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I've been playing as Castle for a long time. On higher difficulties, archers are a lifesaver, but they become less effective later on. You can take Turis and cavalry, use 3 stacks to defeat enemies, and use them to clear out mobs in the early game. It's great if you get Sir Mulric and find a ring or amulet, or even better, a cloak; then victory is almost guaranteed. With large armies, it's good to have a strong mage with an air expert. Archmages go first, applying speed to everyone, and you can almost use all your units on your first turn: skip the archmages, send griffins into melee, and then resurrect the griffins with the archmages; you can also resurrect the archmages. For swordsmen, use Blessing and after the first hit, they attack twice. In the first week, I build archers, a prefecture, upgrade the archers, a forge, barracks, and a citadel, and then I focus on generating income and building cavalry.