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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
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Wicc
Wic (blue, Necropolis, random, Tazar) def Javdet (red, Necropolis, random, Kalt) @ Spider, 211

The start was awful — shooting from all sides. With great difficulty, I scraped together enough for a grade 5 Vampire upgrade — things got easier, but scouting had already suffered, which may have decided the outcome. By 123, things stabilized — collecting 32 wyverns and 3 angels, but I run some kind of [hero] into the treasure zone on the sand, having previously declined Pathfinding :smile35: (6 under-leveled slots). At 131, [I] badly need mercury for the Mage Guild, and a lousy [enemy hero] leaves 10 Vampires in a Medusa hovel :smile34: — I won't even ask for auto-resolve; I already begged for 2. Two roughly equal main heroes, but the long-awaited Dimension Door for the second [hero] under Water Magic only comes on the 5th rebuild; both have speed that leaves much to be desired. And a mistake — not scouting the Dragon Utopias...

Thanks for the game.

P.S. Before this, there were 2 interesting setups — but Tyraxor just wasn't inspiring with its standardness, and a fun-starting Dungeon with Deemer was ruined by a 116 restart. :)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Wlk777 (blue, Rampart, Kyrr) def Ферзь 17 (red, Inferno, Pir, Nimus) 2sm4d(3) 132
From the start: 4 elves, stables near the castle, on day 115 a native secondary hero, scouted a path through rough terrain to the opponent's respawn, decided not to drag it out and on week 2 with 35 Grand Elves, 50+ Centaurs, 4 Unicorns, and single Pegasi (all upgraded) went for the opponent's respawn, counting on my expert Tactics and Mass Slow, didn't manage to meet him in the field, encountered no significant resistance (honestly, as expected), took a minimal cons before the opponent's capital and on day 127 took his only castle guarded by 7 Pit Fiends, 8 Demons, and 20+ Imps, lost 20 Grand Elves (due to the castle). At the start of week 3, I had just brought in my reinforcements when the opponent surrendered. Thanks for the game.
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Wlk777 (blue, Rampart, Kirr) def Ferz 17 (red, Inferno, Peer, Nimus) 2sm4d(3) 132
The start was decent, but not great. The game started to drag on. Peer started with two stacks of Imps + 12 Pikemen from his second hero, Rion, 5 Hellhounds, and went on the offensive. The map seemed rich in resources, there were many monsters, and there was plenty of room to expand, but strangely, there were no ore mines nearby. He started hoarding resources. Although the opponent on the left flank, I think we were already nearby, blocked the path with a horde of Efreet Sultans. I thought we'd play for another month or so.
The main hero, Peer, went in search of the long-awaited ore mine. There was a catastrophic shortage of ore. The first week was coming to an end, and Wlk777 already had 2 Castles. I was wondering what kind. My suspicions turned into horror when it turned out to be 2 Ramparts. In the second week, he got a 3rd Castle. I thought, "This is bad." By the end of the 2nd week, Wlk777 arrived. Peer was far from the Castle and couldn't bring up troops in time, as always happens after 2 turns.
He bought everything he had. But it wasn't enough. A complete failure.
The game went quickly, without glitches, everything was normal.
Thank you for the game.
:cool:
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Pit for LM (red, Castle, Valeska, Valeska) def Wlk777 (blue, Fortress, Vistan, Vistan), 2sm4d(3), 133. It was a tough game. After many restarts, I only had 18 archers at the start, and they weren't even built. In the tavern, I had Edrick and Aine, but no gargoyles. Then, another hero with good income appeared, and there was enough gold near the Castle. I found a stash of archers. The wood mine was far away and behind a group of flies, and there were almost no resource piles. I was already thinking about building angels, but I managed to break through to a secondary town on day 115. It was a native town, and there were enough boards there. My opponent also got a native secondary town soon. I built cavalry with a Stronghold, Valeska has earth magic and logistics, and I took another Swamp town. At the beginning of the second week, I bought whoever I could and raided dwarves, medusas, and nagas. Then, I went to my only conservatory, but it was a small one. There was nothing else valuable, and I couldn't break through to the Guardian Order – even though there was a horde of Death Knights, the magic power was only 2, and there was no slow. It would take a long time to get to the Treasury, and it was on stone. So, I decided to break through to my opponent through his underground secondary town. On day 125, I took the town, bought Valeska there, and she ran to attack. I saw the conservatory that Vistan was taking on his turn and settling in the Castle. On day 126, I reached the Castle. There was a Stronghold, but Vistan's defense was 16, and I didn't know how many troops he had. There was also a Hive nearby. I took the Hive, and there were 8 wyverns, but -20 archers. Vistan ran underground to the Treasury. I took his town and went after him, blocking his path. He went into the darkness. After building, I didn't get anything special – 1-6 in the Stronghold in the capital and 1-4 in the Stronghold in the secondary town. On day 131, I bought troops in the Swamp capital and moved them to my opponent's second Swamp town. Valeska was standing still; there was nowhere to go. On day 132, Vistan retook his town and came within Valeska's reach. I bought everyone I could and attacked: Valeska (6, 7, 2, (3)), expert in archery, leadership, and earth magic, 80+ archers, 5 cavalry, 19 swordsmen, 50+ pikemen, 1 angel, 9 griffins def Vistan (5, 17, 3, 3), 17 wyverns, 2 angels, 50+ giant lizards, 10+ giant flies, and some regular flies. I was lucky that Vistan didn't have expert archery or a spellbook; the archers shot them all down. Thank you for the game.
