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Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
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20 years ago
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I will continue to develop the topic that I started on the official Nival forum.
The much-hyped Heroes of Might and Magic V cannot actually be considered a continuation of the series. Evidence:
1. A new world. This means there is no connection to the other parts of the series. No connection means no continuation of the series. Therefore, the title Heroes of Might and Magic V is inappropriate. Nival's explanations about the difficulty of recreating the world of the old Heroes games are nonsense. It's not difficult at all. They just need to play the games in the series. Which, by the way, no one at Nival has done. Their familiarity with the series is extremely superficial.
2. Graphics. Even if we don't consider the flawed 3D mode, the situation is generally terrible. First, the Heroes games have never been cartoonish. Second, the graphics of ALL units have been changed beyond recognition. And this is in a series where continuity is key. Third (and this is a jab at Ubisoft), the graphics of Heroes and Might and Magic were the same, but now both games are even being made on different engines. And also, beautiful cutscenes! Where did they even find beautiful cutscenes for Heroes? In the Chronicles, perhaps?
3. Gameplay. A definite slowdown of the gameplay due to the 3D camera. The removal of turn-based movement in battles. For this alone, Nival should shave their heads and go to a monastery! They are introducing real-time combat into a turn-based game! And you call this Heroes? Furthermore, the trails! The most useless innovation! It provides no benefit, only cluttering the map!
4. Unit upgrades. New World Computing officially recognized the upgrade system as meaningless. Because no one fights with simple gremlins; everyone upgrades them. The same applies to other units. This slows down the gameplay. Instead of 7 buildings, you have to build 14. If Nival had approached the task professionally, they would have seen this NWC press release.
5. Plot. Nonsense! Contradiction in every paragraph. The description is completely illogical if you look at the structure of the castle units. And also, the change of the title race of the Inferno castle from Krigans to Demons.
6. Racial special abilities. This is just an RPG. Nival simply doesn't know how to make strategy games, which they have once again demonstrated. Furthermore, these abilities cannot be balanced through units. Their balance is only achieved through mapmaking. This is in a strategy game!
7. Magic. Instead of evolution, as it was in the series, Nival has inexplicably taken the path of degradation. For this, they deserve eternal shame!
Conclusion: Instead of a worthy continuation of the series, we are getting a typical Russian mass-produced product.
Speak up, fellow fans!
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20 years ago
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Yes, they will definitely have problems with the plot. As I already wrote, the original Heroes universe was conceived by Cannegham like this: here . And now, it is unlikely that they will be able to return to the overarching idea. Even NWC itself started experimenting with the Chronicles of Heroes, losing the linearity of storytelling, and Nival, which didn't know about this, probably won't be able to tell a coherent story without connecting to the project with John Van Caneghem.
In reply to HwKeeper
20 years ago
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In order:
1. A new world. Yes, that's true, and maybe it's not that great, but I don't think the connection to the other parts is the most important thing... The main thing is the spirit. If Nival can preserve it, then they will have my (and other fans') huge respect!... Besides, I highly doubt that they haven't played Heroes themselves; that would be VERY strange and extremely surprising.
2. Graphics... Here, I partially agree with you: indeed, the units have completely changed... But were they the same in ALL the games?... About 3D... What can I say, I personally prefer a great 2D style over a poor 3D one, but... what is, is. Besides, I think Nival is doing the maximum possible.
3. Who said they canceled turn-based combat???? AAAA!! Show me that person!! Right now!! In general, I don't know... Maybe you got something wrong?
4. Can I ask, are the third Heroes games also not Heroes? As far as I remember, there was also an upgrade system... and it didn't bother anyone. And those who don't want to, can simply not upgrade and not build 14 buildings....:)
That's all my IMHO... I just wanted to ask about magic: can you give me a link, I don't know anything about it... Thanks in advance....:)
In reply to ZZZzz
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20 years ago
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As Nivala's designer reassured us:
Attention, attention everyone! No need to panic!!!! The classic turn-based combat will also be included! The combat mode remains entirely up to the player!!! We are not breaking the classic and, as you correctly noted, the fundamental turn-based mode for HoMM – we are simply providing you with a choice.
20 years ago
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The closed beta testing has been extended. We are almost certain that open beta testing will be announced soon. Currently, only multiplayer is being tested, so you will have to play through the Ubisoft server.
In reply to HwKeeper
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20 years ago
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admin
Here's how the Nivala designer reassured us:
Actually, Larisa isn't a designer, but a Public Relations Manager.
