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Posts from Accepting map submissions.

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Map of Valery against the demons is ready.
:smile24: Клан ВАМПИРЫ:smile19:
In reply to VaRvArHawk
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Hello everyone! I would really like to play a story campaign as the Orcs. I would like it to consist of five maps: the first map is small, the second is medium-sized, the third is large, the fourth is very large, and the fifth is very large. Ideally, the hero should gain experience from level to level, just like in the official campaigns. For example, in the first mission, the maximum level is 6, in the second - 12, in the third - 20, in the fourth - 25, and in the fifth - there is no limit. If anyone can do it, please do. I'm really looking forward to it. :smile44:
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I would really like the LARGEST map with a dungeon.

On the surface: Haven + Barbarian

In the dungeon: Dungeon + Demons

Each castle can have 2 units.

And in the center, Utopia.
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Talleer, I will try to fulfill your request, but since you want 5 maps, you will have to wait ;)
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Good day to you! First of all, I want to thank you for the website! It's a very good website! Lots of great maps, excellent storylines, and easy, fast, and free downloads. If possible, could you create a very large map with a sea and ships? With lots of neutral monsters? Because I'm easily completing the Heroic difficulty. I'd like something more challenging. And also, so that mines and resources are guarded by numerous monsters, but at the same time, so that there are enough of them (mines and resources) because I don't cheat, and I would like a difficult game, but one that I can complete myself. I imagine it like this: three huge shores, with two castles on each. And lots of mines and resources, and monsters. Thank you in advance! I will check in every day and wait for a response!
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
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It would be great if they created a map for two players, a medium or large size, similar to The Empire (I tried to modify it, but it's not as interesting when you already know everything), where the paths to the opponent are blocked by garrisons with powerful armies, and it's not possible to rush directly to each other. Instead, you can only gradually develop and break through increasingly stronger garrisons. And it would be good to have more neutral strong armies. The presence of various desirable elements like dragon utopias, mentors, Sylvan trees, and shops with artifacts would be a must :-)
In reply to AMDen
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I've been looking for a map, but haven't found one yet. I need an xxxL or xxL map for up to 4 players, with castles in different corners, preferably an island map, a large number of resource mines, a large number of artifacts, and strong enemies on each player's territory, for a long game with simultaneous turns without overlapping interests, and a meeting point in the center suitable for players around level 25-30.
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Hello everyone! I apologize in advance for the question. Could you please suggest a map, preferably for the Tribes of the East, that would allow for the following gameplay: a team of 3 human players against a team controlled by the computer. Thank you.
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Hello! I'm new to this site, so please excuse any silly questions I might ask. I also wanted to express my admiration! The site is wonderful! If the map creators don't have too many orders and have some time, I would like to request something. I love playing on large maps with a limited number of opponents – a maximum of 3 or 4. My computer is mid-range, so I can't play on incredibly complex maps because it's too taxing, and waiting for even one opponent to take their turn takes a very long time. I also like maps that are densely populated with resources. Mines, garrisons with large armies, utopias, and powerful artifacts guarded by hordes. In short, I want even a small area of the map to offer something to fight for and conquer, rather than just running across the map without any interesting locations to stop at. I'll be eagerly waiting! And if such maps already exist, please provide a link. I apologize for taking up your time with this long and boring message!
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Ytpltiybq, hello. There's a problem with that. Mostly, all the maps are for 1, 2 players...
I made a large map (XXXL) for 3 players, but I rejected it. It turned out to be too buggy, and I didn't like it at all.
Now I've started making a new one, from scratch. It's a long process...
I suggest you start with the map:
[XXXL] "Strength and Honor" - "Power and Honor". If you're a good player, of course...
Ordinary Man, hello! Thank you for your feedback on the website. I'll let you in on a secret: I know the website is like that!
