Posts from What is your opinion about Heroes IV?
Heroes of Might and Magic IV is...
Wasn't it tedious to figure things out in the fifth game? :) ... the hero upgrade system is even more complex... so upgrading a hero is actually a huge plus for the fourth game...
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
No, it's just that in Heroes 5, the skill tree appeared right away, and I didn't have any trouble figuring out how to level up... Besides, when Heroes 4 came out, I was still young and inexperienced:D :D. I was too lazy to think...;)
and what color are you now?:D
What color are you now?:D
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Positives:
1. A large number of heroes with interesting biographies.
2. Excellent campaigns, very good in terms of story.
3. Mixed hero classes and their overall progression — respect!!!
4. The hero personally participates in battle. Yes, yes, in my opinion this is a plus.
5. Some interesting creatures that weren't there before. (Goblin Knights, leprechauns, etc.)
6. Graphics.
7. Music. No worse than in Heroes III, though completely different.
8. The "caravanserai" system, very convenient!
Now, for the unpleasant stuff:
1. Where has it ever been seen that a player has to choose whether to build a dwelling for genies or nagas?! I mean — why choose between two types of creatures at all?
2. Towns. Completely unremarkable, unlike the spaces between them.
It's not really a "Heroes" game, but rather a game from the "Age of Wonders" and "Disciples" series, meaning it's a "Heroes" clone.
I like the fourth game, and I need to work on it in parallel with the regular "Heroes" games.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In my opinion, the fourth installment is the true Heroes, and not just a clone. Yes, there are many unfamiliar things, but that doesn't mean it's bad. In spirit, the fourth game develops the traditions of the series. The Campaigns and heroes are not taken randomly, but logically follow from the third game. The idea was good, it's a pity that the implementation was not quite successful.
I agree!!! The fourth game has a lot of new ideas! And if the mistakes are fixed, I will probably like it even more than the fifth!
Mistakes: 1) The imbalance is huge, you have to carry the hero.
2) The building selection system (It would be cool if they were arranged in a row, there would be more creatures!)
Added after 41 seconds
The heroes are almost nothing like the heroes, except for the genre.
Added after 2 hours 50 minutes
But there are some beautiful creatures, even if not many, and even very beautiful ones!!!! And there are few ugly ones - leprechauns and a couple more!
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
and the units are amazingly drawn: squire, pikeman, crusader, angel, paladin
wolves and tigers, griffins with unicorns and phoenixes!
thieves, hydras and centaurs, and ogres, mages and nomads, Storm Riders
halflings and golems, and nagas with genies and titans...
The fourth game had quite engaging campaigns. It’s a pity they weren’t interconnected. The graphics aren’t that bad (a few units are poorly drawn, but the rest is excellent). Caravans and simplified micromanagement are definitely a plus. The only serious drawback is the imbalance.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.