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Why are you arguing :) skeletons definitely rule. You say you took Dragon Utopia in the third one with vampires—I took it in the first with skeletons ;) plus, on this forum, same-sex vampires are banned :(
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
24 vampires have 960 health, while 1500 skeletons have 9000. Is there a difference? And I'm not even talking about the damage they deal. Of course, buffed vampires are overpowered, which is why they were banned.
Really? A ban on Gremlins and Vampires? 1500 skeletons by the second week? Well, it depends on the map. If there aren't any creatures of level 1-2 near the castle, how will you recruit them? Yes, it's really tough without Vampires! :-( Then you can only rely on skeletons. :-)
Yes? A ban on vampire upgrades? 1500 skeletons by the second week? Well, that depends on the map. If there are no level 1-2 creatures around the Castle, how will you recruit them? Yes, without vampires it's really bad !:-( then hope rests only with the skeletons. :-)
No, well, 1500 by the second week is probably a Dragon Utopia (although I'm sure there were precedents :) ) but 500-600 skeletons in an upgraded version are a very serious weapon for absolutely any purpose—do a simple haste and you get a Mega-stack with magic damage and mega-HP. Just my imho :)
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
Skeletons definitely rule! :-) Yesterday I played online with my friend; I was Necropolis (galtran) and he was Castle (loins). Anyway, his 235 caught up to me near my necropolis :) He had 18 angels, 28 cavaliers, 112 griffins, and I had 4028 skeletons and 42 vamps! I fought only with skeletons using mass haste and lost only 200 skeletons :-) First Dragon Utopia on 121 with 420 skeletons! :-)
So, I was looking for him on the Heroes of Might and Magic map! And as soon as I found him, I attacked him right away! :) But without the amplifier, it's really bad! :-(
Added 6 minutes later
He surrendered immediately after the battle! He said that he almost defeated me with skeletons! :-) He had two stacks of angels! :-( And I had 2 peasants = skeletons :)
Hmm... I've read similar posts more than once, sometimes even in development guides, and it makes me feel like some kind of loser... Just how lucky do you have to be to gather 424 skeletons by turn 121 as a Necromancer, and on top of that take the Dragon Utopia... Could you go into more detail about the development? It's never too late to learn. Day one: alright, Galtran was given 90 skeletons by default, let's say the second hero has 30 skeletons, in the city there are 12+18=30... or no, suppose you were showered with resources and you built a Stronghold, Castle, amplifier, converter, and vampires in the first week, besides buying a hero. Then it's 12+24+50 (for two peasant girls)=86. Total 206 skeletons... 420-200(roughly)=220 skeletons we need to raise per week... Fine, we were given expert Necromancer on the first turn, plus an amplifier, also on the first... That means you have to slaughter 650 units of the first and second levels in a week, while a stack has 40 on average... So your hero with expert Necromancer from the first turn slaughtered 2-3 stacks of first-level creatures every single turn without taking any losses... And to top it all off, looted the Dragon Utopia... In my humble opinion, that much luck doesn't exist. No offense.
Folks, can anyone explain development for Necromancers with MODERATE luck?
Here is the Necropolis where Galtran lives. And here are 40 cheerful skeletons we were given on the first turn in the Necropolis where Galtran lives. And here is the graveyard that wasn't built by default in the Necropolis where Galtran lives. And here are two chests of 1500 gold and 4 piles of gold of 700 each, totaling 6000, which we found during the first three days around the Necropolis where Galtran lives. And here is 1 skeleton we got from the Necromancer skill after the first battle, and so on.
In other words, folks, please tell me in more detail about the second week of construction and actions, if in the first week we built vampires (non-upgraded) in a Stronghold with a tower, for example... If anyone mentions upgrading vampires, let them say where they got the resources. And this might be a total noob question: how do you minimize skeleton losses in the first 2-3 weeks?
P.S. I sincerely apologize if I offended anyone...
With moderate luck, Galtran arrives on the first day with 2 stacks, each containing 20-30 skeletons, totaling 50 skeletons, plus another 20-30 skeletons from the second native hero in the tavern. That's already 70 skeletons. We build a transformer, buy a non-native hero; here, luck plays a role: it could be Goblins, Trogolodites, or it could be Gargoyles, Gnomes, or Harpies. We transform them into skeletons, let's say around 20. That's 85-90 skeletons. Then, we buy 12 more skeletons at the fort. In total, by level 111, we have 90-110 skeletons. Next, we focus on leveling up Necromancy, using "experience stones" and looting chests. Besides Necromancy, we can only level up Logistics. We gradually fight battles, avoiding ranged units; the best option is hordes (50-99) of first-level infantry. Friday battles are great for Necromancers! This is where you can get a lot of skeletons. Level 121 arrives. We buy another native hero, adding 20-30 skeletons. We buy 12-18 skeletons at the fort/citadel. We buy a non-native hero and transform their units into skeletons. In total, by level 121, we have a passive income of 160-180 skeletons. And if you're good at fighting with melee units, you can get even more.
P.S. I completely forgot to mention that building a Necromancy amplifier is prohibited in online games according to the rules. So, upgraded Vampires are very rare. It's better to build Liches; it's much easier and more fun to use ranged units to mow down skeletons. P.P.S. As for the 450 skeletons at level 121, it depends on the map and the layout. It's easier on the surface than in the Underworld. Also, you might find artifacts that boost Necromancy. On Jebus, the native stronghold has 2 villages, from which you can bring more units to the transformer, and you can quickly capture secondary strongholds.
If we deviate a bit from the standard approach, replacing the weak Galtran with Izru or Vidomina (Expert Necromancy on the very first pillar), and adding a boost in the castle, and if, as a bonus, you happen to get the Grave Robber's Amulet, you can actually reach a value of 450.
I think, with a very lucky setup, it could be as many as 450 skeletons on level 121... But mostly, it's around 200+.
When playing as Necropolis, I mainly used a classic tactic: 3 heroes with necromancy, each leveling up skeletons in 3 different locations. One with a stack of skeletons and level 1 units, another with 3 liches, and a third with vampires and level 1 units. On level 141, I consistently had 800-900 skeletons, without any amplifiers or using Izry/Vidomina.
Another option is if, for example, Shaktis arrive with three stacks via a Transformer, and Gosha also arrives with three stacks, plus your main hero and 30 skeletons. As a result, at the start, you already have approximately 200+ skeletons. And if there are also hidden skeleton stashes and imp-nests, then it's entirely possible and within the rules to gather 400 skeletons by turn 121, but that would require a very lucky setup.