Regarding the map... Well... It will be similar to the one I'm creating in terms of all the requests.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
Lux in tenebris, спасибо! Жду!
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Lux in tenebris, I stumbled upon your map here, what a secret conspiracy! I wanted to say that the map is excellent! I really like this kind of map! Just make it bigger! Question: are there any other maps like this? Or similar ones? And if this map was generated, do you have a template?
Thank you in advance!
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Hello everyone, I would like a 4x4 map with a Sylvan faction (medium difficulty) against Humans.
In reply to vova82006
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I would be very grateful if you could create a duel map of the smallest possible size, so that it would take about 5-6 days to reach the opponent's castle from your own. And so that the passage to the opponent's territory is guarded by not very strong monsters. There can be a moderate amount of resources and chests. The strength of neutral monsters should be weak to moderate. Something similar to the "Peninsula" map, but without a dungeon and water. Thank you in advance!
In reply to SylarOff
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Could you come up with three small role-playing maps with a common storyline, but not connected in a campaign, so that heroes and artifacts don't carry over? The plot of the first: the hero is a high-level mage (let's say, Sar-Ilám), with a set of academic artifacts and an amulet of mastery, with abilities including a "super ability," starting with an army of archmages, stone golems, and several titans, clearing an area without cities from demons (all upgraded to the first tier, "burning" demons), transitioning from desert to solidified lava, searching for and visiting "columned" libraries on the surface and two or three underground cities of the League of Shadows (in which only walls and level 5 mage guilds remain, nothing else can be built, and the description states that they have long been abandoned and are in ruins) with a garrison of low-level demons. After visiting all these structures, he additionally searches for the Tear of Asch and, with it, goes to the main demon city with an overwhelming garrison, before which stands (also with an overwhelming demon army) a hero - the "Overlord." (If he appears without fulfilling the conditions, he will lose). Then - a message about winning. (An additional task is to clear resource mines from small demon garrisons, which are necessary for the Academy city.) (The map has only two types of creatures: 1) demons, all unconditionally hostile, and 2) elementals, all unconditionally joinable, with stone elementals found near cliffs, water elementals near rare oases or lakes, air elementals on hilltops, and fire elementals near lava lakes. Some elementals on the map appear only when the hero arrives at the right place (possibly marked on the ground), but the hero receives a message offering to spend so much ore/mercury/sulfur/gems/crystals and so much experience, and if he agrees, then earth/water/fire/air elementals/phoenixes appear before him.) The plot of the second: the hero is a low-level mage, a skilled artifact master, starting approximately on the same map, but with a significantly reduced area of scorched earth, in an Academy city (with an artifact workshop, a golem factory, a level 2 mage guild, and something else). The city is located approximately where the hero from the first map begins his journey. The mines, cleared of demons on the previous map, are in the same places, but are guarded only by garrisons of gremlin saboteurs, battle mages, and djinn viziers (upgraded to the second tier); wandering monster squads are also the same. There are no demons or anyone else on the map. In the place where the first plot ended, it would be desirable to place a "broken" Inferno city, and a skull of Markel should hang in front of it. A feature of the map: about a third of the territory, closest to the skull, is fenced off by a wall with a strong garrison of the same type, and behind it is a neutral, semi-developed Academy city with a neutral garrison of a crowd of obsidian and elemental stools. In addition to the garrison in the wall, there is also a gate tower, opened by a keymaster's tent, which stands at the end of an underground corridor (the descent, of course, is on this side of the wall). Part of the corridor is flooded by a river crossing it, and it can only be crossed with the help of Astral Gates (it is necessary to provide this in the mage guild of the starting city at level 5). Near the tent should lie a phoenix cloak, an ice amulet, emerald boots, a titan's trident, a ring of elementals, and Sandro's cloak. The guard of all the treasures is a squad of steel golems and obsidian stools. After the hero crosses the wall and takes the skull, he must return with it to the starting city, but at the same time, a strong hero of the type of Orlando the demonologist should appear on the map, with a mixed army of the Academy and Inferno, blocking the road. Upon returning - a message about winning. So, will this be too difficult for you?

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