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Posts from Haven discussion.

5.0 (2 ratings)
In reply to SEVER
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20 years ago
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SEVER;24358
The lower a creature's initiative, the less impact slowing and speeding up has on it... it's all about percentages...
But it still has an effect...
Haven already has a higher initiative than Necropolis, and when they're slowed down... every little plus (or enemy minus) counts :)
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20 years ago
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I agree, you can position the Necromancer units so that only skeletons remain!!!
And regarding slowing down slow creatures - neither the Undead, nor the Dragons, nor the Liches will even move, they'll just die right there!
20 years ago
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but the hero will still move... you can't apply a slow effect to him. True, I'm reasoning from the perspective of the Dungeon faction. Recently, with weakness and slow applied (also against a human with dark magic), 15 Hydras were taking down 12 armored units, while the hero was taking down 60, and the hero moved 3 times more often than the Hydras and 1.5 times more often than the armored units.
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20 years ago
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=OOOOOThat's really powerful... I think it's great to be able to increase your own stats and decrease the stats of others!
20 years ago
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I agree, it looks good. But if you take dark and light magic, what other 3 skills will you choose? After all, the number of skills is limited.

Added 1 minute ago
Or will you buff/debuff only one unit without magic, and not very effectively?
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20 years ago
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no, it's bad without magic!!! but it's very difficult to combine light and dark magic!
20 years ago
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That’s why I asked what skills you suggest taking if you dedicate 2 slots to magic skills.
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20 years ago
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Yeah... I only played it once... I won, but it was a costly victory!
In reply to vbs
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20 years ago
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vbs;24453
That's why I asked what skills you suggest taking if you dedicate 2 slots to magic.

Well, if you're dedicating 2 skill slots to magic, then the third skill should be Sorcery (since you're planning on casting spells to the fullest extent :)), the fourth - Defense, and the fifth - based on your preferences... Logistics, for example... or Luck...
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20 years ago
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and what about defense?
and we shouldn't forget that many heroes start with a skill that isn't listed here.
20 years ago
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Comrades! I haven't played much with Haven. I recently got acquainted with Royal Griffons. Tell me, has anyone tried building an army consisting only of Griffons, splitting their stack into 3, and bombing with an aerial strike? This way, you can defeat the entire army (at least the neutral ones) without any losses. Griffons usually go first. They take off on the first turn – the enemy, even if they are not ranged units, cannot move anywhere because there is nothing to attack. Accordingly, the bombing will hit its target accurately. The only thing I haven't figured out yet is whether the enemy will have a chance to make a move (if the enemy's initiative is about one and a half times less than the Griffon's) before the Griffons
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20 years ago
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Well, you can only use this tactic if you're absolutely sure it will kill him or weaken him significantly! Because after the attack, the griffin puts itself in a vulnerable position in the center of the field! The enemy will definitely get a turn.
20 years ago
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So, will it actually work? Too bad. I was just defending the castle. I had 58 royal griffins and 200+ peasants. My hero was level 4. A wizard with 120 spell points (and Phantom magic), 4 titans, 8 rickshaws, 280 gremlins, 58 golems, and 46 gargoyles attacked me. I managed to defeat them. I had 20 griffins and about 50 peasants left. That's when I thought that bombing might be a way to take out anyone.
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20 years ago
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well, try it, magic is a bit slow, and the computer is even slower!
20 years ago
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And, also, explain, does the Prayer spell become stronger with each level? I've cast it many times (and it says that it increases initiative), but I've never seen my units start their turn earlier, meaning there were no changes in the turn order.

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