyaN, and all those who participated in their discussion. Sincerely, leaders of rating online games, SS-D and vbn. .
Но поскольку я нищий, у меня лишь есть мечты. Я разостлал свои мечты пред вашими ногами. Ступайте бережно, ибо вы ступаете по моим мечтам.
временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
SEM_56
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It's a pity that the first rule wasn't applied at the beginning of the Best of HeroesWorld tournament; we could have avoided many problems... But as they say, better late than never, thank you, Evgeny!
Ушел с героев, пока пряники)
StickyFingaz
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It would be good to publish the responsibilities and rights of the tournament organizers.
ewgeniy
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could you create some drafts? by the way, the post will be constantly updated and edited...
Но поскольку я нищий, у меня лишь есть мечты. Я разостлал свои мечты пред вашими ногами. Ступайте бережно, ибо вы ступаете по моим мечтам.
временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
StickyFingaz
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No, one rule from me is enough :smile38:
In my opinion, this issue should be decided by the community. Organizers require players to comply with the rules of their tournaments and punish them for disregarding their tournament. And players should demand their contribution from the organizers and decide for themselves what to do with bad organizers.
It would also be good to add a list of penalized players to the first post. As a reminder, Besha and Dreamcatcher are banned from the next tournament on HW.
ewgeniy
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Becha and Dreamcatcher are suspended from the next HeroesWorld tournament.
yes, I think there's no need to create another thread, just post the list here, and after the tournament, update it here — who made it onto the list :)
players should demand from organizers their contribution and let them decide for themselves what to do with bad orgs.
agree, this topic should also exist, we can discuss it at the round table :) but who will motivate the community to contribute? in my opinion, this community is doing just fine as it is :)
Но поскольку я нищий, у меня лишь есть мечты. Я разостлал свои мечты пред вашими ногами. Ступайте бережно, ибо вы ступаете по моим мечтам.
временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
StickyFingaz
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but who will incentivize the community to contribute?
no, I mean the organizers should contribute (in what way?.. ) to running the tournament. And if this doesn't happen, there should be some way to penalize the organizers. How exactly – let the players decide.
Pit for LM
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Thanks for the topic, Zhenya! It's about time. And there are many aspects that need to be discussed. I've already made some suggestions. I'll think some more and organize my thoughts. I hope to have them ready by tomorrow or the day after. In any case, it's necessary to listen to the opinion of the community, after all, tournaments are not made for the organizers. As for disqualifications, I think it's necessary to differentiate between "intentional stalling" and the corresponding punishment. The current rule definitely needs to be refined and edited. Stiki, don't misunderstand me, I'm not advocating for anarchy or disrespect towards the organizers. I greatly respect their work (and yours in particular). I just really want there to be peace in the world. And not a confrontation between players and organizers – we're all playing together.
Wicc
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Add rule points for other templates.
Added 1 hour 3 minutes ago Read the rules.
1) The revision of the hit-and-run interpretation has already been discussed; it's time to add it to the list:
5.6. Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they have used direct-damage combat magic that inflicted damage on the opponent. It is allowed to inflict damage on oneself (e.g., to reduce the ransom cost). If there is magic resistance, no damage is dealt, and therefore, retreating is also allowed. This prohibition does not apply to a hero who is defending.
2) The restart rule upon encounter is formulated as "a battle occurred." But what if the opponent runs into an empty Castle? There was no battle. In my opinion, it should be formulated as "An encounter is considered to be contact (capture or battle) with any object that has the opponent's flag."
3) Recently, the question arose about breaking through a shifted guard, one of whose groups has already been broken through by the opponent. In my opinion, it is worth clarifying this issue.
Addition to point 5.12: If a player has seen the opponent break through one of the guards of a passage, they can pass by the remaining guards of that passage without breaking them through.
If a player has not seen the opponent break through the guards, but for some reason believes that the guards have been broken through, they have the right to ask the opponent about this. The opponent, in turn, must provide accurate information.
4) I propose to simplify the rule about the shifted guard:
5.13. It is forbidden to take Pandora, scrolls, artifacts, and prisons from under a shifted guard without first breaking through the guard itself. The same applies to taking the listed objects using the "Fly" and "Dimension Door" spells, as well as the "Angel Wings" artifact.
