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Posts from How to win with a “weak” Knight?

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For Slagfest, choose Knight. If you're playing against a Necromancer, this mine with a group of units is primarily needed to prevent the Necromancer from getting it and building 117 liches there. Regarding Giants: This applies when playing as a Warlock. There's a secluded area between the castles at the top, where gems and a mine are located. Keep in mind that the other buildings will already be constructed, meaning you'll only need to place the Giants directly. This might not always be possible. In general, this challenging but interesting strategy was devised by the player Kama_HP and implemented in some of his online matches. Online play in Heroes II is typically done on the "Bishop" difficulty level.

Орден Фениксахаризматический :) лидер
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Ergon
In Good versus Evil, on Impossible difficulty, I placed Paladins in the first week and headed towards the Warlock. The Warlock had a decent army, including Hydras, and with the traps, he wouldn't let me pass. I don't remember exactly what I did then. But placing Dragons with the Warlock in the second week isn't that easy; you still need 30 gold.
Qwerty
Let's try to keep the discussion about the Knight in this thread. There are many other topics in the section (for example, a general one), where you can discuss other questions.
Alex_R clearly described the strategy for "Good and Evil": in the second week, with 6 Paladins and the rest of your army, you capture the Warlock and then head towards the Dragons. By the way, with good resource chains, you can upgrade Spearmen and/or Swordsmen for free outside the city. Plus, you can buy Medusas along the way. Of course, by the time you storm the city, your hero will already have some levels, specifically in Ballistics and Leadership (otherwise, it will be difficult).
You can encounter a Mage with a Bolt from both the computer and, even more so, from another player, and it can ruin your plans. A more reliable option is to capture the City of Dragons in the second week with a strong army. With well-developed Paladins and a powerful hero, this shouldn't be too difficult (having Bless for the Paladins or Stone Skin for the Archers, so they can stand longer, is a plus). Also, with 2 Red Dragons in the second week, a powerful hero can afford a lot.
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2 PReDS
Colleague, but still, a player will rarely spend precious gems and sulfur on a couple of mage guilds, playing on Good and Evil as a Warlock... I meant the wonderful matches from last year by Deep Mike playing as Knights on this map... But of course, capturing Dragon City is one of the main strategic ideas on this map for the Knight, and I already wrote about this in the context of taking the second front with an army and absorbing the Necromancer's dragons.

Орден Фениксахаризматический :) лидер
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Qwerty
2 PReDS
Colleague, but still, a person is unlikely to spend precious gems and sulfur on a couple of guilds of mages, playing on Good and Evil for warlocks...
If someone could play as a warlock against themselves on this map, that's exactly what they would do. Warlocks on gargoyles with magic would control the approaches to Dragon City with the task of weakening the army of the power hero if he tries to attack. With troops from dwellings, of which there are many on the map, and not far from the warlock's castle, he would defend resources. And, I'm sorry, it's not so easy to dig out knight troops from the castle in the second week of the game, and it's impossible to defeat a skillful player.
If I played as a knight against a human player - a warlock, I would try to capture Dragon City, and if he actively opposed such attempts, I would try to take the sorceress.
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I didn't quite understand. It's quite difficult for a Warlock to prevent the Dragon Shrine from being captured. The Sorceress and even the Knight can reach it faster. But the Warlock needs to build dragons within 2 weeks and then spend another 10 turns moving them to the Dragon Shrine. It's unlikely to create a chain of castles, as there isn't enough money to have 7-8 heroes.
And choosing a Sorceress while playing as a Knight... I understand that you wouldn't play as a Knight, but rather as a Sorceress. Yes, but to capture the Dragon Shrine, you need a strong hero with decent stats and build Phoenixes. And that also takes until day 15 and beyond.
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Ergon
I didn't quite understand. It's quite difficult for the Warlock not to control Dragon City. The Sorceress and Knight usually get there faster. But the Warlock needs to build dragons in 2 weeks and then spend another 10 turns moving them to Dragon City. It's unlikely to create a chain; there isn't enough money to have 7-8 heroes.
PReDS
Warlocks with gargoyles and magic could control the approaches to Dragon City, with the task of weakening the Knight's army if he tries to go there.

