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I would like to ask experienced players about this matchup. Specifically, what are the advantages of the Necromancer?
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


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Here, I would bet on the demons. Necromancers have low initiative and speed, and the demons manage to summon reinforcements without taking much damage in the decisive battle, neutralizing the necromancers' advantage in numbers. However, it should be noted that necromancers will likely have a much better start, and a lot depends on how the player playing as necromancers can take advantage of this.
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It all depends on what kind of game it will be:
1) if it's a duel, then definitely Inferno (because they have more advantages)
2) and if it's on a map, then of course Necropolis)))
P.S.: this is just my opinion...)))
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In reply to Нэйко
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Neira Drake
It all depends on what kind of game it is:
1) if it's a duel, then definitely Demon (because they have more advantages)
2) but if it's on a map, then of course, Necromancer)))
P.S. this is just my opinion...)))
In duel mode, Necromancers easily defeat Demons.
Deydra will most likely kill all three duel heroes: Nimues, Marbas, and Deleb.
Ravenna easily handles Deleb, but it will be a little more difficult against Nimues and Marbas, but I still give her more than 60% chance of winning!
Orson - here it all depends on the situation and luck...
He fights on equal terms with Nimues and Marbas, and it's a little easier for him against Deleb.
By the way, Orson is considered the strongest hero among Necromancers in terms of defeating all duel heroes, but in this case, he turned out to be closer to 3rd place.

On the map, Necromancers also have a clear advantage, although, of course, it directly depends on the skill of both players and the situation.
Even in a long game, the Necromancer's "meat" is not compensated by the Demon's summoning :D, because the Necromancer simply develops faster and better, and the Demons will also suffer losses.
Summoning will take away the initial initiative advantage - and then the vampires will strike, and the spirits with dragons will arrive + the hero will cast either Berserk or Subdue or simply weaken the Demon's troops + raising the dead is a very effective spell!
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In duels, Demon Necromancers defeat opponents almost effortlessly.
Here, it seems to be different for everyone. Personally, none of my undead units work against Nimue, just like they don't work against Deleb, although I won't comment on Marbas (I haven't tried).
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Thank you, but I was asking about the map.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


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question :smile24: vs :smile51: I think this will always be relevant. But despite preferring the Necropolis faction, I still believe that demons will be stronger, considering the opening of the gates and their higher initiative.
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Yes, if the Inferno faction has the "Gate Opening" ability and a strong army, they are indeed very powerful.
Огонь никогда не подведёт истинную демонессу
In reply to Джезбет
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It all depends directly on the player. Let's start with the fact that it's not difficult for a Necromancer to defeat a Demon hero if they develop along the chain for the "Shriek of Horror" spell. We upgrade summoning and all related skills up to the "Banish" ability, and the Demon Lord's main advantage fades into the background, as it no longer poses a threat. Furthermore, even before opening the gates, the Necromancer can significantly reduce both the initiative and morale of their opponent. If the hero is not human, these characteristics can be reduced to -4 or -6 (at least for morale) without using "Shriek of Horror." Thus, we get rather helpless Demon troops with a very strong hero. But the victory will undoubtedly be on the side of the Necromancers.
Another model: for Demons, the most important skill is Logistics (I won't talk about attack, as it's obvious). If the player controlling the Necromancer is quite experienced, they won't miss the opportunity to take advantage of all their hero's advantages. Then, the recipe for the Demon that will level the playing field is: Readiness, upgraded attack, and Surprise Attack. If the Demon Lord has an advantage in troops (even a small one), then victory will be his.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Drake
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Drake
Then, here's a recipe for a demon that will level the playing field: Readiness, upgraded attack, and Surprise Attack. If the Demon Lord has a troop advantage (even a slight one), victory will be his.
A demon will never have a troop advantage against a Necromancer, even with summoned creatures... and the only chance here is to be luckier and stronger in the game than your opponent.
In reply to Alex_R
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It depends on the player. If you use your troops effectively, the Demon Lord can have the upper hand. Also, factors such as fighting neutrals and other heroes still apply. Considering the small size of the Necromancer's armies, his losses will only be compensated by reinforcements if he is involved in a tough fight. In that case, the demons have a better chance. By using the portal ability, they minimize their own losses.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Drake
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Drake
It depends on who you ask. If you use your troops effectively, the Demon Lord can have the upper hand. Also, factors like fighting neutrals and other heroes should not be overlooked. Considering the fragility of the Necromancer's army, his losses will only be compensated by reinforcements if he engages in intense battles. In that case, the Demons have a better chance. By using the portal ability, they minimize their own losses.
Could you describe in more detail how to use troops effectively?
No matter how fragile the Necromancer's troops are, they will suffer fewer losses in battles against neutrals than any other army... even in intense battles, you usually only lose a few units... especially when a couple of ghosts appear. And the troop increase from necromancy is almost equal to the troop increase in the castle during the first two weeks. Later, when you can build 1-6 monsters in the castle on the 3rd week, necromancy will bring in relatively fewer troops than the castle will produce on the 4th week, but including the first month, the Necromancer usually has twice as many troops as his opponent. As a result, he usually levels up faster and gets all the good stuff on the map earlier.
From the start, the Necromancer can handle ranged neutrals and difficult neutrals like fairies quite well. What will the Inferno hero do with only imps and demons to summon? In the first round of each such battle, he will lose troops to ranged attacks or fairies, and in the following weeks, it will be almost impossible to defeat, for example, a group of archmages or druids without losses. But the Necromancer can. And I'm saying all this without considering overpowered heroes and skills. For example, if you take Kaspar from the start, the Demon will simply not have a chance to survive until the 3rd or 4th week... even with a starting Deleb, although she is weaker than any other "summoner"!
P.S. We can play an online game and check... are you ready?
In reply to Alex_R
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No, that's funny :) For normal development in the first week, it's enough to choose Daleb as your hero. Her ballista will defeat all level 1 creatures, and especially fairies. It's more difficult with gnomes, but they move slowly. In the second week of development, demons can easily develop into Temptresses, and they will lure Elven Archers and mages to your side. Plus, with the Inferno hero's initiative, this is even less of a problem :) I would gladly play online, thanks for the offer, but it's too early to think about it since we don't have Carbine internet in Astrakhan yet :( Right now, I have terrible dial-up speed, and it will be impossible to play without lag :(
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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No, but in reality, Necromancers really don't suffer many losses. However, I wouldn't say that Demons, even with summoning troops from the gates, will have fewer losses. Especially if you choose the hero Nimue.
In reply to Мститель
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If the demons can negate their losses (which is easy to do with the "Open Gate" spell or, at worst, by learning Light magic), they won't be inferior to the Necromancers. When troops that are more protected, have excellent initiative, and have higher attack power face an opponent (in this case, a Necromancer) who has a similar-sized army but lower values for the aforementioned characteristics, the latter will lose:smile24:
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"

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