5) As I wrote above, add specific rules for individual templates:
a) 8mm6, Spider, 8xm12, 6lm10 - size XL+U, 2 players + 6 computers - allowed to pass by a shifted guard to the adjacent respawn point
b) Jebus: - size XL-U (without underground) - 2 restarts per 1.1.1 - it is forbidden to move between zones if a passage from the center has not been broken through to one of the zones (or both). This is possible using transport spells or using glitched passages.
c) Balance, Panic - I don't remember what the specific features are.
StickyFingaz
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Wouldn't it be better if players and organizers worked together instead of being in opposition? After all, we're all playing the game together.
It shouldn't be an opposition, but rather a normal collaboration! The responsibility should lie with both the players and the organizers.
Pit for LM
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Development goals for the HOMM3 Online Tournament Rules: 1. Creating traditions on ХВ; 2. Organizing the conduct of tournaments; 3. Raising the level of game culture and communication; 4. Solving a number of problems, including: a) assembling the ХВ national team for inter-portal tournaments (MP), b) improving the rating, c) compliance with game rules, reducing tension in own same disputed situations, d) adhering to tournament deadlines, e) unfair play in any form and disrespectful behavior of players toward one another... /What other goals and problems do we see?/
I haven't had time to formulate all my suggestions yet; for now, I offer the initial version of the Rules in this unfinished state and call for a positive and constructive discussion, as well as additions and corrections. My remarks are in //
HOMM3 Online Tournament Rules (DRAFT)
I. General Provisions. 1. Any registered user of ХВ has the right to organize a tournament. In doing so, it is advisable to be guided by these Rules. 2. Before the start of the tournament, an announcement should be placed in the topic "table of current online tournaments for HOMM3". 3. The theme of the tournament should be interesting. Preliminary discussion to determine players' opinions on the theme and rules of the tournament is possible and desirable. 4. A tournament can be either strict regarding deadlines (for example, tied to a season or half-year) or free-form.
II. Duties and Rights of the Organizer.
1. The Organizer is obliged: a) if they are also a participant in the tournament, to involve a neutral party - a Judge - for judging to resolve disputes that may arise involving them personally; b) to treat Tournament Participants, their requests, remarks, and wishes with respect and attention; c) to place the following information in the first post of the tournament topic: rules, deadlines, regulations, and draw; d) when discussing rules, deadlines, and regulations with players before the start of the tournament, to enter all changes into the first post simultaneously with registration and notify the topic. Changes to rules and regulations after the start of the tournament (i.e., once the first game has been played) are permitted only in extreme cases; e) to review the tournament topic daily and respond quickly to Participants' questions; f) to closely monitor compliance with deadlines and regulations, conduct draw rounds in a timely manner (see also section IV), and update all necessary information in the first post; g) to agree upon the following issues with the rating manager: inclusion of games in the seasonal/permanent rating, the number of additional points added to tournament prize-winners' ratings (see section V), as well as reflect this information in the first post; h) when accounting for tournament games in the rating, periodically provide the rating manager with information about played matches in the topic "Reports of online games and their confirmations" without duplicating reports in that topic; i) upon completion of the tournament, write a report in free form in the specially created topic "Organizer reports on completed HOMM3 online tournaments", in which it is desirable to reflect the following information: name, theme, tournament deadlines, number of participants, interesting statistics, winners and prize-winners, highlight the best games and achievements, as well as a blacklist of participants who caused serious grievances for both the Organizer and Participants, with mandatory indication of the remarks. Based on such lists, Organizers of subsequent tournaments have the right to refuse an application for participation from "distinguished" players. /I wrote something similar to such a report for the "No Rules" tournament /topic/at/250219/, although, besides grievances that the Organizer may have./
2. The Organizer has the right: a) to involve an assistant/assistants, including from among the Participants, for conducting draws, for design layout, for consulting players, for managing the tournament, and for providing other assistance; /The Organizer's workload is great; it's hard to carry this burden alone. I think many Participants will not refuse to help. I am sure that Dirty_Player will conduct the draw professionally and quickly, Alex_R will always help along the way, I will gladly do everything needed, RAPER will draw something... / b) to participate in their own tournament; c) to refuse an application for participation in the tournament from a user who caused serious grievances during any of the previous tournaments (see sections IV and IX).