And secondly, here are her words:
There is no such thing as rounds.
Each unit gets a turn with individual frequency.
When Defend is activated, the unit will get its next turn twice as fast. Until it gets its next turn, the unit has a bonus in the Defence parameter equal to 30% of its current value.
Something like that.
and here's another quote:
Only... some things are very difficult to explain in words... For example, about the absence of rounds and the introduction of initiative. In reality, it's much easier to understand (it turns out to be very confusing in words, I agree!).
So, I wouldn't rush to conclusions...
In reply to Katrine
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20 years ago
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Catherine, you're doing it again... I only have one answer to all this – no need for unnecessary introspection – spare your own and other people's nerves. We will only decide whether Nival created good heroes or not after the release, when we can actually play the game. For now, all this is just a waste of time and energy.
In reply to NecroFill
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20 years ago
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NecroFill
Catherine, you're doing it again... I only have one answer to all this – no need for unnecessary introspection – spare your own and other people's nerves.
Not here, I'm a good girl. But there, yes:) What can I tell you, you already know everything;)
By the way, about outrage. Take a look at the heated discussions on the Dark Messiah forum. Fans are ready to tear Ubisoft apart for turning Might and Magic into a First-Person Shooter.
In reply to Katrine
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20 years ago
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Katrine
No, I'm a good girl here. But over there... ;) What can I tell you, you already know everything.
By the way, about the outrage. Take a look at the heated discussions on the Dark Messiah forum. Fans are ready to tear Ubisoft apart for turning Might and Magic into a First-Person Shooter.
I'm just tired of the constant arguments about trivial things; it's a kind of emptiness in my soul – I just want to buy the game and start playing, close my eyes to all sorts of inconsistencies and absurdities – then I'll form an impression of the gameplay as a whole – and then we can write angry posts. ;)

I can't say anything about Dark Messiah; I don't hang out on English-language forums because my knowledge
In reply to NecroFill
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20 years ago
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Ubisoft simply took on a task that wasn't their forte. They could have just supported NWC, and they would have created a sequel to the series. Moreover, work was already underway in that direction. Instead, Ubisoft decided to simply cash in on the Might and Magic brand. They handed over the development of the sequel to little-known companies (Nival is a lesser example). They cut costs on development. No one is creating their own engine for either Heroes or Might and Magic. No new ideas are being introduced. They are simply piecing together a game from whatever is at hand. The game will fail, in my opinion, simply because there is no freshness. Modernizing the third installment would be foolish. It has run its course. As a result, the game will recoup its development costs. Of course, given such low costs. But you can say goodbye to the beloved series. However, all the criticism will be directed at Nival, not Ubisoft. And it's a pity for Nival. They are, after all, one of ours. They just don't know how to make games in this genre, but Ubisoft shouldn't have abandoned them like this. That's just my opinion, and you can't argue with it. P.S. If you're interested in DM, see the corresponding section. I've posted what I found there. It's currently in English.
20 years ago
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I liked Arcomage 2 :)
I didn't play the first one.
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20 years ago
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I also enjoyed Demigods 2. I even watched the final video.
As for the heroes – I'm looking forward to them. And I don't think about whether they are heroes or not...
We'll see, we'll watch, we'll evaluate...
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20 years ago
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I only registered because of this topic :) 1. New world - well, the old one was discarded in the 4th installment, so it's too late to cry about it... the world in the 4th game, although it was an "ideological continuation" - they say that everyone went through portals, it was somehow clumsy and incomprehensible... personally, while I was playing through the Campaigns, I saw so many inconsistencies and complete nonsense that it's unbelievable! 2. Graphics - I think it's something you can get used to and even like... WASN'T IT EVER CARTOONISH??? in the 4th Heroes, what do you think is cinematic?? :eek: :eek: and the first and second ones - well, that's Hollywood-level! ;) 3. Regarding the slowdown of the game due to the 3D camera, it seems a bit early to talk about it... have you tried it already? no... then you shouldn't shout! maybe they will be able to make a good camera... It's also too early to judge the new approach to turn order... but maybe it will be very good... it seems to me that it has a lot of tactical potential... 4. Unit upgrades... what can I say - I can't imagine Heroes without them... I agree that no one played with unupgraded units... BUT! you had to build an upgrade, then deliver the unupgraded units there... and that added strategy... regarding the extra buildings - no, let's do it like in the 4th game - we'll build everything in one week and then go cut heads... and in general, in my opinion, in the 4th game, in terms of city building, they went down a path of degradation and returned to the second part... Except there's no well :) Besides, as I think, Nival is making it so that even unupgraded units can be useful. For example, those archers who shoot in an area before the upgrade... 5. Plot... I won't say anything about it - it's a matter of taste. I actually like it. 6. Please think about what you're saying... what does RPG have to do with it? if anything, the infamous 4th game was trying to imitate an RPG, and quite poorly... I consider special abilities to be one of their best innovations. As long as they don't ruin the balance... Because the Necromancers were somehow special... So now they will be on par with the others... 7. Personally, I haven't seen a description of the magic system in the 5th Heroes anywhere - can you give me a link, please? :) Or maybe you didn't like 6 spells on one page of the spellbook???