Ergon
And taking a Sorceress while playing as a Knight... as I understand it, you wouldn't play as a Knight, but as a Sorceress. Yes, but to get a Dragon Lord, you need a strong hero with decent stats and build Phoenixes. And that also takes until day 15 and beyond.
As I understand it, the discussion started with an offline map playthrough, and then gradually shifted to discussing the specifics of online play.
Regarding playing as a Knight offline: everything depends on the specifics of the map generation, and there's nothing you can do about it – the Knight has some common elements, such as building Paladins in the early game, but it's unlikely that all of them can be discussed. The most effective way to figure out how to play as a Knight in Good vs Evil would probably be to hold a speedrunning tournament on this map, with the participants generating their own save files (similar to the KIs on the Portal) and the condition that the starting hero is a Knight. Provided that at least 5-6 strong players participate.
My comments were more about online play at 160%. Considering the number of outposts along the way from the Warlock to Dragon City, the magic level will be at least 5 by the time he gets there, and considering the Knight's army, a couple of mages with 1+1+1+1+1 gargoyles, even with ranged attacks, can weaken the Knight's army so much that capturing Dragon City becomes problematic – while the other heroes calmly gather resources for the dragons: 7-8 heroes – the more heroes, the more resources they will gather. Moreover, the Knight has nothing to counter this tactic. The possibility of capturing a Sorceress was also mentioned in the second week as an option for further development if capturing Dragon City is complicated by any circumstances. Phoenixes can easily deal with the roaming mages, but I wouldn't use them to storm Dragon City: they won't be very useful there; they can bring much more benefit by roaming the map.
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So, what should be used to fight dragons from the Magpie faction? The Phoenix deals approximately 25% less damage. Four Phoenixes with a Barbarian, with an attack stat of around 10, can defeat a red dragon in just one turn, but they probably won't be able to defeat a black dragon. To replace the effectiveness of four Phoenixes, you would need approximately 20 White Unicorns or about 70 Dwarves.
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Ergon
Then what will you use to fight the dragons from the Magma Clan? The Phoenix deals approximately 25% less damage. Four Phoenixes with an attack of, say, 10 will take down a Red Dragon in one turn, but they probably won't be able to defeat a Black Dragon. To replace the effectiveness of four Phoenixes, you would need about 20 White Unicorns or around 70 Dwarves.
PReDS
The idea of capturing the Magma Clan was also mentioned on the second week as a possible further development, if capturing the Dragon City is complicated by certain circumstances. Phoenixes can easily deal with the roaming mages, but I wouldn't use them to storm the Dragon City: they won't be very useful there and can bring much more benefit by roaming the map.
That is, it is assumed that Paladins will be available from the beginning. Building Phoenixes on the second week after capturing the Magma Clan shouldn't cause any particular difficulties, since the resources of the Magma Clan and the Knight faction are almost completely different.
4 Phoenixes per round. Phoenix: attack 12+10 from the hero, damage 20-40, per round: defense 13, 250 hit points. If you apply Bless, the damage = 4*40*(1+(12+10-13)*0.1) = 160*1.9 = 304, so it will indeed kill. Without Bless, the damage will be in the range of 152..304, so it is unlikely that you will be able to defeat the Red Dragon.
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I still don't understand, are you suggesting that a Knight should attack a Sorceress? But that's just unethical in this game.
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Ergon
I still don't understand, are you suggesting using a Knight to eliminate a Sorceress? But that's just unethical in this game.
This is called deploying a temporary contingent of friendly forces with the goal of: ... Well, you choose.:D
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by the way, does anyone actually use peasants? :)
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If the hero has archers, I take them along. They're good for taking out those annoying butterflies. With the appearance of rangers, I settle them in the castle. In another scenario, I won using peasants; I wouldn't have been able to do it without them. Forsaken Lands, a king, and a Knight's castle. I somehow managed to build pikemen and swordsmen on the first level. I take a second hero, a necromancer, and use him to open the chest, advanced necromancy. On day 8, the long-awaited rangers arrive. About 20 of these guys took out a legion of peasants, and eventually, I had an army that I could use to go after the warlock. Of course, things weren't all rosy after that. I chose a knight as the main hero, there were many enemy castles, and the warlock was very strong, casting lightning spells. I had to build multi-colored flying units, and that took about 3 weeks. In the end, the battle lasted about 4 hours and took about 40 days.
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Sometimes I use it. Ergon has a very clearly defined algorithm. A starting Knight with 3-4 archers and about 40 peasants, often with an additional peasant hut. The goal: to defeat the Fae. Then, divide the archers into 3 squads of 1 and the peasants into two roughly equal groups. The Fae arrive, and the peasants destroy them. 20 peasants in the hands of the starting Knight destroy approximately 12 Fae (or so) with one strike. Besides, you can afford to lose them...

Орден Фениксахаризматический :) лидер
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DRILL
by the way, does anyone actually use peasants? :)
Only at the very beginning of the game. The idea is this: archers shoot at everyone they can reach; peasants attack everyone who manages to get close to the archers. But it's just cannon fodder.

Yes, and it's also very important that the peasants attack first - otherwise, with their low health, there will be no one left to retaliate.))
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DRILL
by the way, does anyone actually use peasants? :)
Terrible attack power, due to the quantity, if used carefully. Once, in a game on teleportation maps, 3 Knights arrived at once. There were buffed Ogres standing in the passage. Gnomes, taken from reserve, were providing cover fire, and 100+ peasants were doing very well without taking damage; I just had to constantly make sure that the Ogres, if they reached, would hit the Gnomes, because after the first hit, the peasants would become unusable for combat.

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