Posts from Best of HeroesWorld
The start was tough. No free money, no stashes either, but Aislin is sitting in the tavern. I took two crypts, captured several mines and a secondary Stronghold, scouted the Griffin Conservatory 1. Aislin learned Earth Magic, and Kiryushka also learned Offense. After exchanging, damn it, most of the resources for gold, I managed to build 1 in the capital, 3-6 in the Stronghold with a Town Hall, and a Marketplace in the village, but on 121 the opponent decided not to continue due to a lack of wood.
Thanks for the game.
P. S. Somehow this victory doesn't inspire confidence...
Hermit (blue, Rampart, Kirr, Kirr) def KostyaN (red, Fortress, Wystan, Wystan) spider 121 A tough start. No free gold, no stashes either, but Aislinn is sitting in the tavern. Took two crypts, captured several mines and a secondary Stronghold, scouted the Griffin Conservatory 1. Aislinn learned Earth Magic, and Kiryushka got Offense too. After exchanging, damn, most of the resources for gold, I managed to build level 1 in the capital, levels 3-6 in the Stronghold with a Town Hall, and a marketplace in the village, but on 121 the opponent decided not to continue due to a lack of wood.
Thanks for the game.
P. S. Somehow such a victory doesn't inspire confidence in myself...
That's how it was.
Despite Bron with 6 wasps, because of which I didn't take 113, I saw no prospects since by 117 I only had levels 1-4 built in the citadel. I genuinely believed I would find that ******* wood in some nook - found 2 guarded piles, cleared them, but there wasn't even enough for cows :mad:.
Thank you and good luck in the future!
........Despite having Bron with 6 Valkyries, which is why I didn't choose 113.....
The rules are almost the same as in the seasonal tournaments, except for points 2, 3.10, and 3.12, and the settings: HL+U, 8 players, 6 minutes per turn.
2. Restarts:
Each player has the right to take 2 restarts during the first day of the game - to start the game again with a new map generation.....
)))
*Your message is too short. It must be at least 10 characters.*
My opponent (Magnifico) is not responding and hasn't replied to my offer to play for the second day... I'm available from approximately 4 PM to 10 PM Moscow time.
If Magnifico shows up, your game will simply be added to the seasonal ranking, but if he doesn't...
Play, if Ahivog is okay with it.
The start was not bad. Behind a group of stacks, I took a pandora with 80 goblins, half of which I immediately lost in the medusa den. The respawn was quite rich in gold, but there were problems with ore throughout the first week. Bears without ogres and cyclopes stood at 116. On 117 I finally reached the bricks and built a castle. Skull helmet and mana doubler quickly made Gunny a "mage"))) True, Haste only dropped in the second town, and Slow was brought by a scout with a scroll. I barely took any money buildings - only the second naga bank. From the ramp town I saw a descent into the subway behind the efreets - treasure zone!)) At the end of the third week I broke through there, took the portal of angels and a couple of cavaliers from the hippodrome) Almost at the entrance I found a blackshard and a bit later the dead man's shield - really wanted to assemble the Armor of the Damned)) Gradually pushing deeper into the treasure zone, Gunny became stronger and stronger. Found an orb of the air, shackles, pandoras with experience) Explosion scroll also pleased me - Gunny has earth and an external market by the castle - could build Mage Guild in the town) On 143 Gunny 16 9 9 11 (105) aimed for the speed cloak, Dragon Fly Hive and another pandora behind the hydras, but then the opponent, who had appeared in the subway a couple of turns earlier, announced his surrender. Thanks for the game)
And as a P.S. Evgeny said that some templates would repeat... I'd like to hear the community's opinion on spider. As for me - it's very drawn out and boring. For people with not the highest level of play, games on it last forever)) Maybe forget it - we'll repeat SM or something else?)
In the tavern, a dwarf specialist with 3 dwarves and a second native, took a Necropolis village at 111, saw gloves, decided to play. The gloves turned out to be behind mages – didn't touch them. At 112, took a minimal Dwarf Cottage, seven heroes running around looking for tasty treats. At 113, broke through another inter-zone guard, at 114 made a mistake and couldn't reach the green player, but on the next turn, defeated two of his heroes and set my sights on his castle, killed him at 116, built liches and started trying on the boots behind the dwarves. See three conservatories, two external wood dwellings, built unicorns with a castle at home, in the captured capital of the green player I'm building a castle next turn, three markets are helping steadily. Kyrre level 7, with boots, sword +2+2 and advanced earth – the plan is clear, but we ran out of time to finish.
Thank you for the game
vitalic (blue, Rampart, Kyrre, Kyrre) def RAPER (red, Barbarian, Gunnison, Gunnison) Spider 116
112 - I break through the zombies at the portal, he goes into the Dungeon, and there are gogs(( I run further - 2 stables((( - and a generator bug - gr. nagas guarding the dungeon - and no entrance to the neighboring respawn(( there's another entrance to the Dungeon nearby behind the nomads.. - I attack without looking((( and there's a horde of them(( 11-12 per slot!!1 loss(((all plans fall apart, I build a market, exchange some resources, recruit! then I think how to gather enough for the bears... without an army though... I build orcs, recruit them + there were 2 wolves and 13 Dwarf Cottages left! I gather my belongings, run to scout and break through everything for money +DDDDDDDDDDD I reveal the map, the respawn is big with many Dwarf Cottages and 3 Griffin Conservatories.. - but there's not much money.. - I realize I won't gather enough for the bears by the end (if only there was an external market). we stop playing((.. Thanks for the time and the game!
Once again I want to apologize to Vitalik for the torment I put him through!! Sorry - I didn't think it would turn out like this!(( =)
I confirm, after the second loss on a computer with troops hiding and the opponent taking all the outposts, I decided not to continue. It's a tedious template, with a lot of resources, few money-generating buildings, which is where almost all the money comes from. It didn't offer any prospects for the game, thanks for this kind of template test!!
As far as I know, this isn't a bug, but rather an entrance to the treasure room. There could be 3 exits from the spawn point, even if they are off-road.
path to the secondary location and the computer - and the entrance to the treasure room, behind the Nagas and, as it turns out, behind those unfortunate nomads((:( :rolleyes:
1) portal to the secondary resource area in the dungeon
the path to the secondary resource area and the computer – and the entrance to the treasure room, behind the Nagas and, as it turns out, behind those ill-fated nomads((:( :rolleyes:
1) 3 elevators
2) A very wide passage with a lot of guards (it's convenient to level up on them)
3) 3 teleporters (very rare, but it happens). Once there were 2 teleporters + an elevator.
The value of the guards = 12500. This is approximately a pack of 6 monsters, a squad of 5, a horde of 4, a throng of 3. In general, it is not difficult to distinguish from the standard 3000 and 6000 guards.
Added after 12 minutes
I only noticed now - the description of the Spider that Dirty posted refers to version 1.2, and the uploaded file is version 1.3
The difference is that in 1.3, the density of lower-tier objects (money, small artifacts/potions/stashes) is not increased (as stated in the description), but is standard, like on the CM maps. Also, the type of territory in the treasure rooms is any, and not just dungeons/deserts.
Added after 44 minutes
The rules are practically no different from the seasonal ones, except for points 2, 3.10, and 3.12, settings: XL+U, 8 players, 6 minutes per turn.
3.10. Using "Wings of Angel" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
3.12. It is forbidden to enter neighboring territories without defeating the guard standing in the passage (i.e., if it has been moved). If two or three guards are scattered along the path, any one can be defeated.
In case of buggy passages between zones, it is possible to enter the neighboring zone only if the main guard in the center has been defeated from both zones.
I don't actually play myself, but I'll venture a suggestion: on HL templates, allow Dimension Door to be used twice a day; otherwise, the game can really drag on if players just keep running away from each other.