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Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
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Not only do they attack twice, but they don't even get a counterattack.
:eek: I don't quite understand what you mean by "counterattack." In my experience, they always get one.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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maybe I got it wrong.
But it seems that when the soldier ability triggers, they don't receive [something].
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Friends, could you please tell me what addon or patch makes the units turn red?
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These are the Hammers of Fate. And from the Heroes section, you can download a mod that allows you to play through all the campaigns of Heroes of Might and Magic V as the Tribes of the East.
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A question arose: why does Armageddon affect black dragons? Aren't they supposed to be resistant to magic?
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Yeah, warlocks even attack their own dragons.
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Not only Armageddon, but also other powerful spells of the Warlock deal significant damage to black dragons. Both friendly and enemy units are affected. The more the irresistible magic is upgraded, the more damage it deals.
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"As far as I remember, in the original version (including 1.6), only the Necromancer, Knight, and Mage had the "Secrets of Light" skill. Later, in some version (I think it was an add-on with Orcs), they made a major overhaul of the skills and gave many skills to everyone, while the original version remained unchanged.

For details, see the skill wheel specifically for the original version of the game. The skill wheel for versions 3.0-3.1 or 2.0-2.x is completely different and doesn't apply.

By the way, Faidaen cannot take the super ability in the original game because he starts with the "Tactics" skill, which blocks access to the super ability.

This is a post by Ever-Good from a friendly forum, "Ugolok."
Is this true?:eek: I'm currently leveling up Fedor on a self-made campaign. If you look at the skill wheel (3.0), nothing is blocked by Tactics, and the super ability can be obtained... It would be a shame if I wasted my time leveling up just to get the super ability... I could have taken Chaos or Education instead. :(
Where can I find the skill wheels for 1.6 and 2.1? All the links are broken now.

And one more thing:
If I install both add-ons now and patch them to 2.1 and 3.1, will I be able to continue playing the campaign I started? Will the saves and the ongoing campaign be preserved? I'm currently playing through the Ranger campaign of the original version (1.6).
Thank you.

2 Boris K

To avoid cluttering the topic with off-topic content, I want to express my respect for your previous post (thank you)."
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Add-ons will not affect the original game's campaign. The software is installed in a separate folder, as if it were a completely different game. You don't even need the vanilla version to install it. Of course, if you want to play through the campaigns in version 3.1, you'll have to start all the campaigns from the beginning, but you can continue playing in version 1.6 without any problems.

You can download the offline version of the wheel from here: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1147986656 (the link is in the topic header). You can probably find it integrated into the game somewhere as well.
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I can’t find this wheel; please provide a link.
In reply to Boris K
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Boris K
Add-ons will not affect the original game's campaign. The game is installed in a separate folder, as if it were a completely different game. You don't even need the vanilla version to install it. Of course, if you want to play through the campaigns in version 3.1, you'll have to start all the campaigns from the beginning, but you can continue playing in version 1.6 without any problems.

You can download the offline version of the wheel from here: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1147986656 (link in the topic header). You can probably find it built into the game somewhere as well.

Here you go ;) it contains all three wheels (original, Haven, and Dungeon) :)
No need to give credit, as you can see, Boris K helped me too :rolleyes:
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And now, a word from the moderator:
1).Dear friends! I'm very glad that you are so interested in the problem of hero development, its priorities, and the effectiveness of alternatives, but could you please continue the discussion of this issue within the topic about completing campaigns or discussing the Sylvan faction? All recent posts from this topic will be moved there soon:)
2).The "most knowledgeable" player probably doesn't know who alt-druids are, since they are playing version 1.6, and they, like all the alt-grade content, haven't been added to that version yet:rolleyes:
3).Thank you for your attention.
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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Smiley flooder! Kill him!

What I really don't like about the latest expansion is the skill wheel. No, the features are interesting, but it's implemented poorly, with bad organization. Plus, it's too overloaded. I even went back to 1.6, where there aren't these problems, because there are fewer skills there.
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FAQ по Heroes VI
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In reply to Amko
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Amaranth
Smiloflooder! Kill him!

Lately, what I really dislike about the latest expansion is the skill wheel. No, the features are interesting, but it's implemented poorly, with bad organization. Plus, it's heavily overloaded. I even went back to 1.6, where there are no such problems, because there are fewer skills (:
IMHO, on the contrary - it's easier to learn, a Sage appeared, allowing you to forget skills, and therefore any hero can learn the Ultimate Ability... I don't see any advantages in version 1.6.
За Свет!
Если жизнь тебя имеет, значит ты ещё живой! ;)

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