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#448
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You can read about the quirks of the "Berserker" here here.

Flying units behave even more amusingly. In Screenshot #1, the distance to the Champions and Dwarves is the same (2 hexes; the Pegasi consider the Champions enemies when they are under the "Berserker"). However, in 50% of cases, the Pegasi will skip their turn because they cannot attack the "rear" of the Champions (apparently, the pathfinding algorithm for flying units under the "Berserker" does not take into account the "two-hex size"?). In Screenshot #2, the Pegasi will skip their turn in 100% of cases (they do not attack the Dwarves because they are further away than the Champions, and they don't attack the Champions for the reason described above).

2Dirty_Player: I found the code responsible for the behavior of units under the "Berserker," but I haven't fully figured it out yet. Please send me a screenshot where Devils attack someone other than the nearest unit! And this problem is really interesting...