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"As far as I remember, in the original version (including 1.6), only the Necromancer, Knight, and Mage had the "Secrets of Light" skill. Later, in some version (I think it was an add-on with Orcs), they made a major overhaul of the skills and gave many skills to everyone, while the original version remained unchanged.
For details, see the skill wheel specifically for the original version of the game. The skill wheel for versions 3.0-3.1 or 2.0-2.x is completely different and doesn't apply.
By the way, Faidaen cannot take the super ability in the original game because he starts with the "Tactics" skill, which blocks access to the super ability.
This is a post by Ever-Good from a friendly forum, "Ugolok."
Is this true?:eek: I'm currently leveling up Fedor on a self-made campaign. If you look at the skill wheel (3.0), nothing is blocked by Tactics, and the super ability can be obtained... It would be a shame if I wasted my time leveling up just to get the super ability... I could have taken Chaos or Education instead. :(
Where can I find the skill wheels for 1.6 and 2.1? All the links are broken now.
And one more thing:
If I install both add-ons now and patch them to 2.1 and 3.1, will I be able to continue playing the campaign I started? Will the saves and the ongoing campaign be preserved? I'm currently playing through the Ranger campaign of the original version (1.6).
Thank you.
2 Boris K
To avoid cluttering the topic with off-topic content, I want to express my respect for your previous post (thank you)."