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You can immediately tell it's a complete newbie in a random game :) This brings to mind the words of Nebuchadnezzar, aka Captain, who claimed that he had already studied everything in the game and knew all the tricks and features of the heroes.
Yes, they called me an old-timer in the game when you didn't even know how to move the mouse there :)
The Orcs and Marksmen have the same number of hit points - 10 and the same damage - 2-3, but in melee, Marksmen have less damage.
Griffins should attack the one who deals the least damage to them, and they deal the maximum damage, i.e., to the Marksmen.
Added 1 minute ago Oelm
This is a tactic for 2 minutes of control; if you're not playing against a newbie after 6 minutes, it's just ridiculous. They'll break Utopia while you're running around the map.
Here, the second front usually works - a peasant runs around with the Angels, and the other heroes with other troops. This takes less time and covers more territory.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Where did the powerful stack of 5 angels come from if one was already defeated? There will be 4 angels. And in the case of the horses, there will be 3 angels + 4 horses + the remaining units. This option is not only stronger, but it will also be enough for a couple of turns, including against a maximum-level enemy. And the 4 angels will be running around it, drooling and looking for something to attack.
Are you reading with difficulty or is it just not getting through to you (C) :D? I wrote that in a REAL game, finding a way to sustain your units is not a problem, and a book is not a rare item, so it is quite possible to save both angels. But I wouldn't guarantee that 3 angels and 4 horses, even with fifty marks, will be able to take down a maximum-level enemy.
You can immediately tell it's a complete newbie in a random game :) This brings to mind the words of Nebuchadnezzar, aka Captain, who claims that he has already studied everything in the game and knows all the tricks and features of the heroes.
+1
The mechanism is simple - there are many Griffons, so they believe that the battle is already won for them. Consequently, they attack those who are more dangerous (in their opinion), with an adjustment for surrender, of course. In this case, the Phoenixes are clearly more dangerous to them, as the blocked Marks hit very weakly.
Although there is an element of randomness here. In different tests, the Griffons attacked differently. Sometimes they attacked not the Phoenixes, but the single Griffon that is above the Marks. In the third game, they didn't attack the Marks at all. In the maximum difficulty, they attacked them in one of the attempts.
Added 4 minutes ago Wlk777
We either read with difficulty or it takes time to understand (C) :D? I wrote that in a REAL game, finding a food source is not a problem, and a book is not rare at all, so it is quite possible to save both angels. But I wouldn't guarantee that 3 angels and 4 horses, even with fifty Marks, will take down the maximum difficulty enemy.
Well, you try it :). Maybe you'll learn something.
I said above that the maximum difficulty enemy fell even without angels, although it was difficult. And with 3 angels, it will definitely fall. And one or two horses will survive.
As for the REAL game, sometimes there is a food source, and sometimes there isn't, it varies. Plus, even if there is a food source, what's the point? The Griffons will simply peck at this food source instead of taking a break, but the result will be the same. For this reason, it is not necessary to take anyone inside except for 3 attack stacks and single units.
The mechanism is simple – there are many griffins, so they believe the battle is already won. Consequently, they attack those who are more dangerous (in their opinion), while also considering the possibility of surrender.
No, that's not quite right; the danger plays a secondary role. Griffins, dragonflies, dragons, and the like seem to be trying to attack with maximum efficiency, so protecting archers, even if it means sacrificing 20 level 1 units, is considered a good move.
The mechanism is simple – there are many griffons, so they believe the battle is already won. Consequently, they attack those who are more dangerous (in their opinion), with adjustments for surrendering, of course. In this case, the poks are clearly more dangerous to them, as the blocked marks deal very little damage.
Although there is an element of randomness here. In different tests, the griffons attacked differently. Sometimes they attacked not the poks, but the single griffon that stands above the marks. In the third game, they didn't attack the marks at all. In the maximum difficulty, in one of the attempts, they did attack them.
All this is great, but were the tests conducted in the Test Environment (TE)? (Judging by the phrase about the griffons' morale being turned off). In SoD, as a rule, if the griffons have the opportunity, they either bite or block the archers, even if I have enough troops and they are unlikely to "believe" that the battle is already won.
Added 3 minutes ago Wicc
Well, try it :). Maybe you'll learn something.