In reply to Pit for LM
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Pit for LM
Pit for LM (red, Castle, Valeska, Valeska) def Wlk777 (blue, Fortress, Wystan, Wystan), 2sm4d(3), 133.
I confirm, the spawn was decent, but I made a mistake in choosing my priorities, spent a lot of time taking the shield +6 for 60+ infernal hounds, it would have been fine if the opponent hadn't come out at the most inopportune moment, and I most foolishly gave him the Dragon Fly Hive on 8 right in front of my capital, in my opinion that plus the catastrophic lack of money when I couldn't even afford to break into the castle and buy the spell book on time, plus 2 external dwellings with marks for the opponent (I had 2 native respawns and 1 external dwelling with gnolls =( ) and the large amount of money the opponent had when he could afford to brazenly come to my respawn with a small army to buy me out if necessary, in short, all this prevented me not only from winning, but essentially even from putting up serious resistance in the final. Thanks for the game.
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Captain
Navuchodonosor (red, Dungeon, random, Geon) def Vavashik (blue, Castle, Orin, Orin) 2sm4d(3), 137
I confirm!
Just luck, nothing more to add.
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Magneto (red, swamp, Tazar, Tazar) def. Kash (blue, Rampart, Kirr, Kirr), 2sm4d(3), 126. The Lizards have built up, and 3 heroes have scattered: one went to the sawmill, Tazar went down the path to the left, I see an observatory, and the third went up – there's a crypt, but it's too late, there's no money for another hero. On turn 112, I claim the mine: I have a compact secondary base and a passage from the secondary base to the blue player (guarded by up to 20 Pegasi) very close to the main base (green dragons). It seems good, I decided to play. On the way to the secondary base, I see a speed amulet for 50-100 gold. I take the crypt first (2000), then the secondary base, there the Lizards have also built up, I build a Wyvern Nest, buy units, and bypass the Gnoll Den and Arena to go for the golems. Week's results: 1, 2, 3, 6 in the Castle; 1, 2, 6 in the Fortress. There's an option to go to the Naga Bank (on 121 there are 6 Wyverns with me + 4 in the Castle, but it's far and there's no money), but I don't go because there are more than 100 golems, which means the battle will be tough, and the Naga Bank is almost impossible to take anyway. The battle was indeed tough, with losses of about 20 Gnolls, 2 Wyverns, and about ten Imps and 4 Gogs as casualties. But at least I have the speed amulet. I take another crypt at the secondary base and attack the Orcish Gargoyle horde for passage to the Dungeon, where there are still about 50 Thieves, and I lost another Wyvern with a secondary hero on them. The Dungeon seems to have a treasure and a short path from the entrance to the Dungeon to a teleport, guarded by Snipers (also possibly a treasure). I don't go there – I return home. I don't see any prospects for finding money, so I save up and on turn 125 I build a Capitol, saving on buying a hero who would need to scout the northeast of the base and take out some weak units... And right after the construction, Kirr runs out from there with 2 Angels and 25 Grand Elves:eek: ... fortunately, the roads are slow, and Kirr doesn't make it in time. The next day, I manage to buy 4 Wyverns, 4 Basilisks, 18 Lizards, and 2 Flies and 2 Gnolls for defense. Turn 126, transition, Kirr attacks... Kirr has 3 mana, can't cast spells (but has a 40 damage attack), and the Basilisks manage to freeze one Angel once. In the end, the Castle held with about ten Lizards and a couple of Flies. Thank you for the game.
In reply to Magneto
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Magneto (red, Swamp, Tazar, Tazar) def Kash (blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 126.
I confirm.
An interesting generation - two tiny Rampart spawn points, surrounded on all sides by Swamp. The spawns were poor; at the start of week 2 I picked up a single Dwarf Cottage with 20 in the stack, got some more resources as a mockery, barely bought anything, made a run to a two-Griffin Conservatory (lost a few elves in the process), and decided to go raiding with angels and the remaining elves. I was just a couple of steps short of occupying red's empty castle, and saw no point in retreating.
Thank you for the game!
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wariator (red, Barbarian, Crag-Hack) def Ferz17 (blue, Dungeon, Damakon), 246, 2sm4d(3). I won't go into too much detail! I hoarded bears on the second week, and bears on the first week! And then my main army and again bears, and then I took a barbarian main army from my opponent and again bears! And in the end, I lost count of how many troops I had, there wasn't enough money to buy them all, but what I bought was enough! I got lucky with the territory! Thanks for the game!!
In reply to Kluka
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vbn
Everything mentioned above has been acknowledged, except for the following: Now you can view statistics and the number of points awarded for each game for any player. The table does not yet include participants from the previous season who did not play a single game in this one.

