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The implementation bothers me and prevents me from considering the advantages.
In the 4th installment, I definitely didn't like the graphics – it's as if sand was thrown in my eyes.
I don't like that the hero participates in battles. They are not units; this isn't an RPG.
The skill tree confused me. To be honest, I never really figured it out – which skills are best to take for what, etc.
The potion mechanic seems questionable.
However, the variety of buildings – different castles resulting from different choices! – pleased me. The problem of having different creatures from two castles of the same faction, when they don't fit in the slot, is a tactical problem for the player.
The caravan is incredibly convenient.
But overall, you can