III. Duties and Rights of Tournament Participants.
1. A Tournament Participant is obliged: a) to treat the Organizer, Judge, and other Tournament Participants with respect; b) before submitting an application, to familiarize themselves with the rules, regulations, and tournament deadlines and objectively assess their ability to participate; c) in the application, specify all data required by the Organizer - ICQ number, versions, templates, communication language, etc.; d) adhere to game deadlines (see also section IV); e) make daily saves of the match, keep them until the end of the tournament, and present them upon the first request of the Organizer, Tournament Judge, or any member of the Appeal Committee (AC) (see section VII). Saves can be made either manually at the end of one's turn or using a program, for example, Autosave counter. A player who does not have daily saves of the match must realize that they will be unable to prove their correctness when a decision is made in a disputed situation; f) write a report for each tournament game regardless of the result. It is desirable to attach daily saves to reports about interesting games (especially semi-finals and finals); /I believe that attaching saves is necessary for two reasons: 1. tournament games (especially closer to the final) are of interest to other players; 2. they are necessary when resolving disputed situations, as well as identifying unfair play/ g) when disputed issues arise, strive for a peaceful, constructive, and quick resolution, preferably without involving the Organizer, Judge, or AC.
2. A Tournament Participant has the right: a) to withdraw from the tournament if they disagree with changes in regulations and rules made after their registration in the tournament; b) in case of a disputed situation, to apply to the AC (see sections VII and VIII 3.) for its resolution; c) to apply to the AC if they disagree with the Organizer's decision on any particular issue; d) if tournament games do not automatically enter the rating, to agree with the opponent to account for the game in the seasonal rating, and with their consent, duplicate the report in the "seasonal games" topic;
IV. Adherence to Tournament Deadlines. /Adherence—or rather, non-adherence—to round deadlines is one of our most painful issues. When deadlines for one round are missed, it creates a chain reaction for the entire tournament; this leads to some players taking deadlines lightly, while others, who relied on the previously announced dates, are forced to adjust their plans, which is not always convenient or even possible—other tournaments overlap, personal circumstances arise... It is better to announce longer deadlines for rounds and the whole tournament from the start than to set unrealistic times. When unplanned obstacles appear, such as MP, adjustment is necessary if some of the tournament players are involved in it. Both Organizers and Participants must overcome our sloppiness and strive for precise adherence to deadlines. Let's respect each other and value both our own and others' time./
1. Priority times for games are considered evenings on weekdays and any time on weekends and holidays. The site is Russian, so we live and agree according to Moscow time. 2. The deadline for each round must be determined by the Organizer during the round draw and written in the first post. The Organizer should strive to set realistic deadlines acceptable to players, listening to their opinions and circumstances. /In my view, 2 weeks is the most optimal period for one game in most tournaments so that two weekends fall within this interval, although much depends on the map, template, etc. The Arena, for example, can realistically be played in a couple of hours in the evening, while 8mm6 or a 2x2 game is better played from morning to night on a weekend/ 3. Before the round deadline expires, all players participating in it must write a report about the game/games. If a Participant is unable to play the current round on time, they notify this in the tournament topic and admit defeat. If the game(s) were not played for some objective reasons and both Participants are ready and able to play in the near future, they are obliged to notify the Organizer before the deadline expires and ask for a few days to finish playing. 4. The Organizer is obliged on the day following the end of the round deadline to summarize its results and conduct the draw for the next round. Depending on circumstances, an extension (2-7 days) may be granted to those who did not manage to play. If a player/players ignored the game, the organizer enters technical results. 5. Penalties for violating deadlines a) By the Organizer. /It's somewhat awkward for me to discuss penalties for Organizers, although it happens that deadlines are missed specifically through their fault. This always causes bewilderment—could they not have asked someone for help? Let the Organizers themselves determine what to do and how to punish themselves if they treat their tournament sloppily.../ b) By Participants. If a game did not happen due to some objective reasons, even with an extension—technical results without penalties. In case of complete ignoring of the game, opponent, and Organizer—at the discretion of the Organizer—up to suspension from further participation in the tournament with mandatory indication of this fact in the tournament report (section II 1 i).
V. Awarding Rating Points to Tournament Participants. 1. Games of tournaments conducted under rules close to seasonal rules, by decision of the Organizer and in agreement with the rating manager, may be automatically included in the rating (sections II. 1 g, h). 2. Winners and prize-winners of tournaments are awarded additional rating points. /How many, in what cases? Arena, MP? Request to the esteemed vbn to write this point/ 3. If tournament games do not automatically enter the rating, players may agree among themselves to account for the game in the seasonal rating and duplicate the report in the topic "Reports of online games and their confirmations" (section III 2 d).