I will, I'll download Heroes in the next few days, you can show me how to make moves, and I'll try :D. Seriously, in those online games when I get cons, I take them quite quickly and usually without any problems, so you hit the nail on the head :D
Added 1 minute ago [/U]Wicc
I said above that even without angels, the maximum difficulty fell, although with some difficulty.
4 knights, half a hundred marks, and a few "pokemons" take the maximum difficulty without a book? :eek: Fantastic or TE? :confused:
In one of the attempts, they got wrecked at the maximum difficulty.
as they say in mathematics, that's what needed to be proven. you have one attempt, and I have over 10 years of experience :)
plus, you play on Battle.net without any morals, and I... I once played against a Battle.net player. By week 2, I had 8 angels, and he... but half of my army was wiped out, and he had everything intact. For some reason, the morale of griffins was affecting my troops and causing them to lose, while this Battle.net player, after all the conflicts, had almost no losses. Considering that we both know how to position our troops and neither of us uses mass slow ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
as they say in mathematics, Q.E.D. you have one attempt, while I already have over 10 years of experience :)
plus you play as Castle without morale, and I... once played against a Castle player.. by the 2nd week I already had 8 angels and he... but for some reason half my other army had fallen, while his was all intact.. for some reason my griffins got morale and threw away troops, but this Castle player had almost no losses after all the cons.. considering that we both know how to position and neither of us has mass slow ;)
Well, that's exactly why you need skill—to make adjustments for morale. In particular, with this method of taking a con, if the game is played with morale, then a single unit of griffins from the 1st slot doesn't fly to block the pokes, but instead becomes a cell to the right of the marks - and there is a path for the pokemons to the marks, and with morale, it's exactly this single unit that will actually fly in, not the marks.
As practice shows, 10 years of experience haven't helped you much in improving your skill. You'd be better off doing something else :).
Added after 1 minute Wlk777
This is all wonderful, but the tests were conducted in TE, right? (judging by the phrase about disabled morale for griffins). In SoD, as a rule, if my griffins have the opportunity, they either bite or block shooters, even if I have more than enough troops and they're unlikely to "assume" that the battle is won for them.
If you were in the loop, you would know that monster AI in TE and SoD is identical.
4 horses, fifty marks and a few pokemons take the max con without a book? :eek: Fantasy or TE? :confused:
Points.
Added after 1 minute Oelm
No, not so; danger plays a secondary role here. Griffins, dragonflies, dragons, etc., apparently try to strike with max efficiency, therefore blocking the bows—even while taking out about 20 level-1s in the process—is considered a successful move.
Considering that marks and pokes have the same HP, and pokes even have higher defense, it seems danger is indeed being assessed.
Oelm
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If you only consider a single turn, then of course, you might not need to attack the archers, but griffins often target a single griffin, basilisk, etc. (for different factions), and a stack of archers will deal more damage, even with a single-turn analysis.
If you only consider one move, then of course, you don't necessarily need to attack the archers, but griffins often attack a single griffin, basilisk, etc. (for different factions), and a stack of archers will deal more damage, even with a one-move analysis.
This move of theirs is strange. Perhaps it's the same fear of attacking the Cove specifically with this stack (which is damaged after the knights' attack).
Perhaps the AI believes that since victory will be its own, it can play with minimizing losses. In a single-turn analysis, the arrows clearly don't pose a threat, so it eliminates the single units so they don't counterattack the griffins (it's interesting whether it takes into account that it takes 2 attacks to counterattack). Once the archers are protected, it has nothing left to do but attack the covering stacks.
Wicc
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He probably isn't calculating a counterattack. He's more likely trying to minimize his losses.
Wlk777
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I was just training: took a Griffin Conservatory tier 3 with 2 angels, 46 marksmen, and 48 peasants + a few griffins, Valessa level 1 with expert Archery (no other skills), stats 5\5 without a tome. Managed to come up with a tactic where roughly 1 out of 3 times (with no morale on either side) both angels and all marksmen survive. In reality, by week 2 Valessa is usually at least level 5-7 and often has Defense or Offense; in that case, I think the Conservatory falls without losing angels almost 100% of the time. But with the cavalry variant, unfortunately at least 2 cavalry die no matter how hard I try. So that's it ).
Armagedda
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Tell me, which is the strongest monster at level 7?
kcfgogbfalgfl
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the strongest monster of level 7
It seems like this is already a catchphrase :D
I think the Archangel is the best creature of level 7!!! :D
By the way, Warlock is great - he always sticks to his opinion ;)