The table from the previous season with detailed information for each game is available here.

Please report any inaccuracies (preferably via private message), and we will correct them. The new system was recently implemented, and minor bugs will be fixed over time. :)


Vitaly, please acknowledge my game with Markon; I received confirmation via private message.

Markon (13:53:58 5/04/2009)
Hello

Markon (13:53:58 5/04/2009)
Pash, I confirm it on ICQ; could you somehow attach my confirmation to the forum there?
С истиной где-то рядом...





Лето 2010.
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Kluka (red, Dungeon, Shakti, Shakti) def Gr1zl1 (blue, Necro, Galthran, Galthran) 2sm4d(3) 127

Learning to play Dungeon. Got a weak lineup so far.

There was a restart due to a meeting on 111 (my record :))

Spawned at the top. Small but crooked central respawn. Lots of money buildings (4 crypts alone), an external dwelling of Eyes. Hired 2 wandering mines (Saurug and Sephinoros).
No wood (i.e. it was behind a mountain) both at home and on the secondary. Oh well, generator :smile10:
On 117 — 1-5 in the castle.
On 123 Galthran came out of the metro with 150+ skeletons on wasteland 2 days away from my castle. Seeing Shakti on 126 with 100-249 troglodytes (there were 102:)), and an army of tiers 2-5, he runs back into the metro.
I feel he didn't bring up his troops (he moved very quickly), I catch up (major logistics) and attack. Victory.
In reply to Magneto
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I confirm - Defeat.

