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#448
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You can read about the quirks of the "Berserker" here here.

Flying units behave even more amusingly. In Screenshot #1, the distance to the Champions and Dwarves is the same (2 hexes; the Pegasi consider the Champions enemies when they are under the "Berserker"). However, in 50% of cases, the Pegasi will skip their turn because they cannot attack the "rear" of the Champions (apparently, the pathfinding algorithm for flying units under the "Berserker" does not take into account the "two-hex size"?). In Screenshot #2, the Pegasi will skip their turn in 100% of cases (they do not attack the Dwarves because they are further away than the Champions, and they don't attack the Champions for the reason described above).

2Dirty_Player: I found the code responsible for the behavior of units under the "Berserker," but I haven't fully figured it out yet. Please send me a screenshot where Devils attack someone other than the nearest unit! And this problem is really interesting...
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#449
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Message from DENCHELSEA
I'LL PLAY HEROES 3!!! ANYTIME! ICQ: 406-677-090. GO GO GO (NOOBS DON'T MESSAGE)

A noob played against you and won easily!!
SEM_56 (red, Castle, Valiska, Valiska) def (blue, Dungeon, Gunnar, Gunnar) 2SM4d(3) 134
He came, he saw, he conquered!!
VENI, VIDI, VICI....
Ушел с героев, пока пряники)
In reply to SEM_56
#450
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SEM_56
Message from DENCHELSEA
I'LL PLAY HEROES 3!!! ANYTIME! ICQ: 406-677-090. GO GO GO (NO WEAKLINGS)

A weakling played against you and won easily!!
SEM_56 (red, Castle, Valiska, Valiska) def (blue, Dungeon, Gunnar, Gunnar) 2SM4d(3) 134
He came, he saw, he conquered!!
VENI, VIDI, VICI....
Respect to SEM_56. I was waiting for this announced game at 13:00! I was rooting for Chelsea:D
In reply to Samurai
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#451
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I remember SEM-56 also appeared, claiming that he had no rivals left in Kyiv :D. It was fun! But respect to SEM for slowing down and behaving in a polite and adequate manner.

I wonder, will we see the same from VLK777? :D
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#452
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Dirty_Player
I remember SEM-56 appearing and claiming that there were no more rivals for him in Kyiv :D It was fun! But respect to SEM for slowing down and behaving in a polite and adequate manner!

I wonder, will we see the same from VLK777? :D


Yeah, SEM-56 (Roma) is doing great!

But it's normal that a player, when appearing on a resource, doesn't expect that there are more experienced players than himself, because he thinks that if he wins in a club, he should win everywhere!

I like this healthy self-confidence (if it's healthy, of course), because the player will strive for victories after experiencing defeat.
С истиной где-то рядом...





Лето 2010.
In reply to Dirty_Player
#453
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Dirty_Player
I remember when SAM-56 showed up, claiming that there were no more rivals for him in Kyiv :D. It was fun! But respect to SAM for slowing down and behaving in a polite and adequate manner!

I wonder, will we see the same from VLK777? :D
It's interesting that someone named Ignore (275552319) keeps messaging me on ICQ with information from Kharkiv, who also claims that he has never lost online. He constantly complains that there are no more brave players willing to play against him :p. I didn't dare to challenge him after such statements.;)
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#454
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Too bad, but I'll take a chance, I'll knock tomorrow and try to get in...
Ушел с героев, пока пряники)
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#455
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I like this kind of healthy self-confidence (if it's healthy, of course), because the player will strive for victories, even after experiencing defeat.
Pash, +1.
Guys, really, what's with the negativity towards the newcomers? :)
For me, there are two types of newcomers - some seem destined to remain beginners forever because they don't know how to communicate properly and don't want to learn anything, but there aren't many of them. And the majority (CastleGAZ, Soroka, Zik68, Foe, and others) behave quite adequately. Well, they might build a mine on the first level, complain about me digging for 6 minutes, but then they get it... They say thank you for the experience (to me! :D)... Some write later, asking about some basic things, but people are learning! Rom, respect, but don't scare off Chelsea and others, let them play. Who knows, maybe some self-taught player will surpass the veterans. :)
In reply to SEM_56
#456
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SEM_56
You're wrong, but I'll take the chance, I'll knock tomorrow and try to make him play...
That's why I wrote him here on ICQ. I think that when a person says they are a strong player (and this one even says he's undefeated), it's more enjoyable to play against them: you want to punish them more. Respect.
SEM_56, I appreciate that you're willing to play, but I'm still betting on the opponent, not you:D.
He's currently playing at 200% without any diplomacy, and only focusing on Rampart (he said he aims for control around 4-6 minutes), but according to his own words, he likes to overcome challenges, and he hasn't responded yet to my suggestion to play against an opponent from our sites at 160%. In short, if SEM_56 actually plays against him, then a big thank you to Roman from me.
In reply to Kash
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#457
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Kash
Most of them (CastleGAZ, Soroka, Zik68, Foe, and others) behave quite adequately.
Especially the first one :D
CastleGAZ
If you want to play, write to me! 374322282. I'm talking about this game; please, only players with a decent skill level should contact me.
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#458
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Berserker: A Deeper Look at Distances

A unit under the "Berserker" effect always attacks the nearest unit. However, the term "nearest" doesn't always align with our understanding of distances on the battlefield. We can conceptually divide the battlefield cells into non-overlapping classes relative to the hex where the "Berserker" unit is located. The attack will target a random unit from the class with the highest priority.

Screenshot #1 shows class A.
Screenshot #2 shows class B.
Screenshot #3 shows class C.

1. Classes A and B have the SAME priority (it makes sense to talk about combining classes A+B);
2. The priority of class C is lower than the priority of class A+B: P(C) < P(A+B).

These simple rules allow us to predict which units might be attacked by a unit under the "Berserker" effect.

For example, in screenshot #4, only two gargoyles can be attacked by the djinn because these gargoyles are on cells belonging to class B, while the rest are in class C.

Of course, in practice, there's no need to think about these classes: the rule is intuitively understandable due to the symmetry. You can also create classes D, E, etc. (all of them will be symmetrical, some possibly with the same priorities).

Add to the above the previous post, as well as the rules for pathfinding on the battlefield (see the thread with FizMiG), and you get a quite consistent picture of the "Berserker".

By the way, flying units really don't see obstacles: whether it's a log or the first hex of a two-hex unit. In screenshot #5, the djinn will skip their turn because of the log. If the djinn were replaced, for example, with goblins, the attack would occur (ground units under the "Berserker" effect are much smarter).

Yes, and what about pathfinding? At first, it's not clear why the djinn skip their turn in screenshot #6. Everything falls into place if we consider that the attack is hindered by an obstacle (a lake), and attacking in another way is not possible due to the requirement of a unique path.

P.S. The case described by Dirty_Player can be generalized (see screenshot #7; I didn't fill all the cells of class A+B to avoid overloading the screenshot).
In reply to Samurai
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#459
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SEM_56 is ready to play, but I'm betting on the opponent, not on you:D. He's currently playing at 200% without any diplomacy, focusing only on Rampart (he mentioned controlling it for 4-6 minutes), but according to him, he enjoys overcoming challenges. When I suggested playing against an opponent from our sites at 160%, he didn't respond. In short, if SEM_56 actually plays against him, I'll give Roman my thanks. DENCHELSEA also said he would play at 200%. I argued that the game would be long and that 160% difficulty with standard conditions would be better. That's when he started ignoring me on ICQ, and now we'll figure out the game...:smile08: It turned out to be a rather unpleasant conversation. It felt like I was trying to convince a child to eat porridge, and he refused... He insisted on playing only at 200% and claimed he doesn't know how to play at 160%. In short, it was like dealing with a child.
Ушел с героев, пока пряники)
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#460
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And I liked FireToSky among the newcomers, lost 2 games to him, had issues with my mindset in the first game, started as Phoenix, and really tried to get the tree with a Ciele on day 12 in the first few days. Got the tree, but lost tempo irretrievably and ended up in deep trouble with money, then the Necros killed me on month 4. In the second game, I was ready to fight, but due to an unnecessary mistake on the first day, I ended up without the tree, only had enough for Wasps in the Citadel + Wyverns + heroes were busy assembling stacks instead of normal actions. I really lost the game when I slept on his hero's invasion, because I saw GO, and instead of breaking through, he just flew over. And after the game, he kept pestering me with questions about why I had such a strange build order, without a Castle and without a Prefecture. It didn't occur to him that I was sitting without wood. :D

But overall, a decent game for a newcomer.
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#461
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SEM_56

Well, the conversation turned out to be, to put it mildly, not very productive. It felt like I was trying to convince a child to eat porridge, and he just wouldn't...
He insisted that he only plays at 200% and doesn't know how to play at 160%...
In short, it was like dealing with a bunch of kids...
:)
Playing at 200% takes the same amount of real-time. It takes longer in game days, but the same in real time.
And everyone is used to playing at 160%... you're all thinking in a шаблонный way, comrades ;)
Learn to play differently, with a rook and a queen, in 2 minutes and in 6.
Believe me, there are pleasures to be found there too ;)

P.S. I haven't read Sem's statements about how there was no one to play with in Kyiv :)
I remember there were such masters here... one Poseidon was worth something.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.