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Posts from Haven discussion.

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Optimal strategy for developing up to the Capitol in 13 steps. This strategy is for those who need a Capitol, who like to play long games and eventually overwhelm the enemy with a huge army, gathered into a powerful force. The strategy for the fastest conquest of the world is a bit different. Regarding the difficulty level - Warrior. ;) I personally play on a slightly different setting... But I don't like fast-paced action. For me, it's much more interesting to clash forces with the enemy when the armies are larger than two weeks' worth of growth.
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Sacred inquisition;22727
Optimal development strategy up to the Capitol in 13 steps
This tactic is for those who need a Capitol, who like to play long and eventually crush the enemy with a huge army, gathered into a fist.
The tactic for the fastest conquest of the world is a little different. =)

Regarding the difficulty level - Warrior. ;) I myself play a little differently... But I don't like quick actions. For me, it's much more interesting to clash forces with the enemy when the armies are larger than two weeks' worth of growth.
I also enjoy long and drawn-out wars. Fortunately, these wars are perfect for my Necromancers. As for humans! Training allows them to win after a few months of play (2-3 months is usually enough)... The main thing is not to let the enemies of humans (and Necromancers) develop...
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yeah, if you constantly take away their resources, they'll suffer!
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Who benefits from this?
If not the Necropolis, then people suffer more from a lack of resources!
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
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Sacred inquisition;22727
Optimal development strategy to reach the Capitol in 13 steps
This strategy is for those who need a Capitol, who like to play long games and eventually overwhelm the enemy with a huge army, gathered into a single force.
A strategy for quickly conquering the world is a bit different. =)


If the war is prolonged, it doesn't matter whether the Capitol is built on day 13 or day 18...
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ML.;22790
Who benefits from this?
If it's for Necropolis, then people suffer more from the lack of resources!
I agree!
That's why we have peasants.
In reply to UTER
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In this regard, we are lucky. While the main hero is wandering around, a large number of peasants accumulate in the castle garrison and generate income. When the hero arrives, the peasants can be turned into archers. Eventually, each peasant pays for itself.
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What magic should a player learn when playing as Haven? Because some people think it's not necessary for them.
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Level up your light magic.
Мир - это ложь, есть только страсть, страсть даёт мне силу, сила даёт мне власть, власть ведёт к победе, победа разрывает цепи.
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Yes, it’s needed for overall Divine Power and other useful spells!
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Prayers are enough for me.

But if I choose a light spell, what should I replace it with?
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I level up my heroes using dark magic. It helps a lot, and no one expects it from you 8)).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Alan;23982
I level up my heroes using dark magic. It helps a lot, and no one expects it from you 8)).

Heh))) Have you tried fighting Necropolis with it?:D
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I tried it, and it worked great. Mass Slow completely destroys all Necropolis units; they weren't very good at taking the initiative anyway, and now they're completely finished.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Alan;24102
I tried it and it worked great. Mass slow completely destroys all Necropolis units; they don't excel in initiative anyway, and this just makes things worse for them.

The lower the initiative of a creature, the weaker the effect of slowing and speeding it up... it's all about percentages...

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