VI. Organization and Conduct of Inter-portal Tournaments (MP). /under development/
VII. Appeal Committee (AC)/the name could be different - Judicial Commission, ... / 1. The numerical composition of the AC is 5 people. 2. The AC is elected by general vote from among respected and qualified players. Ease of communication with them is also necessary—frequent presence in ICQ, a working e-mail, ability to receive private messages on the forum... 3. If any member of the AC for any reason wishes to resign their powers as an AC member, they must notify the forum members. In this case, a new player is elected to their place. 4. The AC is tasked with the following duties: a) consulting users on tournament rules; b) monitoring the progress of tournaments, assisting Organizers; c) reviewing disputed situations in tournament matches; d) making decisions in cases of unfair play. 5. The AC may organize a discussion of any serious problem on the forum to determine the opinion of forum members and make a decision based on it. 6. To make decisions in complex situations, it is necessary that all AC members participate in the discussion of the issue and the decision be made by a majority vote. AC decisions are recognized by all forum users, are final, and are not subject to discussion.
VIII. Resolution of Disputed Situations in Tournaments. 1. Disputed situations arise during violations of game rules, disconnects, desynchronization, software glitches, etc. 2. Disputed moments during the tournament are resolved by the Organizer. 3. If the Organizer is simultaneously a Tournament Participant, then disputed situations occurring with their participation are resolved by the Judge. 4. Also, in case of difficulties, both Participants and the Organizer and the Judge have the right to apply to the AC. 5. A disputed point may be brought to the forum for discussion by all users. 6. Algorithm of player behavior in a disputed situation: When a disputed situation arises in a match, Tournament Participants must contact the Organizer, Tournament Judge, or the AC and present all necessary information: daily saves of the match, ICQ logs, screenshots, etc. If at the moment the dispute arises it is impossible to contact any of the listed comrades, the match must be postponed until the situation is reviewed and a decision is made. 7. The decision is rendered by the Organizer; it may be appealed by the disagreeing party to the Tournament Judge and/or the AC. The AC's decision is not subject to further discussion or appeal.
IX. Penalties for Violation of Fair Play Rules and Incorrect Behavior. 1. Penalties for violation of fair play rules. Unfair play includes: cheating, maphacking, creating doubles, clones, substituting players, forging saves... Upon suspicion of any form of unfair play, a Tournament Participant is obliged to contact the Tournament Organizer. The Organizer is obliged to review the presented facts and, if from their point of view they are justified, contact the AC, which makes a decision on this matter and assigns a penalty if the accusations are confirmed.
/Proving unfair play is very difficult, as often the only 100% proofs can be either the player's confession or witness testimony, and there is practically never an opportunity to obtain these. Therefore, I propose making a decision to recognize a game as unfair based on a combination of several indirect proofs, namely: level of play, analysis of reports and saves (a save presented by the accusing party should be considered valid even if the accused party does not confirm it but also does not present their own save, and the report for the game was confirmed), IP addresses, ICQ logs, screenshots, facts from "past life" and life on other resources... For examples, interested parties can go to Bai.../
To protect other forum users (both our online HOMM3 players and users of other site sections) from unfair players, the following types of penalties are applied: suspension from further participation in tournaments, invalidation of all games, removal from the rating, ban, highlighting the nickname of the unfair player in a different color, creating an indelible signature under this user's messages on the forum... /I ask to supplement and clarify possible penalties for unfair play/
2. Penalties for disrespectful attitude toward Organizers and Tournament Participants. Manifestations of disrespectful attitude: unfounded disputes, rudeness both on the forum and in personal communication, ignoring requirements and decisions of Organizers and the AC, submitting an application to participate in a tournament followed by ignoring games, players, and the Organizer, repeated failures to appear at the agreed time, unjustified difficulties in finding mutually acceptable times for play, delaying the completion of games, non-confirmation of game reports... Penalty is at the discretion of the Organizer, up to suspension from all games of the tournament. In the tournament report (section II 1 i), the Organizer is obliged to list players who, in their opinion, behaved unworthily and created unfounded difficulties during the conduct of the tournament. Based on this information, Organizers of subsequent tournaments may decide not to include these players in the tournament.
That's roughly it for now.
2 ewgeniy: I think it makes sense to remove the seasonal tournament rules from the first post, as in most tournaments the organizer formulates their own rules. Here I would like to discuss General Rules applying to all HOMM3 tournaments, so there is no point in highlighting fixes, arenas, templates... 2 Wicc: seasonal rules are discussed in another topic. I agree with most of your remarks, but each point must be put to a vote, and the existing rules should be corrected based on the results.
