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Reports on online games and their confirmations (Spring 2009 season).

#358
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Magneto (red, swamp, Tazar, Tazar) def. Kash (blue, Rampart, Kirr, Kirr), 2sm4d(3), 126. The Lizards have built up, and 3 heroes have scattered: one went to the sawmill, Tazar went down the path to the left, I see an observatory, and the third went up – there's a crypt, but it's too late, there's no money for another hero. On turn 112, I claim the mine: I have a compact secondary base and a passage from the secondary base to the blue player (guarded by up to 20 Pegasi) very close to the main base (green dragons). It seems good, I decided to play. On the way to the secondary base, I see a speed amulet for 50-100 gold. I take the crypt first (2000), then the secondary base, there the Lizards have also built up, I build a Wyvern Nest, buy units, and bypass the Gnoll Den and Arena to go for the golems. Week's results: 1, 2, 3, 6 in the Castle; 1, 2, 6 in the Fortress. There's an option to go to the Naga Bank (on 121 there are 6 Wyverns with me + 4 in the Castle, but it's far and there's no money), but I don't go because there are more than 100 golems, which means the battle will be tough, and the Naga Bank is almost impossible to take anyway. The battle was indeed tough, with losses of about 20 Gnolls, 2 Wyverns, and about ten Imps and 4 Gogs as casualties. But at least I have the speed amulet. I take another crypt at the secondary base and attack the Orcish Gargoyle horde for passage to the Dungeon, where there are still about 50 Thieves, and I lost another Wyvern with a secondary hero on them. The Dungeon seems to have a treasure and a short path from the entrance to the Dungeon to a teleport, guarded by Snipers (also possibly a treasure). I don't go there – I return home. I don't see any prospects for finding money, so I save up and on turn 125 I build a Capitol, saving on buying a hero who would need to scout the northeast of the base and take out some weak units... And right after the construction, Kirr runs out from there with 2 Angels and 25 Grand Elves:eek: ... fortunately, the roads are slow, and Kirr doesn't make it in time. The next day, I manage to buy 4 Wyverns, 4 Basilisks, 18 Lizards, and 2 Flies and 2 Gnolls for defense. Turn 126, transition, Kirr attacks... Kirr has 3 mana, can't cast spells (but has a 40 damage attack), and the Basilisks manage to freeze one Angel once. In the end, the Castle held with about ten Lizards and a couple of Flies. Thank you for the game.