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NO! Monster Week is an integral element of the game! The fact that it seems to bring imbalance to the game—well, we aren't simplifying it to the level of classic checkers.
An element of randomness must be present everywhere...
We don't place restrictions on cans or Dragon Utopia, do we? Why is it considered normal if one person gets 3-5 cans and another gets 1, but if Monster Week occurs, it's an imbalance?
Regarding the unbanning of all magic specialists—I am absolutely for it!
Competitors will appear for Galtran, Nella, and Shakti.
Also, I once again propose to make the starting hero random for all Castle factions, which will lead to a greater equalization of faction strength during the same turn, especially regarding Dungeon, Rampart, and Castle.
Dungeon with a random hero is no longer as imba as it is with Shakti.
Castle with a random hero will actually lead to players searching for paths to angels in the fort more often due to the absence of the imba Valeska.
As a result—a new format of building up castles, new faces among main heroes (especially for Dungeon and Castle, etc.).
On pro-tournaments and other sites, let there be strict rules, but on ХВ I believe there should be rules for game connoisseurs; moreover, I am sure that skill will not be lost because of this.
For the new addon to SoD, there are ideas regarding returning diplomacy to the game.
Regarding hero redemption, everything remains as is, and when joining troops, create a script so that for full price, for example, 5% or 10% of the total number joins... (exclude free joining entirely!)
Again, competitors may appear for Valeska, Nella, and Kirya with Ivor in the form of Adele, Kira, and Roland (respectively).
Even if diplomacy remains a desired skill—it's not a big deal, because it certainly won't be imba; after all, everyone strives to get Earth, Offense, and Logy too, and nothing is banned!
On the plus side, we can note the diversity of monsters in the army, otherwise skeletons, wyverns, and angels loom in every game with numbers from 20% to 80% of the total monster count.
P.S. Everything should be allowed except for bugs, and it must be done intelligently!
Added after 33 minutes
many positive consequences can be listed.
For example, the Leadership skill is almost unpopular and only available to those who have it as a starting skill. Native troops are combined + Angels + wyverns (-1 from three castles +1 from angels in the group), so we practically don't know what anti-morale is.
But if you joined 2 efreets (out of 20), and elven troops + wyverns are hanging around, it's already -1 morale.
By the way, the Luck skill needs to be strengthened.
The Diplomacy skill itself will be useful only in the late game, exactly when there is nothing else to oppose necromancers!
Limit 4th-level specialists only to using a profile castle against a human (until GM4 is built)
An element of randomness must be present everywhere...
We don't place restrictions on cans or Dragon Utopia, do we? Why is it considered normal if one person gets 3-5 cans and another gets 1, but if Monster Week occurs, it's an imbalance?
Regarding the unbanning of all magic specialists—I am absolutely for it!
Competitors will appear for Galtran, Nella, and Shakti.
Also, I once again propose to make the starting hero random for all Castle factions, which will lead to a greater equalization of faction strength during the same turn, especially regarding Dungeon, Rampart, and Castle.
Dungeon with a random hero is no longer as imba as it is with Shakti.
Castle with a random hero will actually lead to players searching for paths to angels in the fort more often due to the absence of the imba Valeska.
As a result—a new format of building up castles, new faces among main heroes (especially for Dungeon and Castle, etc.).
On pro-tournaments and other sites, let there be strict rules, but on ХВ I believe there should be rules for game connoisseurs; moreover, I am sure that skill will not be lost because of this.
For the new addon to SoD, there are ideas regarding returning diplomacy to the game.
Regarding hero redemption, everything remains as is, and when joining troops, create a script so that for full price, for example, 5% or 10% of the total number joins... (exclude free joining entirely!)
Again, competitors may appear for Valeska, Nella, and Kirya with Ivor in the form of Adele, Kira, and Roland (respectively).
Even if diplomacy remains a desired skill—it's not a big deal, because it certainly won't be imba; after all, everyone strives to get Earth, Offense, and Logy too, and nothing is banned!
On the plus side, we can note the diversity of monsters in the army, otherwise skeletons, wyverns, and angels loom in every game with numbers from 20% to 80% of the total monster count.
P.S. Everything should be allowed except for bugs, and it must be done intelligently!
Added after 33 minutes
many positive consequences can be listed.
For example, the Leadership skill is almost unpopular and only available to those who have it as a starting skill. Native troops are combined + Angels + wyverns (-1 from three castles +1 from angels in the group), so we practically don't know what anti-morale is.
But if you joined 2 efreets (out of 20), and elven troops + wyverns are hanging around, it's already -1 morale.
By the way, the Luck skill needs to be strengthened.
The Diplomacy skill itself will be useful only in the late game, exactly when there is nothing else to oppose necromancers!
Limit 4th-level specialists only to using a profile castle against a human (until GM4 is built)