I ask all our current and potential organizers, players participating and planning to participate in tournaments in the future (remember that the season is also a tournament, and a rating is kept for it, and the same winner is awarded a medal), as well as tournament organizers from friendly resources, to take part in the discussion of these Rules. I hope for interest in this matter from esteemed ewgeniy, vbn, Javdet, Dirty_Player, Nagan-4, StikyFingaz, Dreamcatcher, as well as Neoandy, Wicc, He3Hauka and others.
I agree with everything written above. Thanks to the moderators of this thread, and best of luck in the future!!! :smile02:
Nagan-4
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2 Pit for LM
d) unfair play in any form and disrespectful behavior of players toward one another...
I'm not sure who to refer to. Maybe Stinger or DVStranger will chime in, or Paladin or DS Vasya; generally speaking, the word "cheater" used to be the most despised term in our heroic world. If a cheater was caught in a tournament, that was it—death to them in tournaments and in the same heroic society. Lord Maniac fought them in St. Petersburg and wrote about it, Chaos fought ruthlessly in Moscow, Alan Prost on League of Heroes. In short, if you were caught, you were written off; no one would lend a hand. And now I read our forums, and cheaters are openly mocking people on the forums, not even hiding. Ugh, if only we could bring back the times of Chaos and Alan Prost for just one day, they'd get what's coming to them... Well... just daydreaming.
As for disrespectful behavior... I am convinced that those who have spent at least a year on our forum and communicated with the old-timers will not be rude; a certain culture of communication is simply formed subconsciously. No, they will argue, even heatedly, but without rudeness. Although if someone really gets under our skin, anything is possible.
a) if he himself is a tournament participant, appoint a neutral party—a Judge—to resolve disputes that may arise for him personally;
Interesting idea, a solution to the conflict of interest. One person organizes, another judges. But what's the problem? The fact that the judge-organizer link must be reliable. The organizer must be sure that the judge will carry out his vision for the tournament to the end, and the judge must be interested in judging—and no matter how you look at it, that requires more than a month of fairly active participation on the forum.
As an option, two organizers, for example, Evgeny and Javdet; first one acts as the organizer of his own tournament and the other as the judge, then after some time, roles are swapped.
the Organizer's workload is great, it's hard for one person to carry this burden; I think many Participants would not refuse to help. I am sure that Dirty_Player will conduct the draw professionally and quickly, Alex_R will always help along the way, I will gladly do whatever is needed, RAPER will draw something... /
Exactly, that's how we survive.
/Compliance—or rather, non-compliance—with tour deadlines is one of our most painful issues. If the deadlines for one tour are missed, it creates a chain reaction for the entire tournament—this leads to some players taking deadlines lightly—while others, who relied on the previously announced dates, are forced to adjust their plans, which is not always convenient or even possible—other tournaments overlap, personal circumstances... It's better to announce longer deadlines for tours and the whole tournament from the start than to set unrealistic times. If unplanned obstacles appear, such as an MP, adjustment is necessary if some of the tournament players are involved in it. Both Organizers and Participants need to overcome our sloppiness and strive for strict adherence to deadlines. Let's respect each other and value both our own and others' time./
I once saw something on TV about flies that live for one day. And in that same day, a tortoise will crawl 30 meters, but it lives for 200 years. Who knows what they think about time. It's the same with players. Some think, "I have three weeks, I can play through the whole tournament." While others think, "Three weeks—I must manage to play the first tour."
I see only one option: orient the players in advance. For example, a schedule for 2010 is posted, from which it follows that there will be a major Tournament A in the spring with fairly strict game deadlines, once a week. And at the same time, there will be Tournament B in the autumn, where they are given a buffer of 2-3 weeks.
/I feel somewhat uncomfortable discussing the punishment of Organizers, although it happens that deadlines are missed specifically through their fault. This always causes bewilderment—couldn't they have asked someone for help? Let the Organizers themselves decide what to do and how to punish themselves if they treat their tournament sloppily.../
Perhaps we have outgrown the period of "wild" champs. A complete stranger won't be able to gather a large tournament; players already know who can provide good organization. That is, a person must run several tournaments, 2-3, to establish their reputation. And if one of the old organizers started a tournament but couldn't finish it (for various reasons), then help is needed. Officially change the judge, shake up the players, find out who hasn't lost interest in the champ yet, and finish it. Unfinished tournaments damage the forum's reputation, fact.
