Auto-translated
Strategy for playing as Castle
Since I play at a 200% level, I will try to describe my strategy:
It is necessary to build:
During the first week:
1. Town Hall, which gives 1000 per turn; Market, Magic Tower, Blacksmith
(Blacksmith is needed for the Barracks with Crusaders).
2. Town Hall, which gives 2000 per turn, and Archers or Barracks
During the following weeks:
3. Barracks or Archers, Monastery (Zealots), CAPITOL.
4. If there is enough money and resources, then Angels.
5. Horses, Griffins.
During battles: (we are talking about upgraded units)
1. It is necessary to use the following unit privileges:
- Pikemen: for the first level, they are one of the best, because they have 10 hit points and
don't move too slowly.
- Archers: good for the first weeks, because during battles for castles, towers
shoot at them first, so it is better to take more of them for capturing the castle
as cannon fodder. (It's great if there are ~500 of them)
- Griffins: GOOD as suicide units, because they counterattack many times and
their growth
is also impressive. (It's great if there are ~250)
- Crusaders are good in themselves, because they hit the target twice (like archers
shoot), and their defense is also not bad. (It's great when there are 200-250 of them)
- Zealots (Monks): shoot well, do not suffer much when capturing a castle, if
there are archers in the army (see above). (150-200)
- Horses: move well, have a bonus for attack range (the further the unit-victim is, the more damage the Horses inflict). (100-150)
- Archangels: The 3 most important properties: they go first, add one to the
hero's morale
and can heal quite well. (50-100 {if 100, then hide}).
2. If all CASTLE units are present in the army, then when capturing a castle:
a). Wait with the Archangels.
b). Wait to see if anyone comes out of the castle, if not, try to
send
griffins to the archers (defenders of the castle), bomb (preferably) the bridge with a ballista and
enter with horses, then with crusaders.
c). Fight, using all the properties of the units, and at the end of the battle, do not forget
to heal with the Archangels those who suffered the most or who you feel very
sorry for.
3. If all CASTLE units are present in the army, then during a battle on the ground:
a). Wait with the Archangels.
b). Wait to see if anyone approaches the archers, if not, let them go into action.
c). Griffins, horses, and crusaders fight depending on the location of the enemies.
d). Do not forget to heal your units with the Archangels.
Since I play at a 200% level, I will try to describe my strategy:
It is necessary to build:
During the first week:
1. Town Hall, which gives 1000 per turn; Market, Magic Tower, Blacksmith
(Blacksmith is needed for the Barracks with Crusaders).
2. Town Hall, which gives 2000 per turn, and Archers or Barracks
During the following weeks:
3. Barracks or Archers, Monastery (Zealots), CAPITOL.
4. If there is enough money and resources, then Angels.
5. Horses, Griffins.
During battles: (we are talking about upgraded units)
1. It is necessary to use the following unit privileges:
- Pikemen: for the first level, they are one of the best, because they have 10 hit points and
don't move too slowly.
- Archers: good for the first weeks, because during battles for castles, towers
shoot at them first, so it is better to take more of them for capturing the castle
as cannon fodder. (It's great if there are ~500 of them)
- Griffins: GOOD as suicide units, because they counterattack many times and
their growth
is also impressive. (It's great if there are ~250)
- Crusaders are good in themselves, because they hit the target twice (like archers
shoot), and their defense is also not bad. (It's great when there are 200-250 of them)
- Zealots (Monks): shoot well, do not suffer much when capturing a castle, if
there are archers in the army (see above). (150-200)
- Horses: move well, have a bonus for attack range (the further the unit-victim is, the more damage the Horses inflict). (100-150)
- Archangels: The 3 most important properties: they go first, add one to the
hero's morale
and can heal quite well. (50-100 {if 100, then hide}).
2. If all CASTLE units are present in the army, then when capturing a castle:
a). Wait with the Archangels.
b). Wait to see if anyone comes out of the castle, if not, try to
send
griffins to the archers (defenders of the castle), bomb (preferably) the bridge with a ballista and
enter with horses, then with crusaders.
c). Fight, using all the properties of the units, and at the end of the battle, do not forget
to heal with the Archangels those who suffered the most or who you feel very
sorry for.
3. If all CASTLE units are present in the army, then during a battle on the ground:
a). Wait with the Archangels.
b). Wait to see if anyone approaches the archers, if not, let them go into action.
c). Griffins, horses, and crusaders fight depending on the location of the enemies.
d). Do not forget to heal your units with the Archangels.