wariator (red, Barbarian, Crag Hack) Ferz17 (blue, Dungeon, Damacon)
246, 2sm4d(3)
Start of the game: The start was not bad. First day
Damacon with 80 Troglodytes, 11 Harpies, 4 Evil Eyes, plus 32 Gremlins, and forward to break through. Captured all the wood and ore mines on day 2-3. A lot of sulfur was lying around, plus external dwellings with growth for Medusas, Evil Eyes, and Harpies, and that's it for now. Well, I think I can play. Found the gloves, that's good, but I think something is off here, something is alarming. My opponent is far on the map, the game will be long. I can expand.
On the third week: Barbarian lands all around, desert all around. Well, I think I'm done for, and that's how it turned out. My opponent has a second town with Barbarians on week 1 of month 2. Everything around is against me. In short, the map was generated exclusively for Barbarian. 90% of the stat boosts.
Dungeon is a complete failure.
Thanks for the game.
In reply to Ферзь 17
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Dubrovin Pavel (Blue, Castle, Valiska, Valiska) def zmeyinstakill (Red, Tower, Niela, Niela), 2sm4d(3), 1.3.1.

In the first week - 2 Griffon Nests (at home and on the secondary town), a Coin Nest (on the secondary town), and Horses in the Stronghold.

In the second week - a secondary Rampart town, Nikita comes through a Portal to my secondary town. The choice was: go for 2 Conscripts or attack the treacherous Niela, I chose the latter. Niela was defeated in one turn by Vali, who, having gathered a three-week population, attacked.
Niela bravely fell on the battlefield.

Thank you, Nikita, for the game!
С истиной где-то рядом...





Лето 2010.
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Maggot (red, dungeon, Miner, Miner) Loses to Kash (blue, Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 223
First month (it happened right away).
Just depressing. 3 cons (3+2+3). Gloves and boots of speed (Shakti moved so fast, it was like a pack of enraged Azure Dragons were chasing him :D). Golden Bow. Again, he played sluggishly and lost all his troops. He didn't find a single artifact that increased stats, nor did he find any stat boosters. He was killing neutrals and thinking, "When will he finally come to kill me?".

He went into the dungeon and stumbled upon a secondary blue Necropolis, naturally, he took it.:D Shakti jumps out of the dungeon and takes the capital with the capitol building.
The noobs were having mini-wars with each other :smile04:.
Everything was bad, but then he found the Sword of the Dead Knight! (oh yes, there's something to be happy about:smile41:). He took the utopia, there were 40k and a book of earth (yum-yum).
He returned to the city, bought everyone out, approximately in a whole month.
Final Battle. Well, what can I say, if the opponent didn't have any magic (yes, I'm a dreamer:D), he would have won easily:smile04:.
But a couple of chain lightning spells did the trick.:(
Thank you :)
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Maggot
Maggot (red, dungeon, Miner, Miner) Lose Kash (blue, stronghold, Gunnison, Gunnison) 2sm4d(3) 223
Confirmed.
Started after rests with 15 goblins, 5 wolves, and 30 troglodytes from all heroes, hence the sluggish result.
On the first week, I was very surprised when I threw bears into the Citadel 117, didn't even dream of it.
On the second week, I found a Griffin Conservatory-stronghold, didn't even dare to go there.
On the third week, I take - maximum, barely, because there was no mass magic. + also an angel and 8 wyverns.
On the fourth week, I collected some wyverns, found 2 Dragon Utopias in the swamp, and the red player snatched the lightning charm and secondary skills from under my nose.
On the fifth week, I was left without towns, but managed to pull out the main troops, 3 Dragon Utopias in the swamp, took back all the towns and the charm with shitty troops.
On the sixth week, I came to Shakti and spammed him with Chain Lightnings.
Thanks to Evgeny for the game.
Good luck!

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