Awarding rating points to tournament Participants.
I remember many heroic ratings. And not a single one actually reflected the strength of the players. Nevertheless, ratings are needed, very much so. A newcomer arrives, was 97, after some time became 55, then 33, and then you look and they've become an excellent player. As for official and alternative ratings—neither is random, let there be both. After all, even a behemoth like the tennis association maintains two ratings: based on the current year 2009 and based on the results of the last 12 months, say from May 2008 to April 2009. And they get along fine, even though their results differ significantly.
Appeals Committee (AC) /the name can be different—Judicial Commission, ... / 1. The numerical composition of the AC is 5 people.
I'm for it! I'll even try to write down who I would want. Evgeny—because he is the soul of the forum; the forum will survive the loss of any person, but as for someone like Evgeny, I don't know.
Ta Kotoraya...—because she was there at the dawn of online play on the forum, because of her active life position, because she knows how to handle organizational matters, and simply because she is a beautiful girl and knows it. If passions flare up on the forum, she'll say "stop"—and we'll stop.
Alex R—because he's a fighter. He's been on the forum for a long time, plays probably all versions of Heroes, online and offline. Ready to lance an abscess on the forum if one arises.
Mizrael—not because he is my friend, but because Misha has a deep analytical mind and knows how to get to the heart of the matter. And his communication culture is top-notch.
Pit—a person who grew into the strongest player specifically on our forum. The one who wrote the post above. In general, he cares about Heroes in general and Heroes on our forum in particular.
Aside from everything else, all these people are strong players. Although other people could be named. The main thing is that this AC consists of people who put our forum and our player community above all else.
And another reason why such a council is needed: for interaction with the forum administration. For example, the forum administration sees that the rules and traditions of the forum are being violated; it restores order on the forum on legal grounds, say by temporarily banning a person. Everything seems correct. But how does it feel to receive this from the other side, as players? By age, our same-grade forum is the oldest; there are people over 30 and even over 40, and they are players, which means they are ambitious. And yet they are banned like naughty children. And for outside observers, also players, it's not very pleasant either. They've settled into the forum, feel a home atmosphere, and then bam—they're reminded that they are guests. So far we've managed to avoid the undercurrents, although with losses; I don't see Loya or Invisi, and these are undoubtedly people devoted to our community. But a clash could be such that not two, but twenty people leave, then collapse will ensue. And it's hard for the administration with us; perhaps they fear us in some ways.
Tanya, Alex R, Evgeny—have been on the forum for a long time and are perceived by the administration itself as undoubtedly their own. Mizrael and Pit—are extremely benevolent; there will be no conflict from them either.
And these people are also perceived by players as undoubtedly their own; therefore, both sides will trust them, which is important for a peaceful environment. Of course, there could be other candidates; the main thing is that it's an authoritative body for both the forum administration and the players.
AC decisions are recognized by all forum users, are final, and are not subject to discussion.
Yes.
Organization and conduct of Inter-Portal Tournaments (MP).
I can help with the development. I insist on a point about literal interpretation of the rules: you broke it—you get zero. No appeals to humanity or "inter-portal" friendly status. We've been burned; enough.
To protect other forum users (both our online NMM3 players and users of other site sections) from dishonest players, the following types of punishment are applied: suspension from further participation in tournaments, invalidation of all games, removal from the rating, ban, highlighting the nickname of the dishonest player in a different color, creating an indelible signature under this user's messages on the forum... /I ask to supplement and clarify possible punishments for unfair play/
It seems to me that a simple ban would be a fitting end to a cheater's career on the forum. There is no need to play along with them.
2. Punishments for disrespectful attitude toward Organizers and Participants of tournaments.
Again, we must separate an argument from rudeness. It's a very fine line; a great, decent person can be subtly and cleverly provoked. The decision should be at the discretion of the same AC. For example, if a person just arrived on the forum and immediately started demanding their rights, that looks a bit strange. But if an emotional person who has been on the forum for a long time snaps—well, for example, would we want to ban Loya or Invisible? They've done so much for the forum.
I definitely liked Pit's post; it was timely, respect.
Wlk777
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Respect and gratitude to Pitu for his work. To those responsible for the forum and tournaments, please be more responsive to disrespectful behavior (ignoring reports and tournament matches). IMHO.