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At the level of various scripts, patches, etc., I can also suggest a lot of things to balance the game: for Necropolis, a paid transformer unit and/or reducing the hit points of skeletons to 3-4, and for Haven, Diplomacy could be made available at the advanced level – allowing the ability to escape when under the effects of Shackles, and at the expert level – allowing the ability to bribe... In general, and so on. But this is already a bit off-topic.
As for the rules themselves, the idea of random heroes for all castles is quite sensible (Swamp and Barbarian, I think, will replace Castle and Rampart in popularity).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: