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Having bears on the first level is too much.
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Having bears on the first level is too much.
Why do you dislike playing on 200% difficulty? And why shouldn't you build a Tower? Are you not playing as Orcs? Having bears on the first week is an overkill! Although, it depends on the difficulty level!
I build Orcs to take Gnomish Mines and Crypts – and at the same time, some random hero shows up. (20 Orcs and a couple of Goblins). And the main hero walks around with Griffins and Ogres, giving them to some neutral creatures. And I end up with two fairly strong heroes who quickly explore the map and gather resources. And by the end of the second week, I've almost conquered the entire castle. And I don't have any money problems. :-) at 200% difficulty.
I build Orcs to take out Dwarven Mines and Crypts – and then some random hero shows up. (20 Orcs and a couple of Goblins). Meanwhile, my main hero is wandering around with Birds and Ogres, giving resources to some neutral creatures. And I end up with two fairly strong heroes who quickly explore the map and gather resources. By the end of the second week, I've almost completely conquered the castle. And I don't have any money problems. :-) at 200% difficulty.
By the way, the strength of monsters set in the editor does not affect the generation of content in crypts and dwarven mines; you can also set the monster strength to be random.
And why don't you like 200%? And why shouldn't the Tower be built, do you not play as orcs? Well, bears on the first one are overkill! Although it depends on the difficulty!
The part about wolves in the utopias made me smile :) question: for what purpose do you even take them there? They don't possess any hit power, and they simply won't have time to demonstrate a lethal attack; hence the conclusion that they shouldn't be taken to the utopias. As Dirty absolutely correctly said, you should take "fat" stacks like ogres etc. to the utopias, and in order to reduce losses of your own army, it would be good to take units from other castles as fodder; for example, these would work very well: dwarves and elves from Rampart, demons from Inferno, swordsmen from Castle, etc.
as well as golems, earth elementals, basilisks, and others. That is, they need to be fairly "meaty" and inexpensive troops (ogres, elves, and golems), which, due to their insignificant speed, cannot be used anywhere else—only to be exchanged for gold and artifacts in the Dragon Utopia and for angels in conservatories. And besides a distraction for the dragons, you need 1-2 squads that will actually destroy those dragons. For this purpose, bears are very well suited, while orcs are not at all. Therefore, put bears in the first line, and orcs wherever they fit. Bears are stronger for most tasks and faster as well.
Here's an example from my game yesterday: the hero Crag Hack had an army of 121 – 5 dogs, 63 hobgoblins, and 21 orcs. Then there was another purchase of dogs. 1) Gnomes in groups of 10; losses – 5 wolves, 8 hobgoblins, and 50 gnomes. 2) Groups of 20 + 50 hobgoblins + 5 dogs. Losses: everything and -2 orcs. Dog purchase +23 not immediately because there wasn't enough gold. 3) Max crypt – 7 orcs and all dogs. 4) Min crypt – 1 orc. Tactics: run around and attack! :-) At the same time, the main hero also takes out medusas and neutral creatures.