In reply to Katrine
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20 years ago
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Hello everyone, like the previous person, I only registered because of this topic:)
Point number one.
I welcome the departure from the plot, as any strategy game, including Heroes, has a huge scope, which results in an equally grand ending. Continuing such an ending is usually contrived, like teleporting or a sudden resurrection by some unknown entity from an unknown place. Therefore, Nival's decision is completely justified and correct on all four counts.
2-3.
Comrade... you might as well complain about the graphics in Civilization... I think you had the misfortune to play the demo version of Heroes 5, generously released on the internet by Nival under the guise of a stolen alpha (which has become very fashionable lately). 3D graphics ABSOLUTELY do not affect the speed of the process, only the visual aspect of the game, which has not lost the spirit of the beloved third Heroes.
4. This point is simply funny, in my opinion. If not absurd. Sir, have you even played HEROES, what are you so vehemently criticizing Nival for??? Upgrades have always been in them and were shamelessly killed off by the terrible fourth part... they are the atmosphere and the meaning of the games as a strategy. You might as well say that upgrades were unnecessary in Disciples:D
5. I won't argue about this, as I haven't played the full final version yet;)
6. I can't say anything about Demiurges, it doesn't mean that Nival doesn't know how to make strategy games...
7. I can't disagree with the point about Russian mass-produced goods, it has always been in our Slavic blood. But I'm sure there won't be any mass-produced goods, as the Heroes fans, who number in the millions around the world, will never forgive Nival for it.
and don't think that I'm some kind of fan of EVERYTHING OURS. NO. At least because I'm Ukrainian, and all this is YOURS;)
I will be glad to have a constructive discussion, but it seems to me that it is all in vain. Let's discuss it after the release, fortunately, we don't have long to wait:rolleyes:
In reply to DM_RuuD
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20 years ago
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DM_RuuD
Hello everyone, like the previous user, I only registered because of this topic:)
The advertisement works:D
At least because I'm Ukrainian, and all of this is YOURS.
We'll just turn off the gas now and see:D
I only welcome deviations from the plot, as any strategy game, including Heroes, has a huge scope, which results in a sprawling ending.
To each their own. But deviating from the cosmic plot of Might and Magic is not good. As is ignoring all the work done by John Van Caneghem.
Firstly, it's disrespectful to him, and secondly, to the fans of both Heroes and Might and Magic.
I'm curious how you'll explain the plot inconsistency: Inferno and Haven hate each other. An angel hates a demon. And the holy word affects demons. But at the same time, the world of Ashan has nothing in common with the Christian world, and its laws do not apply in Ashan.:confused:
Comrade... you should have complained about the graphics in Civilization... I think you had the misfortune of playing the demo version of Heroes 5, generously released on the internet by Nival under the guise of a stolen alpha.
I didn't play the alpha. And the best graphics are in Might & Magic VI and Neverwinter Nights, IMHO.
Dear sir, have you even played HEROES, and why are you so vehemently criticizing Nival???!!! Upgrades have always been a feature, and they were shamelessly removed in the terrible 4th installment...
Didn't the upgrade of Gremlins bother you? Who played with the non-upgraded ones? And the Elves? As soon as the opportunity arose, the unit was immediately upgraded. Or did you always play with non-upgraded units, or did you choose whether to build an Angel or an Archangel? That's the point: 7 unnecessary turns for an upgrade. And non-upgraded units became useless. It's annoying to build a Workshop on the first turn instead of an Academy. It ruins the economy, but otherwise, you can't keep up.
Regarding the Demigods, I can't say that Nival doesn't know how to make strategy games...
Only 4 companies knew how to make strategy games: SSI, NWC, Blizzard, and Activision. Their games were hits. Nival is not on this list. IMHO
P.S. If this is the same Krizz that I'm thinking of, then...

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