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Posts from Orcish invasion.

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Progruzovik
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#1
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Map Name: Invasion orc Map Type: Single player Two-level map: no Number of players: 2 (but you can only play as humans) Map size: Large (but half of the map is empty; I just didn't calculate my capabilities when I started making it, but you won't see this emptiness during the game). Map author: Progruzovik Map description: In the past, a small tribe of Orcs turned into a huge Clan. They began to destroy ancient structures and kill peaceful residents who live in the not very large city of Gryphon. Rutger is sent on a very important mission – to destroy the Orcish community that has settled on the former lands of the Elves. This is my first map for Heroes 5, so please don't judge too harshly :) I have edited everything. Please create maps based on this example. Sincerely, Lux in tenebris
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#2
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Well, for a first attempt, it's not bad, not bad at all. But there are some points that should be fixed. For example, the Orcs' development on the map is limited. They don't really have a chance to survive, and that's not very good because it only makes sense to play as the hero, but even then, it won't be too difficult. But for a first map – bravo! Advice: you could close off the empty space with mountains; it would look good.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#3
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Drake, thank you very much for the advice. The mountains are not a problem – you can’t even see this emptiness during the game. You are right about the Orcs, but I don’t know any scripts that would allow the Orc hero to stay in his city until a certain point, so I simply blocked all the passages for him. I’m just thinking of giving the Orcs more buildings at the beginning of the game (so they can properly develop their city and create a decent army).
In reply to Progruzovik
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#4
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That's a much better idea, and you should still contact Ser9K.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#5
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Progruzovik
You're right about the Orcs, but I don't know any scripts that would keep the Orc hero in his city until a certain point, so I just blocked all the passages for him.
If you want the enemy hero to stay in the castle and not move, you can write: EnableHeroAI('enemy hero name', nil). Then the hero won't move from his spot. To keep him in the castle, place him there in the city's properties in the editor. ;)
Клан "Вершители Асхана" - "Masters of Ashan"
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#6
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The mission is very linear and easy... very easy. However, it's not bad for a first try.
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#7
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Could you provide a script that would make monsters move around during the player's turn, for example, by fighting each other?
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#8
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Yes, yes, this topic is specifically for scripts.
/topic/2845/
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#9
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Drake
Well, for a first attempt, it's not bad, not bad at all. But there are some points that should be fixed. For example, the Orc development on the map is limited. They basically have no chance of survival, and that's not very good because it only makes sense to play as the hero, but even then, it won't be too difficult. But for a first map – bravo! Advice: you could close off the emptiness with mountains; it would look good.

I'll add that the map is too simple even on Hero difficulty. It lacks scripts and quests; the mission is too linear. But for a first attempt, it's not bad!
#11
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Remix
Walkthrough of the “Orcish Invasion” scenario (hero difficulty): https://www.youtube.com/watch?v=KJpmvPCZpXQ

Honestly, it’s quite bad (may the author forgive me). What's the point of dragging up and showcasing (advertising) these old map imitations when really interesting maps have recently been released, for example, this one, this one, or this one. And I haven’t seen a walkthrough for this one either.
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#13
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Kent305_n
This is actually utter garbage (and I apologize to the author for saying so). What's the point of dragging up and showcasing these old map imitations when really interesting maps have recently been released, such as this one, this one, or this one? And I don't think I've seen a walkthrough for this one either.

Your comments won't affect anything; I will continue to play through those maps that I deem worthwhile. "Runes in Good Hands" was played on a sponsored private stream, and I might release it publicly in about a month. The Master Scenarios series will only start after I have completed almost all fan-made maps (with the exception of Lux Tenebris).
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее