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#155
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RAPER
1) portal to the secondary resource area in the dungeon
the path to the secondary resource area and the computer – and the entrance to the treasure room, behind the Nagas and, as it turns out, behind those ill-fated nomads((:( :rolleyes:
The passage to the treasure room is a so-called "multiple passage." It can be:
1) 3 elevators
2) A very wide passage with a lot of guards (it's convenient to level up on them)
3) 3 teleporters (very rare, but it happens). Once there were 2 teleporters + an elevator.

The value of the guards = 12500. This is approximately a pack of 6 monsters, a squad of 5, a horde of 4, a throng of 3. In general, it is not difficult to distinguish from the standard 3000 and 6000 guards.

Added after 12 minutes
I only noticed now - the description of the Spider that Dirty posted refers to version 1.2, and the uploaded file is version 1.3

The difference is that in 1.3, the density of lower-tier objects (money, small artifacts/potions/stashes) is not increased (as stated in the description), but is standard, like on the CM maps. Also, the type of territory in the treasure rooms is any, and not just dungeons/deserts.

Added after 44 minutes
The rules are practically no different from the seasonal ones, except for points 2, 3.10, and 3.12, settings: XL+U, 8 players, 6 minutes per turn.
3.10. Using "Wings of Angel" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
3.12. It is forbidden to enter neighboring territories without defeating the guard standing in the passage (i.e., if it has been moved). If two or three guards are scattered along the path, any one can be defeated.
In case of buggy passages between zones, it is possible to enter the neighboring zone only if the main guard in the center has been defeated from both zones.
For XL+U templates (8mm6, Spider), the rule about the moved guard is usually not used. That is, it is possible to enter the neighboring respawn point past the moved guard. The fact is that there are many guards there, and it is often difficult to even tell which guard is guarding what. It is also possible to jump into neighboring zones with Dimension Door/Fly/Wings.