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Posts from How to effectively use quick battles (autobattles)?

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#1
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I've noticed that sometimes, battles fought in quick battle mode, rather than manually, result in fewer losses. Does anyone else use this? And if so, how do you know when it's appropriate to use it?
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#2
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It's unlikely that even the most experienced players could tell you exactly why this happens, but it's very easy to lose in auto-battle what you could easily save in a normal battle. I had a situation where a Crag Hack at level 15 with 1 Black Dragon and 20+ attack/defense died on a Gnome Stronghold at level 20. I then tried for a long time to lose that battle, but even if I waited all the time and didn't attack anyone, they just died from the counterattack, with a maximum stack dealing 15-20 damage and receiving 140-180 in return. So, auto-battle is a mysterious thing, IMHO.
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#3
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The only thing we can say for sure is that Quick Attack is effective in battles against archers (archers don't attack during Quick Attack) and when capturing a Hive, but even then, it's not entirely clear. :D
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#4
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Dirty_Player
The only thing that can be said with certainty is that quick battle is effective when fighting archers (archers don't shoot during quick battle) and
Nah, forget it. Why wouldn't they shoot? :eek: :confused: That's utter nonsense. I've had so many battles where, for example, out of 9 gr. Rukh in an auto-battle against 15-20 Grand Elves, 1-2 Rukh would die. Are you saying the Grand Elves took them down in hand-to-hand combat? :D There are countless similar situations where, in a normal battle, you just wait and then calmly finish off the archers in hand-to-hand combat, and you can avoid losses. In auto-battle, it seems like the troops immediately rush into the direct line of fire and take a beating with completely unjustified losses. Please don't try to mislead newbies with nonsense and a know-it-all attitude in the future.
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#5
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Wlk777
Please, don't patronize newcomers with nonsensical advice.
I'm expressing my opinion. You're the one spouting nonsense. Please read the thread about quick movement on the battlefield. It's been discussed many times! I discussed this topic with many respected players on ICQ. No one understands the nature of quick movement, so players share their observations. I understand that you don't recognize any authorities, that's why you're acting like this.
All your examples revolve around birds and garrisons, as if you haven't played other scenarios. What if we need to defeat 50-99 Marksmen guarding a swamp? By the time you reach them, they'll shoot you to pieces, but with quick movement, you'll suffer only minor losses. So, please be more polite...

P.S.: The birds died because of an incorrect assessment of quick movement, because the birds don't reach their destination, and with quick movement, there are no waiting times, and they are hit first.
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#7
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Okay, fine, whatever. Consider it that way.
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#8
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Dirty_Player
Okay, fine, if you want to think that way. Suit yourself.
I just uploaded a couple of saves for the Swamp faction. In an auto-battle against 30+ Lizards, with 10 Basilisks, 3 die, but manually, only 1 dies. Give me just one save where the losses against archers in an auto-battle are less than what I can achieve without it, and I'll take back my words and apologize. Otherwise, don't just talk nonsense.
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#9
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2WLK: I tested the quick battle feature a bit. I can't confirm the information about archers at the moment. I tested a battle against 44 lizardmen. Quick battle killed 9, and I killed them all... So, this method needs to be used wisely. There was a case when, with quick battle enabled, I attacked archers and suffered minimal losses. If I have time, I'll look for a save file.
Here's an example from another area. A weak hero with one hydra against a hive of 60 snakes. Test it with and without quick battle and feel the difference. There are many glitches, you just need to apply it wisely, not against every archer.
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#10
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Dirty_Player
2WLK: I tested the Quick spell a bit. I'm not ready to confirm the information about archers yet. I tested a battle against 44 Lizardmen. Quick killed 9, and I killed them all... So, this method needs to be used wisely. There was a case when, with Quick activated, I attacked archers and suffered minimal losses. If I have time, I'll look for a save file.
Here's another example from a different area. A weak hero with one Hydra against a Hive with 60 Snakes. Test it with and without Quick and feel the difference. There are many glitches; you just need to apply it wisely, not against every archer.
I'm more interested in the archers. Especially, the confirmation that they don't shoot in Quick mode seems absurd to me (I can't say it any other way, sorry).
Dirty_Player
The only thing that can be said with certainty is that Quick is effective in battles with archers (archers don't shoot when Quick is active) :D
What do they do then, are they just planning? :D Although, maybe in 1 out of 100 battles with Quick, you can get away with fewer losses than without it, but I'm not at all sure that repeating this Quick spell will yield the same result. ;)
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#11
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On a quick match, it's not a battle, but rather something like an assessment of strengths or something similar. Here, take a look at the forum thread about quick matches.
http://forum.heroes.by/viewtopic.php?t=707&start=0
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#12
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Dirty_Player
In a quick match, it's not really a battle, but more like an assessment of strengths or something along those lines. Here, take a look at the thread about quick matches.
http://forum.heroes.by/viewtopic.php?t=707&start=0
Konstantin, I trust my own eyes more than anyone's "pure" conscience ;) One save game where I can't achieve better results with fewer losses than in a quick match against archers will convince me much more than 100 links ;)
P.S. And what do I need that link for? So I can read more nonsense like towers don't shoot when taking a Castle in a quick match? :D
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#13
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I tend to trust the opinions of experienced players, as it is based on practice. I don't consider myself an expert because I don't have much online gameplay experience. However, I have also observed that some archers perform better on quick battles. And you need to guess strategically... You need to test a lot to use quick battles effectively. The fact that there is a weakness in quick battles is a fact, but no one knows where it is, and if they do, they keep it a secret!

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Wlk777
P.S. And what do I need this link for? So that I can read more nonsense there, like towers don't shoot during a quick battle when taking a castle?:D
Towers definitely shoot; I tested it specifically, but the question is how many rounds they shoot and how many rounds the battle lasts in total....
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#14
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Dirty_Player
I tend to trust the opinions of experienced players, as they are based on practice.
So, tell me, who came up with the "brilliant" idea that arrows don't fire during auto-combat, you or the "experienced players"? :D
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#15
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Wlk777
Then please tell me, whose "brilliant" idea was it that arrows don't fire during auto-combat, yours or that of the "authoritative players"? :D
To be honest, it was me! Because I noticed that if I attack, say, with Elves against Archers, they immediately shoot at the Elves, and we lose one, especially when quickly targeting Centaurs. Based on this, I came to that conclusion.
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#16
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Dirty_Player
To be honest, that's how it is for me! I've noticed that if I attack, say, with Elves against Archers, they immediately shoot at the Elf, and we lose one, especially when quickly deploying Centaurs. Based on this, I came to that conclusion.
It's simpler and more prosaic. Archers shoot at Centaurs because they immediately charge forward. That's why I always separate individual Centaurs when breaking through archer formations and send them forward immediately. The other day, playing as Fortress on map 111, I got Boots of Speed for 29 gold. I lost 4 Ogres and 5 Centaurs, using starting heroes and armies without ambushes or magic. Kirre was level 1 with his original stats of 1-3-1-1. I didn't take Elves into the battle. It's a pity my opponent restarted the game :( .

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